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Old 10-21-2012, 06:35 PM   #291
zoncxs
 
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Default Re: [GURPS DF] Welcome to Hell OOC

now I feel like I should have taken imbuements too!
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Old 10-21-2012, 06:39 PM   #292
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Originally Posted by Poonbahbah View Post
Also, I need to teach so many party members how to cast Lend Energy it isn't even funny any more.
I've been telling all the new players that they can't play wizards. I know what happens when you have more than one. (Hint: it's not pretty.)
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Old 10-21-2012, 06:44 PM   #293
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Whoa, you have higher imbue skills than I do, and a broader base of other functions. No, that's not a complaint; I'm impressed. Teach me, jedi master!
My Imbue advantage is just cheap enough for me to afford all that stuff. :D

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now I feel like I should have taken imbuements too!
Then we run into a no-mana-zone and run like... *ahem* ...HELL. =]
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Old 10-21-2012, 06:53 PM   #294
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My Imbue advantage is just cheap enough for me to afford all that stuff. :D


Then we run into a no-mana-zone and run like... *ahem* ...HELL. =]
you run, I'll fly :)
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Old 10-21-2012, 06:54 PM   #295
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Default Re: [GURPS DF] Welcome to Hell OOC

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I believe I'm covered in that regard. Unless you mean to power you.
Or the Druid or the Healer, I'm not that selfish Or some of you guys if you inbuements need FP too. Not just me. Though it would save me time casting vigil on every body.

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I've been telling all the new players that they can't play wizards. I know what happens when you have more than one. (Hint: it's not pretty.)
Too squishy, or too overpowered? Both maybe.

And one spell doesn't make a wizard. Though it will help one out, and the Healer and the Druid and stuff.
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Old 10-21-2012, 06:58 PM   #296
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too overpowered?
Yeah. You're certainly right to want Lend Energy, though. It might be the most powerful spell in the game if you're apply to use it correctly.

Imagine a school of wizards made up of a few experts and a few hundred apprentices each knowing Lend Energy. It boggles the mind the power contained within such an organization.

And I've found that the same applies, though not to the same degree, with small adventuring parties.
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Old 10-21-2012, 07:30 PM   #297
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Default Re: [GURPS DF] Welcome to Hell OOC

I don't think it's that powerful, powerful yes, but not that powerful. It's not like it gives them FP above what they can normally have. But it does help reduce down time, as everyone can regain FP instead of bottle necking. As well as recharging the Druids massive lightning bolts. Or maybe giving energy to help maintain something. It seems very useful to me but not game breaking.

So you don't want me tring to teach it to them then?
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Old 10-21-2012, 07:44 PM   #298
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So you don't want me tring to teach it to them then?
You can if you like, but they'll need Magery first to be able to cast it, and I doubt you guys will have that much down time.

Having the other party members do it at least takes up their turns in combat. It's not like you're hiring on a bunch of hirelings to use for FP.
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Old 10-21-2012, 08:02 PM   #299
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Default Re: [GURPS DF] Welcome to Hell OOC

Scurra, has magery, check.
Elmaeth, has magery, check.
Jorrik, has magery, check.
Faenor, has magery, check.

For some reason I'm not worried about them needing to buy magery. Two need it for class, I think, and two have it racially. And it will really help speed up healing and vigil casting and the other occasional thing. Though it'd take a goodly number of points to get their skill with it very high. But 8 or 9 should be good for out of combat purposes, I hope.
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Old 10-21-2012, 08:07 PM   #300
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Scurra, has magery, check.
Elmaeth, has magery, check.
Hate to break it to you, but those two ain't stickin' around.

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Jorrik, has magery, check.
Faenor, has magery, check.
And those two would each have to purchase Magery 1 before they could actually cast any spells.
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