01-26-2011, 06:02 AM | #211 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Linear vs curved dice mechanics
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Besides, since I used to play and run both Mind's Eye and Amber diceless, as well as other LARPS, I can say without any issue that LARPS are not comparable to tabletop games mechanics wise, and when you're running diceless you're pretty much running on judgment not mechanics. |
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01-26-2011, 04:51 PM | #212 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Linear vs curved dice mechanics
Quote:
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01-26-2011, 05:02 PM | #213 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Linear vs curved dice mechanics
As I said, I've run diceless without issue too, the resolution mechanic is judgment by the storyteller, not game mechanics.
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01-26-2011, 05:38 PM | #214 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Linear vs curved dice mechanics
It's possible to do something like MET in a way that's not purely GM fiat. What a system basically requires is some way of indicating that some tasks are more difficult than others, and some characters are better than others. I believe MET uses a descriptor system where you get a number of retries based on the number of relevant descriptors, though I haven't actually played the game.
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01-26-2011, 06:32 PM | #215 |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Linear vs curved dice mechanics
I may have forgotten it, but as far as I can recall, TOON doesn't have any modifiers to its rolls. It certainly doesn't have any to its "50% rule" rolls.
Hans |
01-26-2011, 06:36 PM | #216 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Linear vs curved dice mechanics
When the biggest argument against is ability for Suspension of Disbelief you really want to use Toon as an example?
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01-26-2011, 06:45 PM | #217 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Linear vs curved dice mechanics
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[*] Since I'm perfectly capable of suspending my disbelief in some of the systems that use linear die rolls and have problems with some systems that use multiple dice, I consider that argument to be in the realm of of personal opinion and have neither the interest in refuting it nor the belief that attempting to do so is anything other than futile. Hans |
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01-26-2011, 07:36 PM | #218 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Linear vs curved dice mechanics
Toon has whatever modifiers the Animator feels like throwing in (excepting, as you say, on the 50% rule). It just has few if any pre-set ones. (Although I think the Tooniversal Tour Guide had some exceptions to that; it's been a while.)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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dice mechanics |
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