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Old 12-10-2006, 05:14 PM   #21
Qoltar
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by Celjabba
I suspect the tbam come from the novels written by shatner himself, in wich jtk is 'revealed' to be a master in both secrets human and klingon martial arts, to level so high grantmasters plead him to train them, among other things . But then, in those books, jtk is practically flying across the universe with a cape and a big red K on the chest... I wouldnt advice reading those books, unless you have to :)
This said, as a star fleet captain he does have to have at least minimal skills in all aspects of his crew, even if he don't use them: he wasn't born a ship captain.
I, too, would raise ht and st to 11 , perhaps 12, he does take and dish some abuse, and reduce iq to 11+tactician/leader talents.
And definitively charisma 5(cosmic:work even when you are acting like a pig)
captain rank 6 (he is one step under admiral, and trusted with long range exploration/contact missions.)

celjabba
I NEVER read the "Shatner-Verse" novels as some have called them.
Think "trained by a Master" only popped up on the GCA..... ..because I wanted to do that Flying leap attack that the character often did on the show.

In my opinion, the character was more interesting than the actor who played him.
Don't agree ?? So sue me - I've got Denny Crane for a lawyer. (*grin*)

- Ed Charlton
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Old 12-10-2006, 05:32 PM   #22
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by Qoltar
Think "trained by a Master" only popped up on the GCA..... ..because I wanted to do that Flying leap attack that the character often did on the show.
Sounds more like you're looking for the Jump Kick technique - Flying Leap is more about making huge jumps (although it does allow you to attack someone by jumping into them).
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Old 12-10-2006, 05:54 PM   #23
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by Ed the Coastie
Kirk is a full Captain who not only commands a Heavy Cruiser, but also is trusted to lead diplomatic missions...certainly Military Rank 6.
Although you are probably right on the money here; I can see why someone might go a little lower on the rank given that the enterprise has only 400 crew. Even so, Kirk has the authority (and a ship with the ability) to destroy a planet... At least according to several episodes.. Clearly that kind of responsibility is more in keeping with a captain of a nuclear submarine with balistic launch capability who are, as I understand it, at least of the rank of a navy captain. That sounds like rank 6 to me. At the same time, he is at the lower end of rank 6 I'd say, with commodore at the upper end. Admiral seems the highest rank and would be rank 7 right?
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Old 12-10-2006, 06:00 PM   #24
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by LemmingLord
Admiral seems the highest rank and would be rank 7 right?
Rank goes all the way to level 8.

Had to prevent myself from writing Rank goes all the way to 11!
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Old 12-10-2006, 06:27 PM   #25
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by LemmingLord
Although you are probably right on the money here; I can see why someone might go a little lower on the rank given that the enterprise has only 400 crew. Even so, Kirk has the authority (and a ship with the ability) to destroy a planet... At least according to several episodes.. Clearly that kind of responsibility is more in keeping with a captain of a nuclear submarine with balistic launch capability who are, as I understand it, at least of the rank of a navy captain. That sounds like rank 6 to me. At the same time, he is at the lower end of rank 6 I'd say, with commodore at the upper end. Admiral seems the highest rank and would be rank 7 right?
The UFP follows Naval ranks for its ship officers...and Captain Kirk is canonically an O-6 naval captain rather than an O-3 ground forces one. So yeah...Rank 6
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Old 12-10-2006, 07:00 PM   #26
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

OK, I'll take a stab at this. Remember Kirk's not just any captain he's supposed to be the best at what he does. Try really hard not to think of Shatner's later career in self parody, the cheesy action sequences or what you thought of the character. Just remember how everyone reacted to him in the show.

Name: James T. KIRK
Race: Human

Attributes [140]
ST 11 [10]
DX 13 [60] (Kirk shows a wide competence in combat skills)
IQ 13 [60] (Kirk has good social skills, is strong willed and has a broad base of knowledge)
HT 11 [10]

HP 11
Will 15 [10]
Per 13 (I actually thought of buying this down)
FP 11

Basic Lift 24
Damage 1d-1/1d+1

Basic Speed 6.0
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 12 [0]
Cultural Familiarities: United Federation of Planets (Native) [0].
Languages: English (Native) [0].

