02-19-2009, 11:14 PM | #11 | |
Join Date: Aug 2004
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Re: GURPS Thaumatology: Magical Styles
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Seriously, though... Why would you assume it was anything other than just a funny name? |
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02-19-2009, 11:41 PM | #12 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Thaumatology: Magical Styles
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02-20-2009, 01:03 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Thaumatology: Magical Styles
It's a name, yeah. When we make page references, they start with "p." A word, hyphen, and number always means something utterly different.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-20-2009, 03:36 AM | #14 |
Join Date: Oct 2004
Location: San Francisco, CA, USA
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Re: GURPS Thaumatology: Magical Styles
Thanks for the heads up, Unwitting Pawn. Pounce! Snag!
<Goes off to print and read at work> |
02-20-2009, 04:18 AM | #15 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: GURPS Thaumatology: Magical Styles
Is there any more info available as to what is actually in the book? Are these styles only for use with the standard magic system or could you use them with (for instance) Path & Book magic?
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02-20-2009, 07:18 AM | #16 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: GURPS Thaumatology: Magical Styles
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Chapter 1 - Building Magical Styles What constitutes a Style; How to select the basic spells and skills for the style, including useful lists by college and other categories, and some useful 'shortcuts' if you like. This stuff is handy just for pointers in selecting starting spells (as it says in the Intro) (See the Preview!) There are also several pages on adjusting the colleges and prerequisites. The Restructuring Prerequisites section (1 page) is pure gold. Chapter 2 - New Perks A load of Magical Perks. The list of names is in the Contents (See the Preview!). There is a great variety of ideas here which fit a whole range of circumstances and styles. There is a box-out with notes on using Magical Styles (and Perks) with other magic systems, with a lot of reference to Thaumatology. If I'm reading it right, Styles should fit with the Paths & Books magic, but the Magic Perks might need some work. Chapter 3 - Sample Style The Onyx Path, a full Necromantic themed Magical Style, with Design Notes so you get an idea of how to use the rules. Personally I love this book. My mind is just ringing with ideas from reading through it once (and I skimmed some of the detail). Last edited by SCAR; 02-20-2009 at 07:58 AM. Reason: typo! |
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02-20-2009, 07:48 AM | #17 |
Join Date: Mar 2005
Location: Harrisonburg VA
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Re: GURPS Thaumatology: Magical Styles
This is evil.
Now I have to buy this, the current Pyramid, the Mass Combat rules, and the older Pyramid magic issue. Argh! |
02-20-2009, 08:17 AM | #18 |
Join Date: Oct 2004
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Re: GURPS Thaumatology: Magical Styles
Yes, but it still hurts less than it would hurt if SJ would simply send his minions with cutlasses to take our money.
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02-20-2009, 08:19 AM | #19 | |
Join Date: Nov 2006
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Re: GURPS Thaumatology: Magical Styles
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Same situation over here. I have about fifty bucks worth of e23 purchases in my backlog. I am just looking for an excuse the make the purchases. Maybe if I get my work done... This sounds like an excellent addition to the GURPS line. |
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02-20-2009, 08:36 AM | #20 | ||||
Join Date: Feb 2007
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Re: GURPS Thaumatology: Magical Styles
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Well, except that it could have been bigger as OldSam points out. Quote:
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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