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Old 02-08-2020, 03:31 AM   #11
Pacey
 
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Join Date: Nov 2007
Location: Leeds, England
Default Re: Racing track

Quote:
Originally Posted by Chernobyl View Post
I would, thanks.
Sorry it took a little while. Needed to pull details from an old PC, but here it is:

MIDVILLE DRAG RACE

This unusual event will take place in Midville (four maps), using four of the five straight roads (Maple, Pine, Beech and Elm) running north from First to the map edge. It is open to one Div. 75 dragster (no other vehicle designs are permitted) and one pedestrian.

The event will consist of dragsters racing down the parallel streets, making as many runs as necessary, with each run being made down a randomly selected street. The first vehicle across the map edge each run scores 2 points, second place scores 1 point. The event is over when only one dragster survives to the end of a run, or all remaining dragsters fail to finish. Each run and the recovery of the vehicle and towing to the start line is considered to take one minute, with slick tyres taking 1 point of damage for every 10 minutes. As a vehicle crosses the edge of the map, it may begin reloading any weaponry (no other work may be carried out), replacing one shot per second, up to the time the last vehicle crosses the line.

Each pedestrian begins the event in a randomly determined block of the city. Combat and movement during the run are as per normal rules, possibly slowed by equipment. Between each run, prior to determining the streets used by the dragsters, the pedestrian may relocate up to 6" from his/her current position. Pedestrians may shoot at each other or at vehicles, but may not be shot at by vehicles (running over a pedestrian is, however, legal). Pedestrians may only reload their weapons from supplies brought with them onto the event (though storing supplies rather than carrying them is permissible).

At the end of each run, any short-term dropped weapons automatically disperse, smoke is 50% likely to be blown away, and ice has a 1 in 6 chance of melting. Each vehicle kill (whether made by a vehicle or pedestrian) scores the killing team 3 points, and loses the killed team 1 point from their total. Killed vehicles complete their movement (where applicable) and remain on the track until the end of the event. The winner of the event is not necessarily the last vehicle surviving, but the team with the most points.
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Old 02-09-2020, 09:44 PM   #12
Chernobyl
 
Join Date: Oct 2004
Location: California
Default Re: Racing track

Quote:
Originally Posted by Pacey View Post
Sorry it took a little while. Needed to pull details from an old PC, but here it is:

MIDVILLE DRAG RACE

This unusual event will take place in Midville (four maps), using four of the five straight roads (Maple, Pine, Beech and Elm) running north from First to the map edge. It is open to one Div. 75 dragster (no other vehicle designs are permitted) and one pedestrian.

The event will consist of dragsters racing down the parallel streets, making as many runs as necessary, with each run being made down a randomly selected street. The first vehicle across the map edge each run scores 2 points, second place scores 1 point. The event is over when only one dragster survives to the end of a run, or all remaining dragsters fail to finish. Each run and the recovery of the vehicle and towing to the start line is considered to take one minute, with slick tyres taking 1 point of damage for every 10 minutes. As a vehicle crosses the edge of the map, it may begin reloading any weaponry (no other work may be carried out), replacing one shot per second, up to the time the last vehicle crosses the line.

Each pedestrian begins the event in a randomly determined block of the city. Combat and movement during the run are as per normal rules, possibly slowed by equipment. Between each run, prior to determining the streets used by the dragsters, the pedestrian may relocate up to 6" from his/her current position. Pedestrians may shoot at each other or at vehicles, but may not be shot at by vehicles (running over a pedestrian is, however, legal). Pedestrians may only reload their weapons from supplies brought with them onto the event (though storing supplies rather than carrying them is permissible).

At the end of each run, any short-term dropped weapons automatically disperse, smoke is 50% likely to be blown away, and ice has a 1 in 6 chance of melting. Each vehicle kill (whether made by a vehicle or pedestrian) scores the killing team 3 points, and loses the killed team 1 point from their total. Killed vehicles complete their movement (where applicable) and remain on the track until the end of the event. The winner of the event is not necessarily the last vehicle surviving, but the team with the most points.
with pedestrians...interesting. big layout using all the midville maps.
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Old 02-10-2020, 02:57 AM   #13
swordtart
 
Join Date: Jun 2008
Default Re: Racing track

Even bigger if you scale it to matchbox ;)
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Old 02-10-2020, 11:08 PM   #14
Chernobyl
 
Join Date: Oct 2004
Location: California
Default Re: Racing track

I broke out my new racing minis and they wound up longer than I expected. The funny cars are 1.25 equivalent inches long, and the dragsters are 2 full equivalent inches long. Guess the vehicles have grown over the years

here's a link to the maker of the diecast

https://www.autoworldstore.com/product-p/awsp025.htm
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Old 02-11-2020, 03:32 PM   #15
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Join Date: Dec 2007
Default Re: Racing track

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Originally Posted by Chernobyl View Post
I broke out my new racing minis and they wound up longer than I expected. The funny cars are 1.25 equivalent inches long, and the dragsters are 2 full equivalent inches long. Guess the vehicles have grown over the years
Cars of the 1950s-80s tended to be longer than 14&2/3' -- some of them were upwards of 20'. The max. wheelbase alone of a Top Fuel dragster is *300 inches* (25').
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