04-21-2019, 08:02 AM | #1 |
Join Date: Oct 2015
Location: New England
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Fright Checks
My memory suggests that this owes a great deal to something I read somewhere, though I can't now recall who to credit.
Fright Checks When rolling for Fright Check, all figures have a basic target of 16 on 3d. Modifiers are added or subtracted from 16 to reflect the severity of the fright. If failing, the figure rolls on the Fright Table. It is expected that repeated exposure to a potential fright will progressively inure a figure to that source of terror. Fright Table 3-4: Stunned 1 round 5-6: Stunned for 1 round, 3d v IQ or drop weapon/item 7-10: Stunned for 2 rounds, IQ -1 for 4 rounds, 3d v IQ or drop weapon/item, 11-14: Flee in panic 1d rounds, IQ-1 for 3D rounds, 3d v IQ or drop weapon/item, 15-16: Take 2 points fatigue, flee in panic 1d rounds, IQ-1 for 1d minutes, 3d v IQ or drop weapon/item 17-18: Faint for 1d+1 rounds, take 2 points fatigue, IQ-2 for 1 hour |
04-21-2019, 08:06 AM | #2 |
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
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Re: Fright Checks
It does remind one of old Call of Cthulhu :)
I take it this is for stuff like running into undead? |
04-21-2019, 10:37 AM | #3 |
Join Date: May 2015
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Re: Fright Checks
That looks like someone remembering the GURPS fright check system. Works pretty well, if you develop the table and the modifiers carefully, as they did in GURPS.
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04-21-2019, 01:01 PM | #4 |
Join Date: Oct 2015
Location: New England
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Re: Fright Checks
The big difference between this and GURPS and CoC is that the fright check is not based on an attribute.
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04-21-2019, 01:46 PM | #5 |
Join Date: Oct 2015
Location: New England
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Re: Fright Checks
Not necessarily only undead. A 14-hex dragon, a huge troll, seeing your best buddy get ripped to bits by Long Lankin, anything that seems extremely dangerous and unfamiliar.
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04-21-2019, 01:57 PM | #7 |
Join Date: Nov 2010
Location: Arizona
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Re: Fright Checks
An old Brit RPG called "Dragon Warriors" had a pretty good (and similar) system for Fright Checks, so it's possible that's what you might be remembering. (It's been republished in a cleaned-up modern format if anyone is interested in looking it up on DriveThru -- lots of cool adventures for it too).
And CR Brandon's Heroes and Other Worlds has an excellent morale/fright check system that is specifically designed to work with TFT and is pretty simple to use... |
04-21-2019, 05:04 PM | #8 |
Join Date: Oct 2015
Location: New England
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Re: Fright Checks
If you're GMing and that's what you want to do, sure. But, no, that would probably not be a situation I'd require a fright check in, except perhaps in a cosmic horror game. In that case, I'd have some kind of magical effect go off that freaks out someone working magic for the first time. But, I'd probably not be using TFT for that.
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04-21-2019, 10:08 PM | #9 |
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
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Re: Fright Checks
I usually handle this sort of thing by the PLAYER'S behaviour .. they run when they reckon their characters little lives are in great danger .. or they calmly accept the possibility or certainty of death and dont
also, you get guys playing a treacherous scumbag who runs out on the party, leaving them in the lurch :) usually thats role playing tho, more often the whole party discusses when running might be wise |
04-21-2019, 10:12 PM | #10 |
Join Date: Nov 2010
Location: Arizona
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Re: Fright Checks
That's a good way to handle players, but NPCs need some kind of mechanism, I think.
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Tags |
horror, tft |
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