Advantages [150]
3D Spatial Sense [10]
Attractive [4] (based on how people react to him)
Charisma +1 [5] (see Attractive)
Combat Reflexes [15]
Intuition [15] (Kirk's hunches are almost invariably correct)
Luck: Extraordinary [30]
Military Rank (Starship Captain) (6) [30]
Military Genius +2 [10] (Talent affects Leadership, Strategy, Tactics)
Smooth Operator +2 [30] (Kirk routinely solves old political conflicts, convinces people to radically alter their societies and seduces any women in sight)
Perk: Jump Kick [1] (This lets him buy Jump Kick technique from Brawling)

Disadvantages [-100]
Chummy [-5]
Compulsive Behavior: obsessively sticks to initial decisions [-5] (Kirk repeatedly made questionable decisions, stubbornly stuck to them in the face of advice and alternate evidence and only changed his mind for the sake of plot resolution.)
Curious (12 or less) [-5]
Extremely Hazardous Duty [-20]
Fanaticism (Patriot , the Federation and what it stands for) [-15]
Lecherousness (12 or less) [-15]
Pacifism: Cannot Harm Innocents [-10] (This is appropriate for most Starfleet officers - Kirk and crew were far more careful to avoid harming bystanders than typical for most military organizations.)
Sense of Duty (Comrades and Shipmates) (Large Group) [-10]
Stubborn [-5]
Vow: Uphold Prime Directive [-5]
Workaholic [-5]

Quirks [-5]
Chauvinistic [-1]
Parties Hard when off duty [-1]
Likes to quote old Earth Authors [-1]
Proud [-1]
Sweeping arm gestures [-1]

Skills [80]
Acting IQ/A - IQ-3 10 [Default]
Administration IQ/A - IQ-1 12 [1]
Beam Weapons/TL12 (Pistol) DX/E - DX+1 14 [2]
Beam Weapons/TL12 (Rifle) DX/E - DX+1 14 [2]
Brawling DX/E - DX+2 14 [4]
Carousing HT/E - HT+2 13 [1]*
Choke Hold (Judo) Tech/H - def+0 9 [0]
Climbing DX/A - DX+0 13 [2]
Computer Operation/TL12 IQ/E - IQ 13 [1]
Diplomacy IQ/H - IQ+2 15 [4]*
Elbow Strike (Brawling) Tech/A - def+0 13 [0]
Electronics Operation/TL12 (Communications) IQ/A - IQ-1 12 [1]
Electronics Operation/TL12 (Sensors) IQ/A - IQ-1 12 [1]
Electronics Operation/TL12 (Transporter) IQ/A - IQ-1 12 [1]
Engineering (Warp Drive) IQ/H - IQ-2 11 [1]
Engineering (Impulse Drive) IQ/H - IQ-2 11 [1]
First Aid/TL12 (Human) IQ/E - IQ+0 13 [1]
Free Fall DX/A DX-1 12 [1]
History (Earth) IQ/H IQ-2 11 [1]
History (Federation) IQ/H IQ-2 11 [1]
History (United States) IQ/H IQ-2 11 [1]
Intelligence Analysis/TL12 IQ/H - IQ-2 11 [1]
Judo DX/H - DX 13 [4]
Jump Kick (Brawling, thanks to Perk) Tech/H - def+2 13 [3]
Jumping DX/E - DX+0 13 [1]
Knife DX/E DX 13 [1]
Law (Federation) IQ/H IQ-2 11 [1]
Leadership IQ/A - IQ+5 18 [2]*#@
Literature IQ/H IQ-2 11 [1]
Navigation/TL12 (Warp Speed) IQ/A - IQ+1 14 [1]
includes: +2 from '3D Spatial Sense'
Navigation/TL12 (Space) IQ/A - IQ+1 15 [1]
includes: +2 from '3D Spatial Sense'
Piloting/TL12 (Shuttlecraft) DX/A - DX 13 [1]
includes: +1 from '3D Spatial Sense'
Public Speaking (Oratory) IQ/E - IQ+2 15 [1]*#
Savoir-Faire (Military) IQ/E - IQ+1 14 [2]
Scaling (Climbing) Tech/H - def+1 10 [2]
Sex Appeal HT/A - HT+4 15 [4]*^
Shield DX/E - DX 13 [1]
Shiphandling/TL12 (Starship) IQ/H - IQ+1 14 [8]
Shortsword DX/A - DX-1 12 [1]
Soldier/TL12 IQ/A - IQ+1 14 [1]@
Spacer/TL12 IQ/E - IQ 13 [1]
Spear DX/A DX-1 12 [1]
Stealth DX/A - DX-1 11 [1]
Strategy (Space) IQ/H - IQ+2 15 [4]@
Swimming HT/E - HT+0 11 [1]
Tactics (Space) IQ/H - IQ+3 16 [8]@
Vacc Suit/TL12 DX/A - DX-1 12 [1]


* includes +2 from Smooth Operator
# includes +1 from Charisma
^ includes +1 from Attractive
@ includes +2 from Military Genius

Stats [140] Ads [150] Disads [-100] Quirks [-5] Skills [80] = Total [265]

Given his Luck he might get away with DX 12 or so. Anyway, that's my take.

