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Old 05-27-2022, 05:50 AM   #11
zoncxs
 
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Default Re: Limitations for special traits if none is mentioned?

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Originally Posted by Baldo View Post
Hey, this reminded me of the old Murphy's Rule in Pyramid 3/28:

"Using the rules in the Gurps Basic Set, an average person looking up at a full moon, on a clear night, has a 50% chance of seeing it at best!"

Clearly, Acute Vision 10+ is the barbarian solution to this dilemma, heheh...
I did the math and this checks out lol:

+10 for in plain sight
+38 for size
-48 for distance

Total modifier to vision roll = 0
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Old 05-27-2022, 06:31 AM   #12
Rolando
 
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Default Re: Limitations for special traits if none is mentioned?

how many times you go out and find the moon the exact moment you see at the sky?
sometimes you have to look around to find it... so at least 2 or 3 attempts at finding the moon on a clear sky.

and that is if you don't add anything for contrasting background and treating it as a source of light at night.
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Old 05-27-2022, 07:23 AM   #13
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Default Re: Limitations for special traits if none is mentioned?

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how many times you go out and find the moon the exact moment you see at the sky?
sometimes you have to look around to find it... so at least 2 or 3 attempts at finding the moon on a clear sky.

and that is if you don't add anything for contrasting background and treating it as a source of light at night.
Also, perception rolls aren't just made to [see] things, but to notice there is something interesting about it. How many nights have you even noticed the full moon? Did you notice it last night?

If you said yes, you're probably wrong unless you were up before dawn, It's nearly new right now and wasn't up most of the night. Can you say for [certain] it hadn't changed and got a new surface blemish since the previous night? I actually think 50% odds to notice something significant about the full moon might be generous.
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Old 05-27-2022, 10:48 AM   #14
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Default Re: Limitations for special traits if none is mentioned?

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Originally Posted by malloyd View Post
Also, perception rolls aren't just made to [see] things, but to notice there is something interesting about it. How many nights have you even noticed the full moon? Did you notice it last night?

If you said yes, you're probably wrong unless you were up before dawn, It's nearly new right now and wasn't up most of the night. Can you say for [certain] it hadn't changed and got a new surface blemish since the previous night? I actually think 50% odds to notice something significant about the full moon might be generous.
"Notice something significant" is not "notice at all". The root cause of this anomaly is that we usually think about seeing the moon at night, and the moon is a sunlit object, so there should really be an adjustment for relative illumination, seeing the moon during the day actually is hard.
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Old 05-29-2022, 11:19 AM   #15
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Default Re: Limitations for special traits if none is mentioned?

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Originally Posted by zoncxs View Post
I did the math and this checks out lol:

+10 for in plain sight
+38 for size
-48 for distance

Total modifier to vision roll = 0
You're also at -5 for light level. So that brings it down to 4.6 percents.
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Last edited by Anders; 05-29-2022 at 12:20 PM.
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Old 05-29-2022, 03:38 PM   #16
malloyd
 
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Default Re: Limitations for special traits if none is mentioned?

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You're also at -5 for light level. So that brings it down to 4.6 percents.
Are you? That's a point addressed up thread. It may be night where you are, but the [moon] is in full sunlight unless there is an eclipse happening
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Old 05-29-2022, 04:29 PM   #17
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Default Re: Limitations for special traits if none is mentioned?

For what it's worth, there have been times I have been told "look at the moon" and it has taken a few seconds of searching to work out exactly which direction I am supposed to be looking.
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Old 05-30-2022, 10:00 AM   #18
zoncxs
 
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Default Re: Limitations for special traits if none is mentioned?

For me, when I have my players roll to notice something or to do something, or when I roll for them, I treat failures as it just taking them longer to do it.

Looking for the moon could take a second or several.
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Old 05-30-2022, 11:25 AM   #19
DouglasCole
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Default Re: Limitations for special traits if none is mentioned?

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Originally Posted by zoncxs View Post
For me, when I have my players roll to notice something or to do something, or when I roll for them, I treat failures as it just taking them longer to do it.

Looking for the moon could take a second or several.
I like this in general, because I'm GOING to pick up my dropped keys. It might take me one second (hah!), or I fumble for 30 seconds. Or I have to get up and get out of my car because how the heck did they fall so deeply into that crevice?
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Old 05-31-2022, 01:43 AM   #20
Christopher R. Rice
 
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Default Re: Limitations for special traits if none is mentioned?

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Originally Posted by zoncxs View Post
For me, when I have my players roll to notice something or to do something, or when I roll for them, I treat failures as it just taking them longer to do it.

Looking for the moon could take a second or several.
This is also how I've been treating tasks that take time lately. Totally a a houserule, but it makes sense.
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