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Old 03-17-2006, 05:11 PM   #1
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Default Hellboy Characters

As I was cleaning up and archiving things from my computer, I ran across a set of characetrs I had created for a Hellboy game a friend of mine ran at a convention a few years back. They're in 3e format, but then, so's the hellboy RPG. My friend is a huge geek and a few of the characters are direct homages to various characters from other miliue's.

-Mike

Zang Yan 300 points
Male; Age 45; 5'8", 145 lbs; A Chinese male with black fashionably styled hair, brown eyes and an often broken nose.
ST: 12 [20] IQ: 11 [10] Speed: 6.75
DX: 15 [60] HT: 12 [20] Move: 8
Dodge: 7 Parry: 11
Advantages
Alertness +1 [5]; Combat Reflexes [15] (Fright Check: 13); High Pain Threshold [10]; Patron (BPRD) (15 or less) [60] (Special Qualities: Significant, +5); Reputation +2 (Movie Star) [10] (Reaction: +2); Status 1 [0*]; Wealthy [20] (Starting Wealth: $75,000); Weapon Master (All Archaic Weapons) [45].
*Cost modifiers: Wealthy.
Disadvantages
Absent Mindedness [ 15]; Charitable [ 15]; Chummy [ 5]; Cursed (Divine Curse) [ 5]; Dependent (Wife; Julianne Ford Zang) (Competent, 9 or less, Loved One) [ 12] (Importance: Loved One, ×2); Duty (BPRD) (12 or less) [ 10]; Guilt Complex [ 5]; Pacifism (Self Defense Only) [ 15]; Trickster [ 15].
Quirks
Clowns around a lot even when in the worst of situations; Concerned that the curse will kill him before he can break it; Does all his own stunts; Doesn't like to eat dinner alone; Improvises weapons from whatever he finds at hand but won't use guns. [ 5]
Skills
Acrobatics-16 [8]; Administration-11 [2]; Boating-13 [½]; Body Language-13 [6]; Breath Control-9 [2]; Broadsword-13 [½] (Parry: 7); Choreography-11 [2]; Dancing-16 [4]; Directing-10 [2]; Driving/TL7-13 [½]; Drunken Fighting-14 [2]; Fast Talk-11 [2]; Fight Choreography-14 [8]; Flail-12 [½] (Parry: 7); Judo-16 [8] (Parry: 11); Judo Art-16 [8] (Parry: 11); Juggling-16 [2]; Jumping-16 [2]; Karate-16 [8] (Parry: 11); Karate Art-16 [8] (Parry: 11); Leadership-12 [4]; Parry Missile Weapons-14 [2]; Performance-16 [12]; Polearm-13 [½] (Parry: 7); Running (Move: 8.5)-14 [16]; Savoir Faire-11 [0]; Short Staff-12 [½] (Parry: 7); Singing-13 [2]; Spear-13 [½] (Parry: 7); Staff-13 [1] (Parry: 9); Stage Combat-16 [4]; Stealth-14 [1]; Swimming-14 [½]; Throwing-12 [½]; Tonfa-12 [½] (Parry: 7); Writing-11 [2].
Languages
Chinese (Cantonese)-10 [1]; Chinese (Mandarin) (native)-11 [0]; Chinese Ideographs (native)-11 [0]; English-10 [1]; Japanese-11 [2].
Equipment
BPRD Second Chance Standard Vest (PD 2/1, DR 14/2; 2½ lbs.; $200; Note: Includes load bearing pouches and attachment points).

Zang Yan attended the prestigious Peking Opera when he was a boy and trained diligently for many years; mastering dancing, martial arts, weaponry, singing, comedy and drama. In the 1970's he left the opera and attempted to break into the world of Hong Kong action features as a stuntman. His wild style and humorous escapades quickly propelled him to star status. His movie credits are as long as his arm and his reputation as good natured and resilient make him a favorite even in America's Hollywood. He married longtime sweetheart Julianne Chow in 1982 and the two lived in Hong Kong until the island returned to China in 1999 when they moved to Canada. It was only two years ago when Zang learned of the curse his family had labored under for untold generations, a curse which promised the soul of his unborn child to the Kings of the Underworld and threatened to destroy all he loved and had worked for. His attempts to engage Taoist sorcerers to break the curse eventually led him to the attention of the BPRD; a deal was struck whereby they would help him lift his family's curse in exchange for his martial arts prowess and celebrity presence.
