11-24-2011, 12:01 PM | #1 |
Join Date: Sep 2004
Location: Canada
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The bell-curve for Luck
I don't have a clue how to mathematically figure out what the bell-curve looks like for a Luck'd reroll - in this case looking at "roll three times, take the lowest". So I wrote a little perl script and had it roll 10 million times and crunch the results while I was working on other, less interesting XML things. I hope someone else finds this interesting, or possibly even useful.
And hey, five minutes later, here are the results (expressed as decimals rather than %ages - 1 = 100%, 0.5 = 50%, etc): 3: 0.013832 4: 0.040677 5: 0.078090 6: 0.120218 7: 0.158806 8: 0.182009 9: 0.162288 10: 0.119093 11: 0.072197 12: 0.035351 13: 0.013187 14: 0.003452 15: 0.000706 16: 0.000089 17: 0.000006 18: 0.000000 Note: I'm fairly sure there were 18s in there, they're just falling below the precision in my output. EDIT: Here it is again expressed as %ages for folks that prefer that: 3: 1.3832% 4: 4.0677% 5: 7.8090% 6: 12.0218% 7: 15.8806% 8: 18.2009% 9: 16.2288% 10: 11.9093% 11: 7.2197% 12: 3.5351% 13: 1.3187% 14: 0.3452% 15: 0.0706% 16: 0.0089% 17: 0.0006% 18: 0.0000%
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