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Old 01-30-2006, 06:06 PM   #1
Kamickalo
 
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Default One with the Tao

For the GURPS world my stepbrother and I are planning some campaigns in, there's a particularly wise and sage-like race, which we are sort-of comparing to elves. My stepbrother wants to have the 'one with the Tao' ability, but the way that it works doesn't really suit what we were planning to do.

So I proposed that we make 'one with the Tao' a skill. When performing rather mundane tasks, the player could roll against this skill before doing his normal skill roll. If he succeeded, he would get a bonus on the skill roll for the task.

What do you think?
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Old 01-30-2006, 06:10 PM   #2
zogo
 
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Default Re: One with the Tao

Quote:
Originally Posted by Kamickalo

So I proposed that we make 'one with the Tao' a skill. When performing rather mundane tasks, the player could roll against this skill before doing his normal skill roll. If he succeeded, he would get a bonus on the skill roll for the task.

What do you think?
In the 3e version of GURPS there was an Advantage called "Harmony with the Tao" WHich let you default a skill at DX or IQ 1/session in GURPS 4th this advantage is called Wild Talent and is more generic.
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Old 01-30-2006, 06:12 PM   #3
Kamickalo
 
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Default Re: One with the Tao

Yeah, that's what we were looking at originally, but that wasn't really the right advantage for this situation.
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Old 01-30-2006, 07:06 PM   #4
Gef
 
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Default Re: One with the Tao

Check out my house rules on Elder Tongues. -GEF
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Old 01-30-2006, 08:11 PM   #5
sir_pudding
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Default Re: One with the Tao

Quote:
Originally Posted by Kamickalo
So I proposed that we make 'one with the Tao' a skill. When performing rather mundane tasks, the player could roll against this skill before doing his normal skill roll. If he succeeded, he would get a bonus on the skill roll for the task.
I would use visualization as the basis for this you can use the Reliable enhancement to raise it above IQ.
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