06-26-2019, 07:43 AM | #11 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Farmland as a type of wilderness
I can think of a couple of times when farmland takes on a wilderness quality:
1) You need to obtain food and shelter without being seen, either by stealing it or by finding discrete allies. This could be because you are a bandit, criminal, escaped prisoner of war, or other hunted individual. You could also be attempting to travel through a hostile countryside without being noticed at all, or be fighting a guerrilla war against an invader. 2) Food is scarce and you are trying to survive without the money to buy it. The land may be in the midst of a famine, or it could just be in the off-season: farmland's specialization in specific crops may result in less food being available during the rest of the year. It strikes me that Bandits are traditionally associated with the wilderness, and Hobos with towns. It may actually be easier to get by in such locations.
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06-26-2019, 08:00 AM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Farmland as a type of wilderness
There will almost always be social – well, human – problems with taking crops uninvited. But just as Animal Handling isn't the same as Survival when you're in the wilderness and irritate bees or a stag, and just as Streetwise isn't the same as Urban Survival when you're in the city and irritate cops, crooks, or the homeless guy who has claimed that Dumpster as "his," that's a separate matter to handle with a separate skill. I'd stand by Per-based Farming as the stand-in for Survival or Urban Survival in this situation; the replacement for Animal Handling or Streetwise would probably be a social skill, though which one would depend on whether you were an invading soldier (Intimidation), polite traveler (Diplomacy), charming rover (Fast-Talk), local lord (Savoir-Faire), etc.
Of course, in all of the above situations, you can use Stealth to avoid the locals instead of making a roll to "handle" them after you tick them off. This holds equally true whether you're trying to avoid tigers, farmers, or cops . . . though cops are usually better than farmers at Observation, and tigers have a straight-up scary Per score.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-26-2019, 08:03 AM | #13 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Farmland as a type of wilderness
Well, farmers tend to be touchy about people taking their crops without paying for them, and at some times of year there aren't any edible crops anyway.
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06-26-2019, 08:58 AM | #14 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Farmland as a type of wilderness
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My biggest objection to the above is rolling a DX-based stealth roll to avoid being seen by the farmers over long periods of time. Farmers have lower per scores than tigers or constables, but you have a lot more farmers per square mile than those two cases. I suppose a perception-based stealth roll to stay out of farmer's sight might feel better.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-26-2019, 10:01 AM | #15 |
Join Date: May 2010
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Re: Farmland as a type of wilderness
"Per-based Farming at +5" is exactly the answer I was looking for here, and I feel a little silly for being this close to running off and inventing a "Rural Survival" skill. Thanks Kromm!
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06-26-2019, 12:08 PM | #16 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Farmland as a type of wilderness
This topic makes me imagine a kind of Bunnies And Burrows adventure or other very small character based game.
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06-26-2019, 12:26 PM | #17 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Farmland as a type of wilderness
I feel like Scrounging is also something which could come into play here. If you're in an area actively being farmed and inhabited, you can grab the traditional pie cooling on the windowsill just as you would fruit off the trees in the orchard.
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06-26-2019, 01:29 PM | #18 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Farmland as a type of wilderness
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But as far as food goes, I'd limit Scrounging to prepared food – neglected pies, burgers, whatever – and not permit it for finding food on the stalk, vine, or tree. The latter kind of stuff requires you to know what things are ripe, which bits are edible, and even whether you actually have the right plant. Pulling poison hemlock or fool's parsley instead of carrots is deadly, but less horribly, a lot of people aren't even clear on what part of wheat you can eat or when it's ready to eat. Someone familiar with crops (Farming) would know this stuff; someone familiar with where humans tend to leave things sitting around (Scrounging) would not.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-26-2019, 01:49 PM | #19 |
Join Date: Sep 2018
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Re: Farmland as a type of wilderness
Every angle I look at this the thing I keep coming back to is that this isn't a wilderness. Your character knows where food/water/shelter is, they know the most reliable trails. They know where medicines can be obtained and what animals are a threat here. Even after the end of the world if these farm fields are large enough to be a region unto themselves they're still not going to be wild. They'll still be organized and utilized. Think of it this way, would a farmer have Survival Farmland in your mind? Why would anyone else?
I think if you're foraging a farm without the help of the farmers you're in the bounds of Urban Survival, even though we don't think of that space as Urban. I think if you're wanting to freeload off of local farmers you're making a good reaction roll and a decent carousing or merchant roll to work out a trade of a few hard hours of farm labor for a night as their guest. |
06-26-2019, 09:44 PM | #20 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Farmland as a type of wilderness
After a bit of thinking on the subject I would be inclined (in the situations where a farm isn't a mere background feature) to use have a big seasonal shift to the rolls. Food is easy in Autumn/fall and difficult in springtime.
When it comes to what to roll there are likely a few options. Wilderness survival for hedgerows, woodlands and waste ground. Get a "tasty" meal of fresh and slippery eels from drainage ditches or even get some game birds off fallow fields. Scrounging would cover all the edible material that might be stored in bulk around a farm. Seconds of most produce for example or animal feed. Thief type skills would cover raiding gardens which are most likely to have food all year round. Social skills and trading labour for food would be most successful in harvest season when workers are in short supply and food is abundant, just don't expect variety. Raiding crops directly has been mentioned above.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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