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Old 10-03-2009, 07:14 PM   #21
SpaceGurper
 
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Default Re: GURPS Spaceships Design Spreadsheet

No worries. I just noticed on the list of links you had that there is an 07 version available.
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Old 10-03-2009, 07:20 PM   #22
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Default Re: GURPS Spaceships Design Spreadsheet

The Excel '07 version is essentially just the Excel 2000 version with the Macros stripped out.
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Old 10-03-2009, 07:46 PM   #23
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Default Re: GURPS Spaceships Design Spreadsheet

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I'm not sure of the best way to turn off the Macros, other than to disable them when you open the spreadsheet.
......And if I clicked that little box that has the program always enable the macros when the spreadsheet opens?
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Old 10-03-2009, 07:50 PM   #24
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Default Re: GURPS Spaceships Design Spreadsheet

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......And if I clicked that little box that has the program always enable the macros when the spreadsheet opens?
Open Excel (but not the Spaceships spreadsheet) then go to Tools -> Macros -> Security -> Trusted Sources (at least, that's where it's located in Excel 2000)

And remove Eric B. Smith as a trusted source, which will cause the Macros dialog to reappear when you open the files.
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Old 10-03-2009, 08:12 PM   #25
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Default Re: GURPS Spaceships Design Spreadsheet

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Open Excel (but not the Spaceships spreadsheet) then go to Tools -> Macros -> Security -> Trusted Sources (at least, that's where it's located in Excel 2000)

And remove Eric B. Smith as a trusted source, which will cause the Macros dialog to reappear when you open the files.
Ah, that worked, thanks.

Oh, and I if didn't say it earlier. Thanks for putting this up here, makes it much easier to whip up ships quickly.

Last edited by pw02; 10-03-2009 at 08:17 PM.
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Old 10-05-2009, 02:48 PM   #26
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Default Re: GURPS Spaceships Design Spreadsheet

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The previous thread I started seems to have been deleted by the forum changes. Since this now seems to be the appropriate place to post the notices I'm starting this tread to be a discussion and notification thread for my spreadsheet.

Eric, this is fantastic! Thank you so much!

I have two tiny little feature requests
  1. For the Habitat section, can there be a dropdown for "Open Space"?
  2. Can there be a note somewhere for number and size of Airlocks?

Thanks again!
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Old 10-05-2009, 04:32 PM   #27
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Default Re: GURPS Spaceships Design Spreadsheet

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Originally Posted by ericbsmith View Post
The Excel '07 version is essentially just the Excel 2000 version with the Macros stripped out.
The Excel 2007 version are also in the Office Open XML format which are about 1/6 the size of the Excel 2000 version and about 1 1/2 times the size of the OpenDocument version for OpenOffice.org. Both are basically a collection of XML files ZIPed into a larger file, but they work in different ways and, I suspect, use different quality ZIP routines.
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Old 12-01-2009, 03:59 PM   #28
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Default Re: GURPS Spaceships Design Spreadsheet

Little glitch I found: If you select the "Engine: Ram-Rockets" option, it increases the cost of several major non-engine systems (so far I've found it affects control room, weapon batteries, and power plants).

Edit: If possible, not having conventional weapon batteries (guns and missiles) count as requiring power points would also be appreciated.

Last edited by pw02; 12-01-2009 at 04:06 PM.
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Old 12-01-2009, 11:30 PM   #29
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Default Re: GURPS Spaceships Design Spreadsheet

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Edit: If possible, not having conventional weapon batteries (guns and missiles) count as requiring power points would also be appreciated.
Currently, Guns & Missiles subtract from the total Power Points Used as calculated in the top section of the ship. I wanted to have them remove the Power Point notation from the Weapon Battery system, but that was just not practical.

I'll look into the Ram Rockets thing when I get a chance, but I've been busy as hell with real life lately.
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Last edited by ericbsmith; 12-02-2009 at 12:44 AM.
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Old 12-02-2009, 02:06 AM   #30
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Default Re: GURPS Spaceships Design Spreadsheet

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Currently, Guns & Missiles subtract from the total Power Points Used as calculated in the top section of the ship. I wanted to have them remove the Power Point notation from the Weapon Battery system, but that was just not practical.

I'll look into the Ram Rockets thing when I get a chance, but I've been busy as hell with real life lately.
I thought at least the missiles (which I use more often than conventional guns) did remove the Power Point used at the top.

Edit: Yeah, both missiles and conventional guns use zero Power Points correctly.
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