02-25-2015, 02:26 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Yet another mindshare build (please help)
Greetings, all!
My GM has some neat ideas, but they're hard to game-system-ise even for me. There's a race where a single person is normally made of 7 or more individuals. A single individual can result in an IQ8 personality, but it's like being a cripple; they form packs of at least 7, which increases IQ by 1 (to 9); each further ×7 increase in number grants +1 IQ. They gradually exchange things like skills, at something like ×4 the normal teaching rate. If a single individual within a pack dies, the pack still retains the personality etc., and seeks to replace the lost individual. It's only when pack size goes below 7 that things get nasty mentally (IQ loss). Edit: getting it down to 3 causes an equivalent of a death check for the pack-person, while 2 is guaranteed loss of the pack-person (but individual Wyverns survive). I've seen Kromm offer this for a similar but non-identical question, and it seems to provide a good starting point, but not a complete answer. Individuals are generally considered identical, so Ally Group rules apply, and that means ×6 cost for 6-10 allies (plus the one that comes for free). Specific difficulties: NPCs don't pay points for Allies, but the point is that whichever one of the 7 to 11 is killed, the PC is de facto still alive, and the player can continue playing - and pack members can be gradually replenished by picking up youngsters or stray ones. In essence, the PC is the pack, and that makes issues of buying Allies difficult. Anyone got any useful insights? Or maybe just insight-generating questions? Thanks in advance! Last edited by vicky_molokh; 02-25-2015 at 05:25 AM. |
02-25-2015, 04:38 AM | #2 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Yet another mindshare build (please help)
Hey!
Quote:
This is really powerful, in a kind of subtle way: like Satyricon in Worm, the survival of the PC can be almost-ensured by simple isolation of a single body from likely hazards. I'd give it the same treatment I did in that thread, with Unkillable x2 (because the last body/bodies could theoretically be located and securely confined to disable the PC) (Access: At Least One Living Body -60%), and then some kind of Nuisance Effect for the temporary IQ loss whose value depends on how smart they normally are, how dumb they can get, how hard it is to replace bodies, etc. Last edited by Gold & Appel Inc; 02-25-2015 at 04:45 AM. |
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02-25-2015, 05:28 AM | #3 | |
Join Date: Jul 2013
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Re: Yet another mindshare build (please help)
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02-25-2015, 07:28 AM | #4 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Yet another mindshare build (please help)
Quote:
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02-25-2015, 10:44 AM | #5 |
Join Date: Nov 2006
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Re: Yet another mindshare build (please help)
Have you considered working off of Horde Intelligence from Limitations?
BTW, this sounds reminiscent to Vernor Vinge's Tines from Fire Upon the Deep. I'm curious if this was independent or inspired by that book... Last edited by nerdvana; 02-25-2015 at 10:59 AM. Reason: added BTW note (in gray) |
02-25-2015, 11:17 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Yet another mindshare build (please help)
It doesn't fit, because the swarm can communicate up to 50-200 yards apart and stay at the adjusted IQ.
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02-25-2015, 11:26 AM | #7 |
Join Date: Nov 2006
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Re: Yet another mindshare build (please help)
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02-25-2015, 12:07 PM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Yet another mindshare build (please help)
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hive mind, mindshare |
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