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Old 03-17-2006, 05:12 PM   #2
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Default Re: Hellboy Characters

Lourdes Villanueva Constanza 150 points
Female; Age 26; 5'7", 130 lbs; An attractive Filipina with curly dark brown hair, large liquid brown eyes and an impsih smile. She wears gypsy style clothing usually; augmented by a functional BPRD jumpsuit and tactical vest when in the field.
ST: 10 [0] IQ: 13 [30] Speed: 5.50
DX: 10 [0] HT: 12 [20] Move: 5
Dodge: 5 Parry: 4
Advantages
Acute Hearing +3 [6] (Hearing: 17); Acute Taste and Smell +2 [4] (Taste and Smell: 16); Acute Vision +2 [4] (Vision: 16); Alertness +1 [5]; Appearance (Attractive) [5] (Reaction: +1); Patron (BPRD) (15 or less) [60] (Special Qualities: Significant, +5); Precognition 5 [10]; Psychometry 5 [5]; Sanctity [5].
Disadvantages
Compulsive Spending [ 5]; Curious [ 10] (Roll: IQ 2); Duty (BPRD) (12 or less) [ 10]; Extravagance [ 10]; Jealousy [ 10]; Nightmares [ 5].
Quirks
Attentive; Believes in Fate; Broad Minded; Dresses provocatively; Indiscriminate music lover; owns hundreds of CD's. [ 5]
Skills
Artist-11 [1]; Astrology/TL7-10 [½]; Bartender-11 [½]; Boating-8 [½]; Carousing-10 [½]; Climbing-10 [2]; Cooking-13 [1]; Dancing-10 [2]; Detect Lies-10 [½]; Escape-7 [½]; Fast Talk-13 [2]; First Aid/TL7-12 [½]; Fortune Telling-14 [4]; Guns/TL7 (Pistol)-11 [½]; Herbalist-13 [4]; Knife-10 [1] (Parry: 4); Knife Throwing-9 [½]; Lucid Dreaming-14 [2]; Meditation (Realistic)-12 [2]; Naturalist-12 [2]; Occultism-13 [2]; Panhandling-12 [½]; Performance-12 [1]; Pharmacy/TL7-10 [½]; Poisons-11 [1]; Precognition-13 [4] (Fatigue: 2, Range: 4 yd, Area: subject, Page: P14); Psychometry-13 [4] (Fatigue: 0, Range: 2'1", Area: subject, Page: P13, Length of History: 25 years); Research-11 [½]; Scrounging-13 [1]; Sex Appeal-12 [2]; Streetwise-12 [1]; Survival (Island/Beach)-11 [½]; Writing-12 [1].
Languages
English-13 [2]; Latin-11 [½]; Spanish-13 [2]; Tagalog (native)-13 [0].
Equipment
BPRD Second Chance Standard Vest (PD 2/1, DR 14/2; 2½ lbs.; $200; Note: Includes load bearing pouches and attachment points); Walther PPK (cr 2d 1, Skill: 11; 1¼ lbs.; $75; SS: 10; Acc: 2; Half DMG: 100; MAX: 1467; RoF: 3~; Shots: 7; ST: 8; Rcl: 1; TL: 6; .32 ACP, GE, 1929).

Lourdes Villanueva Constanza was born in Manila and immigrated to Los Angeles with her mother, uncle and four brothers when she was five. She led a simple life in a fairly poor neighborhood until she started having the nightmares in her late junior high class. The nightmares were horrible visions of an Earth devoid of human life; ruled by monsters and bathed in blood. Above all she could hear and remember the name chanted by throatless voices: "Anuung Un Rama". BPRD specialists came to believe that Lourdes was a precognitive; sensing some unspecified future events. With training she was able to gain more control and to marginalize the nightmares. She still has them, but they are fewer and less intense now; fading as her other powers continue to grow. She returned to the BPRD after a brief stint as a professional fortune teller in Hollywood; preferring the life the BPRD offered to the money of vapid Hollywood pretty boys and glamour girls.
