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Old 10-31-2017, 07:29 PM   #11
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: [Basic] Disadvantage of the week: Bad Back

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Originally Posted by Flyndaran View Post
Critical failure is FAR too common for it to do that though. Even a natural 18 is only 1 in 256. No one sans medical problems throws out their back every week or so like that.
I've only hurt my back once, and that was from reaching for a remote control normally. So obviously weird things happen, but they're well below Gurps resolution.
Well, I don't think causing Bad Back level of pain is something that happens with every critical failure. I think it's a possibility. So is knocking over your dinner or drink, falling off the couch, or a number of other things that could happen.
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Old 10-31-2017, 07:59 PM   #12
Flyndaran
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Default Re: [Basic] Disadvantage of the week: Bad Back

I've done those other things dozens to hundreds of times but only once hurt my back.
Once you feel the need to require sequential critical failures to model something properly, I think it should just be ignored in game.
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Old 10-31-2017, 09:18 PM   #13
Verjigorm
 
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Default Re: [Basic] Disadvantage of the week: Bad Back

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Originally Posted by Flyndaran View Post
I've done those other things dozens to hundreds of times but only once hurt my back.
Once you feel the need to require sequential critical failures to model something properly, I think it should just be ignored in game.
I mean, when we have critical hits, we roll on a table, and the most common results are "normal damage". I don't see why a critical failure wouldn't be pretty much a similar thing. I'm sure we probably make plenty of critical failures through-out the course of a week, or even a day, we only notice the ones that cause us real discomfort.
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Old 10-31-2017, 09:38 PM   #14
AlexanderHowl
 
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Default Re: [Basic] Disadvantage of the week: Bad Back

I always see the Bad Back injury as being caused by severe physical injury, usually from injuries to the muscles anchored to the spine and/or shoulder, though neurological injuries might cause a Bad Back injury. I would suggest that a major wound to the back of the torso would probably cause Bad Back (Mild) until while a major wound to the spine would probably cause Bad Back (Severe) until healed.

A character should make a HT roll when the injury heals. On a success, the Bad Back fades. On a failure, the Bad Back would be permanent. On a critical failure, the character permanently aggravated the injury, turning Bad Back (Mild) to Bad Back (Severe) and Bad Back (Severe) to Bad Back (Severe) and Paraplegic. Physical therapy would give a bonus to the HT roll.
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Old 11-01-2017, 03:24 AM   #15
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Default Re: [Basic] Disadvantage of the week: Bad Back

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Originally Posted by sir_pudding View Post
Isn't that what Minor Handicap is for?
Well, yes, at the low end. I'm after the 5- or 10-point version that's missing from the middle.
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