- DW
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Old 12-10-2006, 07:50 PM   #27
Qoltar
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

My changed version is ready now. I dropped the alcoholism , and took Kromm's suggestions . Also added certain Enemies - that being who I am - I should have remembered.
Take a Look:

Name: James T. KIRK
Race: Human

Attributes [80]
ST 10
DX 12 [40]
IQ 12 [40]
HT 10

HP 10
Will 12
Per 12
FP 10

Basic Lift 20
Damage 1d-2/1d

Basic Speed 5.5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 12 [0]
Cultural Familiarities: United Federation of Planets (Native) [0].
Languages: English (Native) [0].

Advantages [79]
3D Spatial Sense [10]
Appearance (Attractive) [4]
Charisma (1) [5]
Combat Reflexes [15]
Luck [15]
Military Rank (Starship Captain) (6) [30]

Disadvantages [-125]
Chummy [-5]
Code of Honor (Professional) [-5]
Curious (12 or less) [-5]
Duty (To the Federation ) (15 or less (almost always)) [-15]
Enemy (Harry Mudd , irritating scoundrel ) (Less powerful than the PC) (9 or less) [-5]
Enemy (Klingon Ship Commanders ) (medium-sized group, some formidable or super-human) (9 or less) [-30]
Enemy (Romulan Ship Commanders) (Small group (3-5 people)) (9 or less) [-10]
Fanaticism (Patriot , the Federation ) [-15]
Lecherousness (12 or less) [-15]
Sense of Duty (Comrades and Shipmates) (Large Group) [-10]
Stubbornness [-5]
Workaholic [-5]

Quirks [-6]
Chauvinistic [-1]
His shirt always gets torn in a fight [-1]
Likes to quote old Earth Authors [-1]
Not lock-stepped into the Prime Directive [-1]
Proud [-1]
Sweeping arm gestures [-1]

Skills [147]
Acting IQ/A - IQ+0 12 [2]
Administration IQ/A - IQ+2 14 [8]
Beam Weapons/TL12 (Pistol) DX/E - DX+2 14 [4]
Beam Weapons/TL12 (Rifle) DX/E - DX+2 14 [4]
Brawling DX/E - DX+3 15 [8]
Carousing HT/E - HT+1 11 [2]
Choke Hold (Judo) Tech/H - def+0 9 [0]
Computer Operation/TL12 IQ/E - IQ+2 14 [4]
Diplomacy IQ/H - IQ+0 12 [4]
Disguise/TL12 (Human) IQ/A - IQ-1 11 [1]
Elbow Strike (Brawling) Tech/A - def+0 13 [0]
Electronics Operation/TL12 (Communications) IQ/A - IQ+0 12 [2]
Electronics Operation/TL12 (Security) IQ/A - IQ-1 11 [1]
Electronics Operation/TL12 (Sensors) IQ/A - IQ+0 12 [2]
First Aid/TL12 (Human) IQ/E - IQ+0 12 [1]
Games (3-D Chess) IQ/E - IQ+0 12 [1]
Games (Poker) IQ/E - IQ+0 12 [1]
Intelligence Analysis/TL12 IQ/H - IQ-1 11 [2]
Judo DX/H - DX-1 11 [2]
Jump Kick (Karate) Tech/H - def+4 10 [5]
Jumping DX/E - DX+0 12 [1]
Karate DX/H - DX-2 10 [1]
Leadership IQ/A - IQ+6 18 [20]
includes: +1 from 'Charisma'
Mechanic/TL12 (Aerospace) IQ/A - IQ-1 11 [1]
Mechanic/TL12 (High Performance Spacecraft) IQ/A - IQ-1 11 [1]
Mechanic/TL12 (Warp Drive) IQ/A - IQ-1 11 [1]
Navigation/TL12 (Hyperspace) IQ/A - IQ+2 14 [2]
includes: +2 from '3D Spatial Sense'
Navigation/TL12 (Space) IQ/A - IQ+2 14 [2]
includes: +2 from '3D Spatial Sense'
Piloting/TL12 (Aerospace) DX/A - DX+1 13 [2]
includes: +1 from '3D Spatial Sense'
Piloting/TL12 (High-Performance Spacecraft) DX/A - DX+1 13 [2]
includes: +1 from '3D Spatial Sense'
Power Blow Will/H - Will-2 10 [1]
Public Speaking (Oratory) IQ/E - IQ+3 15 [4]
includes: +1 from 'Charisma'
Savoir-Faire (Military) IQ/E - IQ+3 15 [8]
Savoir-Faire (Servant) IQ/E - IQ+0 12 [1]
Sex Appeal HT/A - HT+2 12 [4]
includes: +1 from 'Appearance'
Shiphandling/TL12 (Spaceship) IQ/H - IQ+0 12 [3]
Shiphandling/TL12 (Starship) IQ/H - IQ+1 13 [7]
Spacer/TL12 IQ/E - IQ+3 15 [8]
Stealth DX/A - DX+0 12 [2]
Strategy (Interstellar) IQ/H - IQ-1 11 [2]
Strategy (Land) IQ/H - IQ-1 11 [2]
Strategy (Space) IQ/H - IQ+1 13 [8]
Swimming HT/E - HT+1 11 [2]
Tactics IQ/H - IQ+0 12 [4]
Vacc Suit/TL12 DX/A - DX+0 12 [2]
Wrestling DX/A - DX+0 12 [2]

