02-28-2020, 01:43 AM | #11 |
Join Date: Oct 2007
Location: Vermont
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Re: Enhancements on Weakness
Weakness (Affliction) Kryptonite:
Rare (Base 1 point), (Attribute Penalty -10 ST, +100%, Incapacitation: Agony* +150%) = -4 Points Additionally, he has Weakness 1d/Minute and Weakness (Fatigue Damage) 1d/Minute. Losing his powers in the presence of Kryptonite is just a "Countermeasure" and is included in his Power Modifier. So, what do you all think? *Superman himself has High Pain Threshold, so he can still take actions at -3 DX and IQ, which is fair because he can usually bring himself to crawl away or something. As a GM, I'd require a will roll every round to take any action, just as a house rule for agony.
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04-24-2020, 10:00 PM | #12 | |
Join Date: Apr 2005
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Re: Enhancements on Weakness
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The best way I've found to deal with problems like you've described is to apply the Temporary Disadvantage limitation as an enhancement to traits such as Vulnerability or Weakness. I've also created House Rules for a disadvantage called "Chronic Affliction" which is a generic version of Chronic Pain. I posted it on the forums a couple years ago. http://forums.sjgames.com/showthread...nic+affliction Alternately, you can go with a RAW disadvantage and apply suitable Accessibility limitations to it. E.g., Blindness (Limitation: Accessibility (Only when hit by lasers), -80%) [-10]. Apply the Sense-Based limitation for Malediction to Blindness if the target can make a HT roll to avoid Blindness. |
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04-24-2020, 10:24 PM | #13 | |
Join Date: Jun 2013
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Re: Enhancements on Weakness
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While villains seem to have a ridiculous amount of space rock from a distant exploded planet (honestly, none of it should have ever reached Earth, but whatever), do keep in mind that gold is Rare, yet if Superman had a weakness to it I don't think anyone would bat an eye at any villain with some degree of means (and who knows it's a weakness for Supes) having some gold available. Even at its most egregious, I don't think Kryptonite was ever implied to be more common than gold in the setting. Of course, GURPS doesn't go any lower than Rare, which means silver, gold, platinum, adamantium, vibranium, kryptonite, unobtainium, etc are all "worth" the same amount as Weaknesses/Limitations/Whatever.
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04-25-2020, 08:11 AM | #14 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Enhancements on Weakness
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Uncle Joe's Kryptonite Emporium was something seen Earth-One (Earth-1985) and Earth-Thirty-Two while Lex with the Kryptonite ring belonged to New Earth. Until Batman and Luthor created artificial Kryptonite there was only one piece form which Luthor got his ring. Of course once that happened it was "taste the rainbow" time with Kryptonite and the result was even more a mess then pre-Crisis.
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. Last edited by maximara; 04-25-2020 at 08:56 AM. |
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04-25-2020, 07:22 PM | #15 | |
Join Date: Mar 2013
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Re: Enhancements on Weakness
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04-26-2020, 08:21 AM | #16 |
Join Date: Mar 2014
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Re: Enhancements on Weakness
The first example there seems to assign a way too high value for the disadvantage. 25 points for becoming unconcious when a wooden stake through the heart causes at least 1/2 HP damage! Even 5 points might be too much for something like that...
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04-26-2020, 02:36 PM | #17 | |
Join Date: Aug 2018
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Re: Enhancements on Weakness
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Supergirl was weak because of the red sun of Skartaris, and comments when encountering a HUGE piece of kryptonite "if I wasn't powerless, the kryptonite would've already killed me". She's not COMPLETELY powerless due to the red sun (still has higher than normal strength) and not completely immune to the kryptonite either (it's still hurting her, but apparently not how much a chunk that size ought to if she's a full yellow-sun power). So I think somehow what we need is Vulnerability tiers that work as a scaling Temporary Disadvantage to using always-on super-strength. IE to represent Kara (and presumably Kal) as they are in the DCAU based on CATEC you would need strength you could only turn off by lack of yellow sun (unless red is worse than darkness somehow, not sure how that works) but when that strength IS off, you have the advantage of the weakness/vulnerability to kryptonite diminishing too. |
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04-27-2020, 03:25 AM | #18 | |
Join Date: Dec 2012
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Re: Enhancements on Weakness
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04-28-2020, 09:31 AM | #19 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Enhancements on Weakness
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That's really good. It should be somewhere easier to find than a forum post.
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04-28-2020, 02:46 PM | #20 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Enhancements on Weakness
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Pre-Crisis Kryptonite caused a very accelerated from of radiation poisoning if it was the correct type. Anti-Kryptonite (which was green in color) only effected non-superpower Kryptonians (Argo city) while normal Green Kryptonite only effected superpowered Kryptonians. Post-Crisis New Earth Kryptonite was deadly to both types of Kryptonians - all that changed was how fast it worked. If superpowered Kryptonite actually drives the solar radiation from the body and replaces it with its radiation - Superman Vol 2 #1 (1987)
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Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
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Tags |
kryptonite, superman, supers, weakness |
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