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Old 03-17-2006, 05:13 PM   #3
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Angelina Howe 150 points
Female; Age 15; 5'2", 98 lbs; A thin, willowy Caucasian girl with long, straight raven black hair, a pale complexion and green eyes. She wears glasses usually but has recently switched to goggles for when she's in the field with the field team.
ST: 8 [ 15] IQ: 12 [20] Speed: 5.50
DX: 12 [20] HT: 10 [0] Move: 5
Dodge: 5 Parry: 6
Advantages
Dampen 12 [14] (Duration: While concentrating; Accessibility: 10%); Insubstantiality [44] (Carry Objects: No Encumbrance, +10%; Fatigue Cost: 1, 5%; Nuisance Effect (Hell Incorporated): 10%; Differential Effect (Cannot penetrate magnetic fields): 10%; Uncontrollable: 30%); Patron (BPRD) (15 or less) [60] (Special Qualities: Significant, +5); See Invisible [15]; Shock 12 [18] (Damage: electrical 1d; Accessibility: 10%); Walk on Air [22] (Link (Insubstantiality): Permanent, +10%).
Disadvantages
Bad Sight (Correctable) [ 10]; Broad Minded [ 1]; Combat Paralysis [ 15]; Dreamer [ 1]; Duty (BPRD) (12 or less) [ 10]; Shyness [ 5]; Vulnerability 3 (Magnetic Fields) (Very Rare) [ 12] (Range: 3, 30); Youth (15) [ 6].
Quirks
Always has her nose in a book; Hates guns and fighting in general, but likes judo; Hates being a freak; want the BPRD to "cure" her; Misses her old friends and school terribly; Night owl. [ 5]
Skills
Bicycling-12 [1]; Computer Operation/TL7-13 [2]; Computer Programming/TL7-10 [1]; Dancing-12 [2]; Electronics/TL7 (Computers)-11 [2]; Fast Talk-11 [1]; Judo-10 [1] (Parry: 6); Mathematics-12 [4]; Musical Instrument (Piano)-10 [1]; Photography-10 [½]; Stealth-11 [1]; Writing-10 [½].
Languages
English (native)-12 [0].
Equipment
BPRD Second Chance Standard Vest (PD 2/1, DR 14/2; 2½ lbs.; $200; Note: Includes load bearing pouches and attachment points); Generic Possession; Hardened Laptop Computer (4 lbs.; $5,000).

Angelina Howe was a normal, unexceptional high school student in Lawrence, Kansas until she turned fourteen and a half; that's when her grandfather's legacy as a survivor of the infamous Philadelphia Experiment came to light and Angelina discovered she could walk through walls; uncontrollably. Her power terrified her and was not without some unpleasant after effects; when she's "In The Green" everything takes on an eerie, unreal green glow and she becomes aware of "other presences", what these are remain a mystery to the BPRD. She also creates odd electrical effects and she herself takes on a hazy, insubstantial appearance; like a glowing green ghost. Her parents turned to the BPRD to help them cure their daughter; especially in light of her growing dread that every time she's "In The Green" she feels an increasing sense of nameless dread and terror that the scientists cannot explain. She has recently begun accompanying the field team on low level missions as something of a field technical specialist.
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Old 03-17-2006, 05:14 PM   #4
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Gaspar de Leon 600 points
Male; Age 30; 6'7", 230 lbs; A tall, exceptionally handsome Caucasian man with sun bronzed skin, long flowing black hair, perfect crystalline blue eyes and the physique of a Greek god. He wears the latest most stylish tailored clothing.