Stats [80] Ads [79] Disads [-125] Quirks [-6] Skills [147] = Total [175]
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Tell them I ain't comin' back
Burn the land and boil the sea
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Old 12-10-2006, 07:57 PM   #28
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by Infornific
OK, I'll take a stab at this. Remember Kirk's not just any captain he's supposed to be the best at what he does. Try really hard not to think of Shatner's later career in self parody, the cheesy action sequences or what you thought of the character. Just remember how everyone reacted to him in the show.
Your version seems very credible and close to what I would have done. Kudos to you, sir.

There are only a few minor nitpicks I have:

Quote:
Originally Posted by Infornific
Compulsive Behavior: obsessively sticks to initial decisions [-5] (Kirk repeatedly made questionable decisions, stubbornly stuck to them in the face of advice and alternate evidence and only changed his mind for the sake of plot resolution.)
I would say that his Stubbornness covers this.

Quote:
Originally Posted by Infornific
Fanaticism (Patriot , the Federation and what it stands for) [-15]
A case could be made that he had a personal version of an idealised Federation in mind, instead of thinking "my country, right or wrong." I'd allow him Fanaticism, but note that it was to the image of the Federation that he held to more than the institution itself.
Quote:
Originally Posted by Infornific
Vow: Uphold Prime Directive [-5]
Such a Vow might be worth more (it's rather a sweeping Vow which limits you a whole bunch) and a case might be made that Kirk didn't have it. He did, after all, break it a bunch of times.

Maybe assume that the Vow is a part of his Fanaticism, but because of his personal Code of Honour (which should perhaps be present) or Sense of Duty (all non-hostile sentient beings), he sometimes overrules it.


Quote:
Originally Posted by Infornific
Brawling DX/E - DX+2 14 [4]
Higher, maybe? He did fight often hand-to-hand and he rarely lost. Also, I would say that his flying tackles into multiple enemies would warrant the Sumo Wrestling skill as well. And Wrestling would not be out of place.

I'm no expert in Star Trek, but I seem to recall Kirk knocking his enemies down pretty often.
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Old 12-10-2006, 08:12 PM   #29
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Uphold the Prime Directive???

I remember him violating it more often than not.

Picard sticking to the letter of it was the writers of ST:TNG realizing that Kirk had only paid lip service to it.

- Ed Charlton
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Old 12-10-2006, 08:37 PM   #30
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Default Re: [GURPS:STar Trek] Capt. James T. Kirk 4th edition style

Quote:
Originally Posted by Qoltar
Uphold the Prime Directive???

I remember him violating it more often than not.

Picard sticking to the letter of it was the writers of ST:TNG realizing that Kirk had only paid lip service to it.

- Ed Charlton
It's still such an absurdly evil law, that I have trouble imagining any decent creature obeying it even with lip service.
I would probably wish to play a member of an outlaw humanitarian group. That such a concept is viable leads me to view the Federation as a military dictatorship.
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