04-23-2013, 06:07 PM | #81 | |
Join Date: Aug 2004
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Re: Targeting cone attacks
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Not as easy as point and shoot, but Kromm is the man in the know so...
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04-23-2013, 06:41 PM | #82 |
Join Date: May 2008
Location: CA
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Re: Targeting cone attacks
Sure, but only if you'd have rolled bad enough to miss him if you were aiming at him (assuming the two targets are in a straight line with each other). EDIT: However, you really need to take into account range modifiers in that guy's situation to get better results.
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04-23-2013, 06:50 PM | #83 | |
Join Date: May 2008
Location: CA
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Re: Targeting cone attacks
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04-23-2013, 07:07 PM | #84 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Targeting cone attacks
One more cone question: Playing on a hex-map, it's not always clear to me which hexes should be affected by a cone. For example, if the line between attacker and target point passes along a border between two hexes, which of the two hexes should be affected by a 1-yard wide cone? Or if the cone is two yards wide and the line passes through the center of a hex? Any advice you could give on how to handle cone attacks on a hex-map would be appreciated...
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04-23-2013, 07:44 PM | #85 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Targeting cone attacks
Like I said in my first post, I'd love to see someone make some illustrations using hex maps and a cone of 5 yards, Reduced Range, x1/5.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 04-23-2013 at 07:58 PM. |
04-23-2013, 08:11 PM | #86 |
Join Date: Jun 2010
Location: Dreamland
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Re: Targeting cone attacks
What bothers me is that scatter is not based on a percentage of the distance but flat yds. I am far more likely to hit someone if I aim way beyond him than the area right behind him, because scatter at the closer range is a far larger difference in degrees; e.g. missing barbarian with such a thin cone (5yds, 100long) when aiming directly 'at' him means I will miss him no matter what. But if I aim at 80yds behind him, and miss, I'm almost guaranteed to still hit him, because the cone would not swivel nearly as much.
(and sorry, Stripe, I'm still trying to figure out my hexing program) |
04-23-2013, 10:19 PM | #87 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Targeting cone attacks
Innate Attack, p. B61, has 1/2D 10, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1.
Burning costs 5 points per level. The cost of Cone, p. 103, is based on the maximum width of the cone, in yards, at the attack's maximum range. Cone costs +50% plus +10% per yard of maximum width. Each level of Reduced Range, p. B115, reduces both 1/2D and Max. At a range divisor of 5, it is worth -20%. So: Dragon's Breath: Burning Attack 4d (Cone, 5 yards, +100%; Reduced Range, x1/5, -20%) [36]. In Dungeon Fantasy, for a dragon with Innate Attack (Breath) skill (p. B 201) at level 15, this innate attack might be written: Dragon's Breath (15): 4d burn. Range 2/20. The cone has a max range of 20 yards away and at 20 yards, it is five yards wide. Its 1/2D range starts "at or beyond" (p. B270) the second yard. As described under Cone Attacks, p. B413, a cone is one yard wide at its origin, but increases in width at a "rate of spread" equal to its specified maximum width divided by its maximum range. If I understand correctly, that's 0.25 hexes, or one hex every four yards in this case. As far as I can tell, this cone attack would look something like this: http://img850.imageshack.us/img850/3...gonfirehex.jpg Yellow: Full power. Orange: 1/2D, half hex. Red: 1/2D. Is that at all right? I plan to use some sort of a stencil when we play table top and make partial-hex calls on a case-by-case basis.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 04-23-2013 at 11:22 PM. |
04-23-2013, 10:41 PM | #88 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Targeting cone attacks
To reduce the impact of scatter. In other words, this is intended behavior:
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Honestly, I'd go with "any hex half filled or more," if you're good at eyeballing that. If you aren't, then treat partially filled hexes, however little they're touched, as being affected . . . but give people there +2 to Dodge as a kind of free sideslip.
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04-23-2013, 11:04 PM | #89 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Targeting cone attacks
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04-23-2013, 11:08 PM | #90 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Targeting cone attacks
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cone, rules question |
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