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Old 01-30-2011, 11:52 AM   #1
David Johnston2
 
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Default Murphy's Rules

In Cute Knight the way to learn how to pick locks is to take dance class.
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Old 01-30-2011, 09:52 PM   #2
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Default Re: Murphy's Rules

I think my favorite was in Car Wars, where a pedestrian tripping over a curb had a 1-in-3 chance of being killed by the fall.

Then there's TWERPS Trek, in which a starship's speed is based upon the captain's Strength attribute.
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Old 01-31-2011, 12:32 AM   #3
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Default Re: Murphy's Rules

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Originally Posted by Ed the Coastie View Post
I think my favorite was in Car Wars, where a pedestrian tripping over a curb had a 1-in-3 chance of being killed by the fall.

Then there's TWERPS Trek, in which a starship's speed is based upon the captain's Strength attribute.
I was unaware that Car Wars had rules for falling damage.
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Old 01-31-2011, 03:36 AM   #4
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Default Re: Murphy's Rules

Thread moved to Roleplaying In General (no clue why it was in Geek Culture).

PS: Just to make sure y'all know that posting Murphy's here on the forums will not get them considered for inclusion (in Pyramid, or in future compilations) as official Murphy's Rules. For that, you need to email them to murphy@sjgames.com -- but if you're just posting 'em for the heck of it, feel free to carry on.
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Old 01-31-2011, 04:05 AM   #5
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Default Re: Murphy's Rules

In GURPS 4th ed., Animal Empathy is required to Intimidate at a dog, e.g., by yelling at it. As a bonus, you can now Sex Appeal the dog.
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Old 01-31-2011, 08:41 AM   #6
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Default Re: Murphy's Rules

Can we do video games?

In the DOS classic game Sopwith, mistakenly shooting a cow gives a bigger penalty than completely destroying your own base.

In Minecraft, wearing a brand new leather tunic, pants, and boots will get you 8.5 armor points. Add an almost worn out diamond helmet, and it will drop to as little as 3.
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Old 01-31-2011, 03:22 PM   #7
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Default Re: Murphy's Rules

Quote:
Originally Posted by RyanW View Post
Can we do video games?
We can do whatever games we want.

And we can point out poorly-worded rules, too...

In GURPS, it is impossible to put a cover on a trap door unless one has the Camouflage skill. (GURPS Low-Tech, p. 119)
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Old 01-31-2011, 03:24 PM   #8
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Default Re: Murphy's Rules

A recent one: when doing Suppressive Fire in Rogue Trader (and likely Dark Heresy too - not sure), the chance to hit any target in the suppressed zone is fixed, whether the zone contains one target, or is full of targets to the point of them being a living wall.
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Old 01-31-2011, 03:49 PM   #9
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Default Re: Murphy's Rules

In the original Mass Effect (XBox version, anyway - probably applies to PC as well), you can't begin to learn to use a shotgun until you have achieved a certain level of mastery of pistols. Similarly, you must be an expert with assault rifles before you can learn to use a sniper rifle, and you can't learn first aid until you've learned how to use your combat armor...
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Old 01-31-2011, 04:06 PM   #10
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Default Re: Murphy's Rules

In the Battlestar Galactica boardgame, putting a person in the brig (prison) results in Cylons attacking less often (and also other crises happening less often too). Since Baltar draws the fifth card after drawing a crisis card, this also results in him only drawing 4 cards on his turn while in the brig.

Also, when there is a traitor on board, humans are interested in losing a significant part of one of the resources (food, morale, fuel, or even population), because then the traitor won't defect.
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