10-08-2017, 04:28 PM | #21 | |
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Re: Question on SW Protocol Droids and Languages
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10-08-2017, 05:04 PM | #22 | |
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Join Date: Jul 2006
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Re: Question on SW Protocol Droids and Languages
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1 - Why are you so wrapped on learning times? 2 - Nothing in Omni or Xenolingual limit the PC to only knowing languages they could have learned in a reasonable time frame. |
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10-08-2017, 05:21 PM | #23 | |
Join Date: Dec 2007
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Re: Question on SW Protocol Droids and Languages
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10-08-2017, 05:31 PM | #24 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Question on SW Protocol Droids and Languages
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And it works specifically because, in a movie, or a television series, or an rpg campaign, you simply are not going to have occasion for a protagonist (or antagonist) to display knowledge of Earth's roughly 5000 languages, or even of 500. So you can have a trait that represents "speaking lots and lots of languages." But if you have a character who is fluent in six million languages (or "forms of communication")—how did they acquire that ability? Not in the way a human being learns languages. The learning time to get to accented competence in that many languages is 4,800,000,000 hours, or 200,000,000 days, or just under 550,000 years. Even if you allow multiple steps of accelerated learning (which is also something I wrote up, for GURPS Social Engineering: Back to School), you aren't going to get to a reasonable time. Did they acquire it by downloading? If so, that exactly fits Modular Abilities. But then why should they not continue to use that capability when USING the languages? Is there any reason for it to have suddenly gone away? You think of "the rules" as meaning only the numbers on a character sheet, and the dice you have to roll. But to me, the rules are also an implied narrative about the character, and a type of story where that type of narrative is at home. Gaming, to me, is a form of literature, and the rules are tools for achieving literary effects. And also, you seem to be eager to pay a whole lot more points—something like 120 for Xenoomnilingual with the Cosmic modifier, plus another 10 for Language Talent—to get a capability that works in a certain way, when you can buy a capability that does everything Threepio is shown to do, and that also can be interpreted literally as "fluent in over six million forms of communication," for less than half as many points. So I'll turn the question back around at you: What is it that Xenoomnilingual lets you do, and that Modular Abilities (6; 4; Computer Brain; Trait-Limited, Languages Only) doesn't, that is crucial enough to justify spending maybe a hundred extra points to get?
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Bill Stoddard I don't think we're in Oz any more. |
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10-08-2017, 05:44 PM | #25 |
Join Date: Dec 2007
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Re: Question on SW Protocol Droids and Languages
Downloading from what? C-3PO demonstrates his ability to language on planets where the most advanced accessible technology apart from him and his sidekick is neolithic.
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10-08-2017, 05:52 PM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Question on SW Protocol Droids and Languages
So you give him an internal memory bank that holds them, and you refigure the costs of the slots and character points slightly, following the guidelines in GURPS Powers. And then he can do exactly what my desktop does when I tell it to play a particular piece of music: He can bring it up from internal storage and put it into active processing. There are certainly forms of Modular Abilities that don't require an external source.
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Bill Stoddard I don't think we're in Oz any more. |
10-08-2017, 05:53 PM | #27 | |
Join Date: Mar 2008
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Re: Question on SW Protocol Droids and Languages
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10-08-2017, 05:57 PM | #28 | |
Join Date: Aug 2007
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Re: Question on SW Protocol Droids and Languages
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There have been pages and pages going round and round about an exotic ability that isn't necessary in this situation.
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Fred Brackin |
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10-08-2017, 05:57 PM | #29 | |||
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10-08-2017, 06:18 PM | #30 | |||||||||
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Location: 100 hurricane swamp
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However not sure it covers Cultural/Xeno-Adaptability. |
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