07-10-2017, 07:32 AM | #11 |
Join Date: Jul 2008
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Re: Shields, explosions, area effects, cones and large area attacks
Why not against explosive ones? Cover works against explosions.
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07-10-2017, 07:57 AM | #12 |
Join Date: May 2009
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Re: Shields, explosions, area effects, cones and large area attacks
I think I would allow a Block roll to add the shields DR and some of it's HP to the DR against the attack.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
07-10-2017, 08:23 AM | #13 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Shields, explosions, area effects, cones and large area attacks
As written, large-area attacks are resisted by the average of the target's torso armor, and their lowest DR location (usually the face) (B400).
I would allow a successful Block to substitute the shield's Cover DR (B484) for the lowest DR location.
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07-10-2017, 10:44 AM | #14 |
Join Date: Mar 2013
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Re: Shields, explosions, area effects, cones and large area attacks
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07-10-2017, 11:08 AM | #15 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Shields, explosions, area effects, cones and large area attacks
You should check out T-bone's games diner. I think that's where I saw optionalhttp://www.gamesdiner.com/rules-nugg...elds-and-cover shield rules.
Something in pyramid #34 (by Tbone) and Low Tech also. My phone isn't as good at running searches as my netbook :(
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 07-10-2017 at 11:25 AM. |
07-10-2017, 11:22 AM | #16 |
Join Date: Aug 2008
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Re: Shields, explosions, area effects, cones and large area attacks
However this gets resolved, I could see the results as a candidate for a shield-based technique (and consequently a power-up for DF).
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07-10-2017, 11:25 AM | #17 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Shields, explosions, area effects, cones and large area attacks
Quote:
I've toyed with the idea of allowing it to treat the character as though they were 1 yard further out... which combined with a Dodge and Drop/Dive For Cover might put them "outside" the blast. But I've only toyed with it. Also, I don't require them to drop to Prone, I allow them to drop to Kneeling. |
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07-10-2017, 11:34 AM | #18 | |
Join Date: Jul 2008
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Re: Shields, explosions, area effects, cones and large area attacks
Quote:
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07-10-2017, 12:24 PM | #19 | |
Join Date: Sep 2007
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Re: Shields, explosions, area effects, cones and large area attacks
Quote:
Cover also reduces damage from large-area injury by shielding entire hit locations behind the cover, which applies to area and cone attacks (and even has dragon's breath cited as an example). It's not obvious to me that a new rule is even needed; Basic seems to cover (er...) the situation, even though it doesn't spend a lot of time detailing how the rules apply with medieval equipment to dragon attacks. The wording has the fairly natural default assumption that it's most relevant in a modern-day setting full of hand grenades and artillery. Per the existing dive-for-cover rule, the cover DR itself doesn't apply to the attack that caused you to hide, though it does to subsequent attacks. You still get the bonus to Dodge for avoiding the attack, but some people will probably be unhappy about applying this clause. Note that since the shield-bearer gets the DB as a bonus to all his Active Defense rolls, that includes the Dodge that's the dodge-and-drop, so the shield-bearer will in fact be better at hiding from area attacks than equally dodgy people without shields. (I point this out in anticipation of player complaints, as presumably they're looking for a special bonus just for their character, not a reason to justify doing something anyone could do.) The Overpenetration rule explicitly applies to shields even if you're not tracking damage to shields. (Cover DR is DR + HP / 4, as for any Homogeneous object). Also note that cover (including shields) counts against the calculations for large-area attacks. |
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07-10-2017, 12:36 PM | #20 |
Join Date: Jul 2008
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Re: Shields, explosions, area effects, cones and large area attacks
I'm not convinced you can dive behind a shield that you are holding or wearing.
It might be a reasonable generalization, but it's not really a one-to-one match...
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Tags |
block, cones, explosions, gurps, shields |
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