ST: 15 [60] IQ: 13 [30] Speed: 7.50
DX: 15 [60] HT: 15 [60] Move: 8
Dodge: 7 Parry: 10
Advantages
Absolute Direction [5]; Alertness +3 [15]; Appearance (Very Handsome) [25] (Reaction: +2/+6); Charisma +7 [35] (Reaction: +7); Diplomatic Immunity [20]; Empathy [15]; Filthy Rich [50] (Starting Wealth: $1,500,000); Healing [35] (Works On: All Earthly Life, +40%); Immunity to Disease [10]; Patron (BPRD) (15 or less) [60] (Special Qualities: Significant, +5); Racial Memory [40]; Regeneration [100]; Serendipity [15]; Status 4 [15*]; Strong Will +3 [12] (Will: 15); True Faith [15]; Unusual Background (Last of the Merovingian Bloodline) [5]; Voice [10] (Reaction: +2); Walk on Liquid [15].
*Cost modifiers: Filthy Rich.
Disadvantages
Code of Honor (Gentleman's) [ 5]; Compulsive Carousing [ 5]; Delusion (Last Descendant of Christ and Last true King of France) [ 10]; Duty (BPRD) (12 or less) [ 10]; Enemy (The Illuminati) [ 23] (Roll: 6 or less, ×1/2; Unknown: 5); Extravagance [ 10]; Honesty [ 10]; Impulsiveness [ 10]; Intolerance (Catholicism) [ 5]; Lecherousness [ 15] (Roll: Will: 5/Beautiful, 10/Very Beautiful); Overconfidence [ 10]; Pacifism (Cannot Harm Innocents) [ 10]; Selfless [ 10]; Sense of Duty (All Mankind) [ 20]; Stubbornness [ 5]; Voices [ 5].
Quirks
Believes in the Divine Right of Kings; Chauvinistic; Dresses in only the latest fashions; Gallant with the ladies; Vain. [ 5]
Skills
Acrobatics-14 [2]; Administration-11 [½]; Animal Handling-12 [2]; Anthropology-10 [½]; Architecture/TL7-11 [½]; Autohypnosis-10 [½]; Bicycling-14 [½]; Boating-13 [½]; Bow-14 [2]; Boxing-15 [2] (Parry: 10); Calligraphy-14 [1]; Carousing-13 [½]; Climbing-13 [½]; Computer Operation/TL7-12 [½]; Conspiracy Theory-9 [½]; Dancing-15 [2]; Detect Lies-14* [½]; Diplomacy-12* [½]; Driving/TL7 (Automobile)-13 [½]; Equestrian Acrobatics-13 [1]; Escape-12 [½]; Fencing-15 [2] (Parry: 10); First Aid/TL7-12 [½]; Guns/TL7 (Pistol)-16 [½]; Guns/TL7 (Rifle)-16 [½]; Heraldry-11 [½]; Hidden Lore (Prieure De Sion)-12 [1]; Hiking-13 [½]; History-10 [½]; History (Esoteric)-10 [½]; Interrogation-11 [½]; Intimidation-11 [½]; Judo-12 [½] (Parry: 8); Jumping-14 [½]; Karate-12 [½] (Parry: 8); Knife-14 [½] (Parry: 6); Knife Throwing-14 [½]; Law-10 [½]; Leadership-18* [½]; Literature-12 [2]; Mathematics-10 [½]; Meditation (Realistic)-12 [2]; Musical Instrument (Violin)-12 [2]; Musical Notation-12 [½]; Naturalist-10 [½]; Occultism-11 [½]; Orienteering-12 [1]; Parachuting-14 [½]; Philosophy-10 [½]; Piloting/TL7 (Small Private Jet)-13 [½]; Politics-13* [½]; Psychology-13* [½]; Research-11 [½]; Riding (Horse)-14 [1]; Running (Move: 9)-12 [½]; Savoir Faire-15* [0]; Scuba-11 [½]; Sex Appeal-15* [½]; Singing-18* [2]; Skiing-12 [½]; Speed Reading-11 [½]; Sports (Gymnastics)-13 [½]; Sports (Lacrosse)-13 [½]; Sports (Soccer)-13 [½]; Strategy-12 [2]; Survival (Mountains)-11 [½]; Survival (Woodlands)-11 [½]; Swimming-14 [½]; Tactics-12 [2]; Theology-10 [½]; Throwing-14 [2]; Tracking-11 [½]; Wrestling-13 [½]; Writing-13 [2].
