12-10-2006, 05:14 PM | #21 | |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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Think "trained by a Master" only popped up on the GCA..... ..because I wanted to do that Flying leap attack that the character often did on the show. In my opinion, the character was more interesting than the actor who played him. Don't agree ?? So sue me - I've got Denny Crane for a lawyer. (*grin*) - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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12-10-2006, 05:32 PM | #22 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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12-10-2006, 05:54 PM | #23 | |
Join Date: Jul 2005
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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12-10-2006, 06:00 PM | #24 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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Had to prevent myself from writing Rank goes all the way to 11! |
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12-10-2006, 06:27 PM | #25 | |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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12-10-2006, 07:00 PM | #26 |
Join Date: Dec 2004
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
OK, I'll take a stab at this. Remember Kirk's not just any captain he's supposed to be the best at what he does. Try really hard not to think of Shatner's later career in self parody, the cheesy action sequences or what you thought of the character. Just remember how everyone reacted to him in the show.
Name: James T. KIRK Race: Human Attributes [140] ST 11 [10] DX 13 [60] (Kirk shows a wide competence in combat skills) IQ 13 [60] (Kirk has good social skills, is strong willed and has a broad base of knowledge) HT 11 [10] HP 11 Will 15 [10] Per 13 (I actually thought of buying this down) FP 11 Basic Lift 24 Damage 1d-1/1d+1 Basic Speed 6.0 Basic Move 6 Ground Move 6 Water Move 1 Social Background TL: 12 [0] Cultural Familiarities: United Federation of Planets (Native) [0]. Languages: English (Native) [0]. Advantages [150] 3D Spatial Sense [10] Attractive [4] (based on how people react to him) Charisma +1 [5] (see Attractive) Combat Reflexes [15] Intuition [15] (Kirk's hunches are almost invariably correct) Luck: Extraordinary [30] Military Rank (Starship Captain) (6) [30] Military Genius +2 [10] (Talent affects Leadership, Strategy, Tactics) Smooth Operator +2 [30] (Kirk routinely solves old political conflicts, convinces people to radically alter their societies and seduces any women in sight) Perk: Jump Kick [1] (This lets him buy Jump Kick technique from Brawling) Disadvantages [-100] Chummy [-5] Compulsive Behavior: obsessively sticks to initial decisions [-5] (Kirk repeatedly made questionable decisions, stubbornly stuck to them in the face of advice and alternate evidence and only changed his mind for the sake of plot resolution.) Curious (12 or less) [-5] Extremely Hazardous Duty [-20] Fanaticism (Patriot , the Federation and what it stands for) [-15] Lecherousness (12 or less) [-15] Pacifism: Cannot Harm Innocents [-10] (This is appropriate for most Starfleet officers - Kirk and crew were far more careful to avoid harming bystanders than typical for most military organizations.) Sense of Duty (Comrades and Shipmates) (Large Group) [-10] Stubborn [-5] Vow: Uphold Prime Directive [-5] Workaholic [-5] Quirks [-5] Chauvinistic [-1] Parties Hard when off duty [-1] Likes to quote old Earth Authors [-1] Proud [-1] Sweeping arm gestures [-1] Skills [80] Acting IQ/A - IQ-3 10 [Default] Administration IQ/A - IQ-1 12 [1] Beam Weapons/TL12 (Pistol) DX/E - DX+1 14 [2] Beam Weapons/TL12 (Rifle) DX/E - DX+1 14 [2] Brawling DX/E - DX+2 14 [4] Carousing HT/E - HT+2 13 [1]* Choke Hold (Judo) Tech/H - def+0 9 [0] Climbing DX/A - DX+0 13 [2] Computer Operation/TL12 IQ/E - IQ 13 [1] Diplomacy IQ/H - IQ+2 15 [4]* Elbow Strike (Brawling) Tech/A - def+0 13 [0] Electronics Operation/TL12 (Communications) IQ/A - IQ-1 12 [1] Electronics Operation/TL12 (Sensors) IQ/A - IQ-1 12 [1] Electronics Operation/TL12 (Transporter) IQ/A - IQ-1 12 [1] Engineering (Warp Drive) IQ/H - IQ-2 11 [1] Engineering (Impulse Drive) IQ/H - IQ-2 11 [1] First Aid/TL12 (Human) IQ/E - IQ+0 13 [1] Free Fall DX/A DX-1 12 [1] History (Earth) IQ/H IQ-2 11 [1] History (Federation) IQ/H IQ-2 11 [1] History (United States) IQ/H IQ-2 11 [1] Intelligence Analysis/TL12 IQ/H - IQ-2 11 [1] Judo DX/H - DX 13 [4] Jump Kick (Brawling, thanks to Perk) Tech/H - def+2 13 [3] Jumping DX/E - DX+0 13 [1] Knife DX/E DX 13 [1] Law (Federation) IQ/H IQ-2 11 [1] Leadership IQ/A - IQ+5 18 [2]*#@ Literature IQ/H IQ-2 11 [1] Navigation/TL12 (Warp Speed) IQ/A - IQ+1 14 [1] includes: +2 from '3D Spatial Sense' Navigation/TL12 (Space) IQ/A - IQ+1 15 [1] includes: +2 from '3D Spatial Sense' Piloting/TL12 (Shuttlecraft) DX/A - DX 13 [1] includes: +1 from '3D Spatial Sense' Public Speaking (Oratory) IQ/E - IQ+2 15 [1]*# Savoir-Faire (Military) IQ/E - IQ+1 14 [2] Scaling (Climbing) Tech/H - def+1 10 [2] Sex Appeal HT/A - HT+4 15 [4]*^ Shield DX/E - DX 13 [1] Shiphandling/TL12 (Starship) IQ/H - IQ+1 14 [8] Shortsword DX/A - DX-1 12 [1] Soldier/TL12 IQ/A - IQ+1 14 [1]@ Spacer/TL12 IQ/E - IQ 13 [1] Spear DX/A DX-1 12 [1] Stealth DX/A - DX-1 11 [1] Strategy (Space) IQ/H - IQ+2 15 [4]@ Swimming HT/E - HT+0 11 [1] Tactics (Space) IQ/H - IQ+3 16 [8]@ Vacc Suit/TL12 DX/A - DX-1 12 [1] * includes +2 from Smooth Operator # includes +1 from Charisma ^ includes +1 from Attractive @ includes +2 from Military Genius Stats [140] Ads [150] Disads [-100] Quirks [-5] Skills [80] = Total [265] Given his Luck he might get away with DX 12 or so. Anyway, that's my take. - DW |
12-10-2006, 07:50 PM | #27 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
My changed version is ready now. I dropped the alcoholism , and took Kromm's suggestions . Also added certain Enemies - that being who I am - I should have remembered.
Take a Look: Name: James T. KIRK Race: Human Attributes [80] ST 10 DX 12 [40] IQ 12 [40] HT 10 HP 10 Will 12 Per 12 FP 10 Basic Lift 20 Damage 1d-2/1d Basic Speed 5.5 Basic Move 5 Ground Move 5 Water Move 1 Social Background TL: 12 [0] Cultural Familiarities: United Federation of Planets (Native) [0]. Languages: English (Native) [0]. Advantages [79] 3D Spatial Sense [10] Appearance (Attractive) [4] Charisma (1) [5] Combat Reflexes [15] Luck [15] Military Rank (Starship Captain) (6) [30] Disadvantages [-125] Chummy [-5] Code of Honor (Professional) [-5] Curious (12 or less) [-5] Duty (To the Federation ) (15 or less (almost always)) [-15] Enemy (Harry Mudd , irritating scoundrel ) (Less powerful than the PC) (9 or less) [-5] Enemy (Klingon Ship Commanders ) (medium-sized group, some formidable or super-human) (9 or less) [-30] Enemy (Romulan Ship Commanders) (Small group (3-5 people)) (9 or less) [-10] Fanaticism (Patriot , the Federation ) [-15] Lecherousness (12 or less) [-15] Sense of Duty (Comrades and Shipmates) (Large Group) [-10] Stubbornness [-5] Workaholic [-5] Quirks [-6] Chauvinistic [-1] His shirt always gets torn in a fight [-1] Likes to quote old Earth Authors [-1] Not lock-stepped into the Prime Directive [-1] Proud [-1] Sweeping arm gestures [-1] Skills [147] Acting IQ/A - IQ+0 12 [2] Administration IQ/A - IQ+2 14 [8] Beam Weapons/TL12 (Pistol) DX/E - DX+2 14 [4] Beam Weapons/TL12 (Rifle) DX/E - DX+2 14 [4] Brawling DX/E - DX+3 15 [8] Carousing HT/E - HT+1 11 [2] Choke Hold (Judo) Tech/H - def+0 9 [0] Computer Operation/TL12 IQ/E - IQ+2 14 [4] Diplomacy IQ/H - IQ+0 12 [4] Disguise/TL12 (Human) IQ/A - IQ-1 11 [1] Elbow Strike (Brawling) Tech/A - def+0 13 [0] Electronics Operation/TL12 (Communications) IQ/A - IQ+0 12 [2] Electronics Operation/TL12 (Security) IQ/A - IQ-1 11 [1] Electronics Operation/TL12 (Sensors) IQ/A - IQ+0 12 [2] First Aid/TL12 (Human) IQ/E - IQ+0 12 [1] Games (3-D Chess) IQ/E - IQ+0 12 [1] Games (Poker) IQ/E - IQ+0 12 [1] Intelligence Analysis/TL12 IQ/H - IQ-1 11 [2] Judo DX/H - DX-1 11 [2] Jump Kick (Karate) Tech/H - def+4 10 [5] Jumping DX/E - DX+0 12 [1] Karate DX/H - DX-2 10 [1] Leadership IQ/A - IQ+6 18 [20] includes: +1 from 'Charisma' Mechanic/TL12 (Aerospace) IQ/A - IQ-1 11 [1] Mechanic/TL12 (High Performance Spacecraft) IQ/A - IQ-1 11 [1] Mechanic/TL12 (Warp Drive) IQ/A - IQ-1 11 [1] Navigation/TL12 (Hyperspace) IQ/A - IQ+2 14 [2] includes: +2 from '3D Spatial Sense' Navigation/TL12 (Space) IQ/A - IQ+2 14 [2] includes: +2 from '3D Spatial Sense' Piloting/TL12 (Aerospace) DX/A - DX+1 13 [2] includes: +1 from '3D Spatial Sense' Piloting/TL12 (High-Performance Spacecraft) DX/A - DX+1 13 [2] includes: +1 from '3D Spatial Sense' Power Blow Will/H - Will-2 10 [1] Public Speaking (Oratory) IQ/E - IQ+3 15 [4] includes: +1 from 'Charisma' Savoir-Faire (Military) IQ/E - IQ+3 15 [8] Savoir-Faire (Servant) IQ/E - IQ+0 12 [1] Sex Appeal HT/A - HT+2 12 [4] includes: +1 from 'Appearance' Shiphandling/TL12 (Spaceship) IQ/H - IQ+0 12 [3] Shiphandling/TL12 (Starship) IQ/H - IQ+1 13 [7] Spacer/TL12 IQ/E - IQ+3 15 [8] Stealth DX/A - DX+0 12 [2] Strategy (Interstellar) IQ/H - IQ-1 11 [2] Strategy (Land) IQ/H - IQ-1 11 [2] Strategy (Space) IQ/H - IQ+1 13 [8] Swimming HT/E - HT+1 11 [2] Tactics IQ/H - IQ+0 12 [4] Vacc Suit/TL12 DX/A - DX+0 12 [2] Wrestling DX/A - DX+0 12 [2] Stats [80] Ads [79] Disads [-125] Quirks [-6] Skills [147] = Total [175]
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
12-10-2006, 07:57 PM | #28 | |||||
Join Date: Mar 2006
Location: Iceland*
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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There are only a few minor nitpicks I have: Quote:
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Maybe assume that the Vow is a part of his Fanaticism, but because of his personal Code of Honour (which should perhaps be present) or Sense of Duty (all non-hostile sentient beings), he sometimes overrules it. Quote:
I'm no expert in Star Trek, but I seem to recall Kirk knocking his enemies down pretty often.
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12-10-2006, 08:12 PM | #29 |
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
Uphold the Prime Directive???
I remember him violating it more often than not. Picard sticking to the letter of it was the writers of ST:TNG realizing that Kirk had only paid lip service to it. - Ed Charlton
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
12-10-2006, 08:37 PM | #30 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style
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I would probably wish to play a member of an outlaw humanitarian group. That such a concept is viable leads me to view the Federation as a military dictatorship. |
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drop kick |
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