02-22-2009, 08:56 AM | #41 | |
Join Date: Feb 2007
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Re: GURPS Thaumatology: Magical Styles
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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02-22-2009, 09:47 AM | #42 | |
Join Date: Aug 2004
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Re: GURPS Thaumatology: Magical Styles
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02-22-2009, 10:51 AM | #43 | |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: GURPS Thaumatology: Magical Styles
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Rift to Hell is just a quick portal to Hell for your foe. If they fail their resistance roll, then they go to Hell. Remove Curse or escaping through other means are possible after the foe is sent to Hell. It's just rather unpleasant. Glimpse of Hell shows the victim Hell, and then requires a Fright check roll at a massive penalty, reminding me of GURPS Cthulupunk. Annihilation is a big damage spell, if the dice are not kind enough to you to eliminate your foe or they resist. 1d-4d damage are nothing to see at on a failure when on a success your foe's body is annihilated (it doesn't destroy your foe's soul or carried goods, so this would be the ultimate assassination spell). The reason you study styles with Secret Spell and Shortcut to Power is to get the goodies earlier. . ..
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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02-22-2009, 11:24 AM | #44 |
Join Date: Sep 2008
Location: London, U.K.
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Re: GURPS Thaumatology: Magical Styles
Couldn't resist; I had to buy it. At first glance it looks great.
Plenty of cool Perks to both give different magical styles individual flavour and also to give players a reason for their PCs to want to belong. However, I notice that at least one seemingly suitable perk from Power Ups 2 is missing (Charms, p.19). I wonder why. Is it in the new book under a different name? If so, I thought that names stayed the same in official works for purposes of canonicity (sp?). Is it genuinely "missing", or was there a reason it was left out? Last edited by Joseph R; 02-22-2009 at 11:27 AM. |
02-22-2009, 11:31 AM | #45 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Thaumatology: Magical Styles
Charms are Shortcuts to Power. The name change was to accommodate the further structure of StP – specifically, its entanglement with a style and the possibility that it's part of an ordered set.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-22-2009, 11:46 AM | #46 |
Join Date: Sep 2008
Location: London, U.K.
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Re: GURPS Thaumatology: Magical Styles
Excellent. Thanks for the clarification.
---- (Got a response from His Krommness) *Backs away from computer and out of room, bowing repeatedly* |
02-22-2009, 12:24 PM | #47 | |
Join Date: Apr 2008
Location: Italy
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Re: GURPS Thaumatology: Magical Styles
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It's because is a Regular spell requiring only 1 second to cast (and the Secret Spell perk)... Or am I wrong? |
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02-22-2009, 12:57 PM | #48 | |
Join Date: Aug 2004
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Re: GURPS Thaumatology: Magical Styles
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02-22-2009, 03:25 PM | #49 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Thaumatology: Magical Styles
Argh . . . errata. The spell has prerequisites in my final draft and in fact in the PDF that I reviewed. Clearly, some last-minute layout change shoved them under the box:
Duration: Permanent, barring Remove Curse or the subject somehow fleeing Hell.I've submitted these errata and asked for a revised upload.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-22-2009, 03:51 PM | #50 |
Join Date: Sep 2008
Location: London, U.K.
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Re: GURPS Thaumatology: Magical Styles
Argh, indeed!
I just printed out a colour hardcopy. Perhaps I should have waited a week before doing so :P Hopefully it'll just mean a single page change, layout wise... |
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