Languages
Ancient Greek-11 [½]; English (native)-13 [0]; French (native)-13 [0]; Latin-11 [½].
*Cost modifiers: Empathy, Voice, Charisma.
Equipment
Custom Armored Dress Jacket (PD 4, DR 40; 25 lbs.; $300); Knife (large) (cut 1d+2, imp 1d+1, Skill: 14, Parry: 6; 1 lb.; $40; Reach: C, 1;C); Light Body Armor (PD 4, DR 15; 22 lbs.; $270); Custom Assault Pistol (cr 3d, Skill: 16; 4½ lbs.; $750; SS: 12; Acc: 3; Half DMG: 230; MAX: 2500; RoF: 3~; Shots: 9; ST: 12; Rcl: 3; TL: 7; .44 M, IS, 1984); Custom Assault Pistol (cr 3d, Skill: 16; 4½ lbs.; $750; SS: 12; Acc: 3; Half DMG: 230; MAX: 2500; RoF: 3~; Shots: 9; ST: 12; Rcl: 3; TL: 7; .44 M, IS, 1984).

Gaspar de Leon was raised in his family's immense retreat in the Pyrenees, where he was tutored in the duties and roles of a true son of the Merovingian bloodline; the Bloodline of the Christ. Gaspar was told that someday he would come to rule over not just France, but the entirety of Europe. Or he would have, had a shadowy group of killers; bearing the eye in the pyramid brand of the Illuminati not attacked and murdered everyone in Chateau de Leon; everyone except Gaspar, who survived miraculously due to the seemingly miraculous powers he had never before suspected. He fled the scene of the attack and made his way to the United States, where Professor Ivan Frankel of the BPRD; a longtime correspondent of Gaspar's put him in touch with the BPRD; who, in exchange for Gaspar's donation of a sizeable portion of his family fortune to the BPRD's Research Division, agreed to devote some of their resources to uncovering the identities of his family's murderers. In the meantime, Gaspar enjoys life in the United States; partying with the rich and famous and continuing his education. The BPRD, however, is highly interested in the results of tests performed on Gaspar's "holy" blood; which points toward some unusual, and possibly extraterrestrial, origins.
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Old 03-17-2006, 05:14 PM   #5
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Hans Kleisman 550 points
Male; Age 34; 6'7", 230 lbs; A horrific cybernetic hybrid of human and machine; his entire body is a mass of exposed metal, preserved muscles and plastic skin; his face is nearly a skull and he wears a helmet and BPRD flak vest to hide the more inhuman of his features. He spouts two large "orgone accumulators" on his back and his eyes are peculiar lens assemblies that give his skull like visage a terrible inhuman appearance.
ST: 20 [110] IQ: 14 [45] Speed: 8.50
DX: 14 [45] HT: 20/30 [175] Move: 8
Dodge: 8 Parry: 9
Movement: Enhanced Move 12¾
Advantages
Absolute Direction [5]; Alertness +1 [5]; Composed [5] (Fright Check: 16); Courtesy Rank 4 (ex Military; Captain; Kommando Spezialkrafte) [4]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Doesn't Fatigue [15]; Doesn't Sleep [20]; DR 5 (Everything) [15]; Enhanced Move 1 (×1½) [5] (Speed (running): 12¾); Extra Hit Points +10 [50]; Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Immunity to Poison [15]; Injury Tolerance (No Blood) [5]; Injury Tolerance (No Vitals) [5]; Patron (BPRD) (15 or less) [60] (Special Qualities: Significant, +5); Pestilence 1 [5]; Polarized Eyes [5]; Unusual Background (Nazi Cyborg) [5].
Disadvantages
Amnesia [ 10]; Dependency (Orgone Pods) (Rare) [ 30]; Disturbing Voice [ 10] (Reaction: 2); Duty (BPRD) (12 or less) [ 10]; Eunuch [ 5]; Impulsiveness [ 10]; Light Sleeper [ 5]; Monstrous [ 25] (Reaction: 5); Odious Personal Habit (Superstitious) [ 5] (Reaction: 1); Stubbornness [ 5]; Weak Immune System [ 30].
