Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-06-2011, 08:02 AM   #1
Harry O'Gane
 
Harry O'Gane's Avatar
 
Join Date: Jan 2011
Location: Zagreb, Croatia
Default [Magic] Other Melee Weapons Functioning as the Wizard's Staff

A player came up with an idea to make his weapon (a broadsword) have the same ability as the Wizard's Staff, which prolongs the mages reach when it comes to Melee spells.

Is there any way to figure this out? I've glanced through Magic a bit, the parts regarding Enchantment and Magic Items, but i cannot find anything.

What I had in mind is to add a +CF modifier similar to the one of weapon being Meteoric - +49CF or so, with some kind of Generic name like "Infused". This type of weapon would give the user +2 on rolls to enchant the item, cast a spell on it or to identify its properties, and it would give the ability to prolong the user's reach with Melee spells.

Is there anything regarding this subject in other books, though?

Marko Zadro
Harry O'Gane is offline   Reply With Quote
Old 04-06-2011, 08:08 AM   #2
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

Quote:
Originally Posted by Harry O'Gane View Post
Is there anything regarding this subject in other books, though?
By RAW, I think a staff has to be a once living thing (wood, bone, etc.). That may be 3e memory creep, though, and I don't have my books to check it.

Personally, I might allow something like meteoric iron or orichalcum to be a staff, as well. Other than the added expense of special metal, I wouldn't change anything about the way the Staff enchantment works.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is online now   Reply With Quote
Old 04-06-2011, 08:09 AM   #3
korbeau
 
korbeau's Avatar
 
Join Date: Feb 2006
Location: St-Basile-Le-Grand, Qc
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

In thoery, you can't because the staff must be made from once-living material, as detail in Magic p. 13

Remember you play GURPS and all things can be turn inside out! I had a dwarf mage in a campaing where he use his hammer like a Magic Staff with the help of a Perk from his magical school (see Thaumatology: Magical Styles).
korbeau is offline   Reply With Quote
Old 04-06-2011, 08:12 AM   #4
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

Quote:
Originally Posted by Harry O'Gane View Post
A player came up with an idea to make his weapon (a broadsword) have the same ability as the Wizard's Staff, which prolongs the mages reach when it comes to Melee spells.

Is there any way to figure this out? I've glanced through Magic a bit, the parts regarding Enchantment and Magic Items, but i cannot find anything.

What I had in mind is to add a +CF modifier similar to the one of weapon being Meteoric - +49CF or so, with some kind of Generic name like "Infused". This type of weapon would give the user +2 on rolls to enchant the item, cast a spell on it or to identify its properties, and it would give the ability to prolong the user's reach with Melee spells.

Is there anything regarding this subject in other books, though?

Marko Zadro
It would be an alternate version of the Staff spell/enchantment in my games. There is nothing about the function of the Staff spell/enchantment that limits it to being usable on staff-like items only, except that the spell was only designed to work on staves. So ... design a spell variant that works on swords instead. (Or just assume the variant already exists in-game and that, because most mages don't use swords for whatever reason, it just isn't very popular. Most people who sword at other people don't tend to be mages.)
Sunrunners_Fire is offline   Reply With Quote
Old 04-06-2011, 08:14 AM   #5
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

Quote:
Originally Posted by Harry O'Gane View Post
Is there anything regarding this subject in other books, though?

Marko Zadro
I kinda ran across this once.

I was playing a Priest (Clerical Magic) in 1e/3e (later updated to 4e) of the War God. My Broadsword was able to funtion as a Staff for spell purposes...of course because of the nature of the relgion part of the reason why was (after long discussion with the GM) we agreed that IT had a Soul.

As a sometime GM I would probably allow it but would require the PC Mage to Research a Variant Staff Spell (using the Rules), put a point into the Variant Spell and charge more to Enchant it (40-60 energy would be my guesstimate). Not sure that I would require special Matierals tho...(ninja'd by two min...got to tell less stories)
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman
Witchking is offline   Reply With Quote
Old 04-06-2011, 08:14 AM   #6
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

Quote:
Originally Posted by Harry O'Gane View Post
A player came up with an idea to make his weapon (a broadsword) have the same ability as the Wizard's Staff, which prolongs the mages reach when it comes to Melee spells.

Is there any way to figure this out? I've glanced through Magic a bit, the parts regarding Enchantment and Magic Items, but i cannot find anything.

What I had in mind is to add a +CF modifier similar to the one of weapon being Meteoric - +49CF or so, with some kind of Generic name like "Infused". This type of weapon would give the user +2 on rolls to enchant the item, cast a spell on it or to identify its properties, and it would give the ability to prolong the user's reach with Melee spells.

Is there anything regarding this subject in other books, though?

Marko Zadro
I'm not aware that there is one in RAW but I've been using a Special Set-up perk for the Staff spell, with one perk a peice for a broad class of items you can use. For instance, Special Set-up (Staff spell may be used on swords) would let you enchant a given sword with the Staff spell and then use it as one. The Staff Attunement perk is also useful (which is from GURPS Thaumatology Magical Styles.

In any case I wouldn't charge more than a point for it through either a variant spell or a perk.

Ghostdancer
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 04-06-2011, 08:16 AM   #7
Kazander
 
Kazander's Avatar
 
Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

The use of a Staff is ultimately a genre-convention.

I allow players out of it through an Extra Option perk, specialized by weapon.
Kazander is offline   Reply With Quote
Old 04-06-2011, 08:39 AM   #8
Harry O'Gane
 
Harry O'Gane's Avatar
 
Join Date: Jan 2011
Location: Zagreb, Croatia
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

I guess I'll go with the variant Staff spell. Instead of 30 energy points, I'll go with 60 energy points for enchants on weapons that are made of unliving material.

If I'm right, the enchant would cost cca $1950 if cast by an enchanter.

Thanks for the quick replies!

MZ
Harry O'Gane is offline   Reply With Quote
Old 04-06-2011, 08:57 AM   #9
David Johnston2
 
Join Date: Dec 2007
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

The idea behind magic staves having to be made of once-living things is associated with magic being The Force, an energy field generated by all life. So if you made a sword out of magically hardened wood, bone or even hair...

Then again magic also interacts with crystalline substances...

Or how about a sword created by using the intended user's own blood instead of water...
David Johnston2 is offline   Reply With Quote
Old 04-06-2011, 09:28 AM   #10
Anaraxes
 
Join Date: Sep 2007
Default Re: [Magic] Other Melee Weapons Functioning as the Wizard's Staff

If the player's notion is to charge up his sword to cast spells when he hits people with it, you might be interested in Imbuements.
Anaraxes is offline   Reply With Quote
Reply

Tags
enchant, melee spells, staff, weapon, wizard's reach


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.