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Old 11-18-2015, 02:11 PM   #11
CeeDub
 
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Default Re: Does Warp have a Signature by default?

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Originally Posted by roguebfl View Post
DR without any modifers looks like hard chitins armour. DR (tough hide) is more like rhino or elphants hide

so Low Signature makes the DR look more like normal skin.
I see your point. On the other hand, the Archetype template in Supers (page 42) has straight DR and is clearly meant to be Superman with the serial numbers filed off, so we can safely assume it to be invisible DR.
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Old 11-18-2015, 02:19 PM   #12
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Default Re: Does Warp have a Signature by default?

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Originally Posted by CeeDub View Post
I see your point. On the other hand, the Archetype template in Supers (page 42) has straight DR and is clearly meant to be Superman with the serial numbers filed off, so we can safely assume it to be invisible DR.
Here is my basis

Quote:
Originally Posted by B47
By default Damage Resistance is "hard": armor plate, chitin, etc. With this limitation, your DR is merely tough skin. Any effect that requires a scratch or skin contact affects you if the attack carrying the DR of any armor you are wearing – even if it does exactly 0 damage! Your natural DR, being living tissue, provides no protection at all against such attacks.
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Old 11-18-2015, 02:37 PM   #13
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Default Re: Does Warp have a Signature by default?

If you Warp behind someone and attack, do they get to defend? Does it depend on whether or not you have No Signature?
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Old 11-18-2015, 02:44 PM   #14
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Default Re: Does Warp have a Signature by default?

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Originally Posted by David Johnston2 View Post
Unless it doesn't. That applies to GURPS Space or Monster Hunters where nonhuman things tend to look weird/monstrous. Not so much to IST.
Yup, DR pretty much has a 'setting switch' for 'Obvious/Nonobvious'.
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Old 11-18-2015, 03:13 PM   #15
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Default Re: Does Warp have a Signature by default?

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If you Warp behind someone and attack, do they get to defend? Does it depend on whether or not you have No Signature?
No it depends on wither or not they make the Body Sense roll to act the same term they arrive

But all mêlée attack from directly behind has no defence. (baring run around attacks but teleportation don't count IIRC) weither you know they are there or not.

if the fail the Body Sense roll then you will have an optionality on your turn to turn so they aren't behind you before they can act.
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Last edited by roguebfl; 11-18-2015 at 03:16 PM.
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Old 11-18-2015, 06:12 PM   #16
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Default Re: Does Warp have a Signature by default?

The Gyroscopic enhancement removes the Body Sense roll. I consider it essential :D
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Old 11-18-2015, 06:32 PM   #17
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Default Re: Does Warp have a Signature by default?

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Originally Posted by Edges View Post
If you Warp behind someone and attack, do they get to defend? Does it depend on whether or not you have No Signature?
krommquote from an old thread:
Quote:
Originally Posted by Kromm View Post
Threads merged.

Note that Warp works mostly like any other advantage that requires activation (p. B34): you take a Ready maneuver to use it. There are a few special considerations, however. You can use it without the Ready maneuver -- effectively as a free action -- once per turn if you can make the IQ roll at -10. If you take the usual second for a Ready maneuver, the roll is at -5. If you take longer, you can whittle this down to 0 or even get a bonus. In short, your options are "free action" (-10), Ready (-5), and multiple Ready (-4 to +10).

Regardless of your prep time, if any, you need to make a Body Sense roll on arrival. This does not require time, much less a maneuver . . . it's a zero-time action triggered by your arrival. Success lets you act normally the next time you have a chance to act. Failure costs you a turn of disorientation. Either result normally affects your next turn, but if you did an instant teleport at -10, it applies to the current turn.

Thus:

If I make an IQ-10 roll and a Body Sense roll, I can teleport at the start of this turn and act this turn. This does indeed let me teleport behind someone, step, attack, and not face an active defense unless he has some special sensory ability.

If I make an IQ-10 roll but fail a Body Sense roll, I can teleport at the start of this turn and stand around looking stupid this turn.

If I take a Ready and make an IQ-5 roll and a Body Sense roll, I can teleport at the end of this turn and act next turn.

If I take a Ready and make an IQ-5 roll but fail a Body Sense roll, I can teleport at the end of this turn and spend next turn looking stupid.

And so on.
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Old 11-22-2015, 03:13 PM   #18
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Default Re: Does Warp have a Signature by default?

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The Gyroscopic enhancement removes the Body Sense roll. I consider it essential :D
Would you be kind enough to reference this enhancement for me?
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Old 11-22-2015, 03:35 PM   #19
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Default Re: Does Warp have a Signature by default?

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Would you be kind enough to reference this enhancement for me?
Psionic Powers, p18.
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Old 11-22-2015, 04:01 PM   #20
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Default Re: Does Warp have a Signature by default?

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Psionic Powers, p18.
Let me guess. It's just a Cosmic by another name.
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