Quirks
Devout Catholic; Hates to go out in public except on missions; Holds out hope that he can somehow be restored to normal; Hums German pop music songs when he's thinking; Writes to his wife and children daily, in the hopes that doing so will trigger some emotional attachment. [ 5]
Skills
Administration-13 [1]; Armoury/TL7 (Small Arms)-14 [2]; Boating-12 [½]; Brawling-14 [1] (Parry: 9); Camouflage-14 [1]; Climbing-14 [2]; Demolition/TL7-15 [4]; Driving/TL7 (Automobile)-13 [1]; Electronics Operation/TL7 (Communications)-13 [1]; Engineer/TL7 (Combat)-14 [4]; Escape-13 [2]; Explosive Ordnance Disposal-14 [4]; First Aid/TL7-13 [½]; Forward Observer/TL7-13 [1]; Gunner/TL7 (Machine Gun)-14 [½]; Guns/TL7 (Grenade Launcher)-15 [½]; Guns/TL7 (Light Antitank Weapon)-15 [½]; Guns/TL7 (Light Automatic)-15 [½]; Guns/TL7 (Pistol)-15 [½]; Guns/TL7 (Rifle)-15 [½]; Guns/TL7 (Shotgun)-15 [½]; Hiking-21 [4]; Interrogation-12 [½]; Jumping-13 [½]; Knife-13 [½] (Parry: 5); Leadership-14 [2]; Lockpicking/TL7-13 [1]; Nuclear Biological Chemical Warfare/TL7-13 [1]; Orienteering-15 [4]; Parachuting-16 [4]; Savoir Faire (Military)-13 [½]; Scrounging-14 [1]; Soldier/TL7-14 [2]; Spear-12 [½] (Parry: 6); Stealth-14 [2]; Survival (Mountains)-13 [1]; Survival (Woodlands)-13 [1]; Swimming-14 [1]; Tactics (Infantry)-14 [4]; Throwing-13 [2]; Traps/TL7-15 [4].
Languages
English-13 [1]; German (native)-14 [0].
Equipment
BPRD Helmet w/Opaque Face Shield (PD 4, DR 18; 10 lbs.; $300; Full face (visor DR 10)); BPRD Second Chance Standard Vest (PD 2/1, DR 14/2; 2½ lbs.; $200; Note: Includes load bearing pouches and attachment points); Glock 17 (cr 2d+2, Skill: 15; 2 lbs.; $450; SS: 10; Acc: 3; Half DMG: 150; MAX: 1867; RoF: 3~; Shots: 17; ST: 9; Rcl: 1; TL: 7; 9mm P, AU, 1982).

Hans Kleiser was a captain in the German KSK Special Forces Unit. In 1997 he and thirty other members of his platoon parachuted into Argentina to investigate rumors of Nazi renegades still operating in the jungles there. They were woefully unprepared for the forces of Project Ragnarok as embodied by Professor Von Klimpt and his colleagues. Captured and subjected to unimaginable tortures; Hans was transformed into a mockery of human life; a walking corpse preserved by Nazi super science into an engine of destruction capable of spreading a terrible wasting destruction wherever he went. He was the only survivor of a BPRD raid on the facility in 1998; damage from the battle resulted in his re awakening and treatment by counselors and scientists at the BPRD are helping to re acclimatize him to humanity. He remains on active reserve with the KSK and is a full time member of the BPRD's field team. His memories are shallow and lack depth, and his physiology precludes prolonged contact with other human beings. Hans has corresponded with his wife and three daughters, but has not yet allowed them to see what he has become.
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Old 03-17-2006, 05:15 PM   #6
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Herbert Norwich 150 points
Male; Age 35; 5'6", 135 lbs; An unkempt Caucasian with stringy brown hair, grey eyes and a perpetual 5 o'clock shadow. His grin is best described as unpleasant and he continually reeks of alcohol; he dresses in a tatty old WWI officer's great coat and what looks like the remnants of an expensive suit.
