12-02-2014, 02:52 PM | #1 |
Join Date: Jul 2007
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Modular Ability Question
I'm building an "Elder Doppelganger" template and want to use Modular Abilities (Physical Only) to represent a wide range of partial shape shifting not based on racial templates. The idea is that the the elder can Morph into whatever racial template, then add on some horns, gills or whatever it happens to think would be useful. FREX, Morph into a strong race to when wrestling a foe, but adding on Slippery to escape a hold. Morph doesn't seem to allow this sort of mix and match.
I'm planing on using "Super Memorization" as a template for "Memorize by Feeding". My question is, how many alternate abilities can be kept available, and if I want more, what's the cost? My gut says you get a book of abilities equal to IQ, with the ability to exchange them under proper conditions. |
12-02-2014, 03:04 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Modular Ability Question
Morph with Improvised Forms. If you really want to stick with MA, you have infinite abilities, so long as they fit within the point limit for a slot.
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12-02-2014, 05:27 PM | #3 |
Join Date: Jul 2007
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Re: Modular Ability Question
Where can I find Improvised Forms?
Edit: Ah! Powers. Thanks for the pointer. |
Tags |
morph, powers |
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