10-23-2019, 05:00 PM | #1 |
Join Date: Mar 2016
|
Only while moving limitation with Enhanced Move (Second-Nature)
Second-Nature is an enhancement for Enhanced Move that comes from Power-Ups 4: Enhancements. It includes Cosmic (Complete maneuverability), Cosmic (Instantaneous acceleration) and one that I think only appeared in that book, Cosmic (Retains speed). The enhancement is described as allowing you to use your Enhanced Speed numbers as your Basic Move for all purposes.
How does this interact with other advantages that have the limitation (Only when moving)? Is it still based on your Basic Move? I think that makes the most sense, but it seems like a bit of a point crock. With a few levels of Enhanced Move (Second-Nature), your Basic Move will be less than your step, so you'll pretty much be getting -30% for the functional equivalent of -10% worth. |
10-23-2019, 05:10 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Agreed, with Second Nature its a point crock
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
10-23-2019, 05:17 PM | #3 |
Join Date: Mar 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
The issue, though, is that in my opinion, basing it on your Enhanced Move goes too far in the other direction. Even if it's a step in one case and 1/2 BM in the other, needing to move 1536 yards per second (in this specific case) is a bigger limitation than a regular person needing to move 4 yards per second.
|
10-23-2019, 05:27 PM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
10-23-2019, 05:36 PM | #5 | |
Join Date: Mar 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
|
|
10-23-2019, 05:52 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
Most people on the forums talk about bricks in GURPS being tough but I consider them pretty easy, especially with Log ST. I would build a lot of speedster abilities similar to howI did in Champions. In that system I used Running in a multipower and swapped to various attacks with the special effect being running. In GURPS the equivalent is alternative abilities. An even more versatile, though much more expensive is Wildcard powers. But a whirlwind (Area Effect attack) where your running around the target and end up in the same place could easily be an AA of Enhanced Move. I really wish SJG hadnt given up on the Supers genre, there is such possibility with it in GURPS!
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
10-23-2019, 06:01 PM | #7 | |
Join Date: Mar 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
|
|
10-23-2019, 06:11 PM | #8 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
You mean running into someone? I think IT:DR (Slams only) is the best way to handle that. Still expensive, but a point towards Wildcard powers.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
10-23-2019, 09:57 PM | #9 | |
Join Date: Sep 2004
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
A more realistic approach is that a speedster will super accelerate something then let go of it such that it will hit someone. Let that object do the slam. Speedsters can be expensive depending on what you want them to do. Step size 100 hexes? That's expensive. Lots of ATR -> that adds up too. If you just want someone that can quickly "blip" across down, you can use Warp instead of Enhanced Move. You can use innate attack with RoF for rapid fire punches. |
|
10-24-2019, 12:30 AM | #10 | |
Join Date: Mar 2016
|
Re: Only while moving limitation with Enhanced Move (Second-Nature)
Quote:
If you're not worried about points, the simplest way to do it is increased Striking ST, some Extra Attacks, and the alternate rule for Move and Attack given on SU27. But it's not too efficient. |
|
Tags |
second-nature, warp |
|
|