ST: 10 [0] IQ: 13 [30] Speed: 5.75
DX: 11 [10] HT: 12 [20] Move: 5
Dodge: 5 Parry: 8
Additional Attributes
Ritual Modifier 5 (Maximum Aptitude Path Level: 12; Maximum Aptitude Path Cost: 1).
Advantages
Charisma +1 [5] (Reaction: +1); Language Talent +1 [2]; Patron (BPRD) (15 or less) [60] (Special Qualities: Significant, +5); Ritual Aptitude 5 [5]; Unusual Background (Ritual Magician) [5].
Disadvantages
Alcoholism [ 15]; Curious [ 5] (Roll: IQ); Duty (BPRD) (12 or less) [ 10]; Jinxed 1 [ 20]; Loner [ 5]; Nightmares [ 5]; Overconfidence [ 10]; Poverty [ 10] (Starting Wealth: $7,500); Post Combat Shakes [ 5]; Weirdness Magnet [ 15].
Quirks
Affects a generally disagreeable personality; Flagrantly ignores "no smoking" restrictions; Claims his magic is mostly "parlor tricks" and "suggestion"; Doesn't wear body armor or use guns; Will eat anything as long as it's been deep fried, fried or boiled. [ 5]
Skills
Acting-11 [½]; Area Knowledge (England)-14 [2]; Autohypnosis-12 [2]; Bard-14* [2]; Brawling-12 [2] (Parry: 8); Climbing-11 [2]; Enthrallment (Persuade)-13 [2]; Enthrallment (Suggest)-13 [4]; Escape-11 [4]; Fast Talk-16 [8]; First Aid/TL7-13 [1]; Herbalist-11 [1]; Hidden Lore (Demons)-12 [1]; History-13 [4]; History (Esoteric)-13 [4]; Hypnotism-14 [6]; Meditation (Realistic)-13 [4]; Occultism-16 [8]; Sacrifice-12 [2]; Savoir Faire-13 [1]; Sex Appeal-13 [4]; Shadowing-13 [2]; Sleight of Hand-10 [2]; Stealth-12 [4]; Streetwise-14 [4]; Survival (Urban)-12 [1]; Symbol Drawing-12 [2]; Theology-12 [2].
Languages
Ancient Greek-12* [½]; Ancient Persian-11* [½]; Dutch-12* [½]; English (native)-14* [0]; Gaelic-12* [½]; Hebrew-12* [½]; Latin-12* [½]; Old English-12* [½]; Welsh-12* [½].
Ritual Magic
Path of Cunning-12 [4] (Effective Skill: 12); Path of Dreams-10 [1] (Effective Skill: 10); Path of Health-10 [1] (Effective Skill: 10); Path of Knowledge-12 [4] (Effective Skill: 12); Path of Luck-12 [4] (Effective Skill: 12); Path of Nature-9 [½] (Effective Skill: 9); Path of Protection-11 [2] (Effective Skill: 11); Path of Spirit-12 [4] (Effective Skill: 12); Ritual Magic-14 [12].
Rituals
Aura Reading-12 [0] (Effective Skill: 12); Banish-8 [0] (Effective Skill: 8); Bind-9 [0] (Effective Skill: 9); Chaperone-9 [0] (Effective Skill: 9); Cleansing-7 [0] (Effective Skill: 7); Cloud Memory-5 [0] (Effective Skill: 5); Command Beast-5 [0] (Effective Skill: 5); Curse Mirror-8 [0] (Effective Skill: 8); Curse Sanctum-11 [0] (Effective Skill: 11); Dispel-5 [0] (Effective Skill: 5); Dose-10 [0] (Effective Skill: 10); Dream Sanctum-7 [0] (Effective Skill: 7); Dream Shackles-2 [0] (Effective Skill: 2); Dream Visitor-8 [0] (Effective Skill: 8); Dreamwalk-10 [0] (Effective Skill: 10); Endure Elements-11 [0] (Effective Skill: 11); Evil Eye-3 [0] (Effective Skill: 3); Exorcise-10 [0] (Effective Skill: 10); Fertility-8 [0] (Effective Skill: 8); Fetish-4 [0] (Effective Skill: 4); Gentle Beast-8 [0] (Effective Skill: 8); Ghost Shirt-4 [0] (Effective Skill: 4); Ghost Sword-8 [0] (Effective Skill: 8); Gremlins-8 [0] (Effective Skill: 8); Guise-11 [0] (Effective Skill: 11); Hallucination-6 [0] (Effective Skill: 6); Hasten Mount-5 [0] (Effective Skill: 5); History-8 [0] (Effective Skill: 8); Hunter's Blessing-8 [0] (Effective Skill: 8); Journeyman's Blessing-9 [0] (Effective Skill: 9); Journeyman's Curse-9 [0] (Effective Skill: 9); Lay to Rest-12 [0] (Effective Skill: 12); Locate-7 [0] (Effective Skill: 7); Love Charm-9 [0] (Effective Skill: 9); Loyal Item-8 [0] (Effective Skill: 8); Lust-8 [0] (Effective Skill: 8); Malaise-5 [0] (Effective Skill: 5); Malediction-4 [0] (Effective Skill: 4); Mist-8 [0] (Effective Skill: 8); Night Terrors-5 [0] (Effective Skill: 5); Obscurity-6 [0] (Effective Skill: 6); Predict Weather-9 [0] (Effective Skill: 9); Read Memories-5 [0] (Effective Skill: 5); Read Thoughts-5 [0] (Effective Skill: 5); Scry-6 [0] (Effective Skill: 6); Seek Beast-9 [0] (Effective Skill: 9); Slumber-9 [0] (Effective Skill: 9); Soothe-10 [0] (Effective Skill: 10); Spirit Slave-6 [0] (Effective Skill: 6); Spirit Trap-8 [0] (Effective Skill: 8); Sterility-6 [0] (Effective Skill: 6); Stroke of Luck-11 [0] (Effective Skill: 11); Succor-6 [0] (Effective Skill: 6); Suggestion-6 [0] (Effective Skill: 6); Summon-12 [0] (Effective Skill: 12); Summon Beast-6 [0] (Effective Skill: 6); Thunderbolt-2 [0] (Effective Skill: 2); Turn Spirit-10 [0] (Effective Skill: 10); Veil-9 [0] (Effective Skill: 9); Vision of Luck-9 [0] (Effective Skill: 9); Vitality-7 [0] (Effective Skill: 7); Ward-7 [0] (Effective Skill: 7); Warrior's Blessing-4 [0] (Effective Skill: 4); Weapon Blessing-6 [0] (Effective Skill: 6); Weatherworking-4 [0] (Effective Skill: 4); Windfall-10 [0] (Effective Skill: 10).
*Cost modifiers: Charisma, Language Talent.

Herbert Norwich (pronounced "nor rich" was the eldest son of a decaying upper crust English family. He joined the Reformed Hermetic Order of the Golden Dawn in college on a lark and quickly found that magic could be real, intoxicating and beneficial to his sex life. He found he had a talent for it and soon became enmeshed in the inner circle of the order; quickly outstripping even the most accomplished academic in the set. Tragedy struck when a Great Working went awry, summoning an unbound demon lord whose terrible wrath shattered the minds, bodies and souls of everyone involved...except Herbert. His defenses protected him from the demon's full wrath, but he found himself under an unbreakable curse. From then on, wherever he went he brought bizarre happenings, Fortean events and doom on all those he cared about. His father died of a sudden fit of apoplexy, his mother hung herself, his younger brother was butchered in Desert Storm and all his friends, lovers and associates met gruesome and bizarre ends as well. Herbert became an outcast, exiling himself from human companionship by affecting an abrasive, uncouth and generally fiendish persona, all the while pouring over books of mysterious lore in the hopes of ridding himself of his curse. He has consulted for the BPRD and its agents on and off for years, but finally accepted Kate Corrigan's offer to join the bureau full time as its only practicing magician, partly because he still craves human company and partly because he hopes the BPRD's greater resources will allow him to find the answer he seeks.
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