Today, 07:22 PM | #1 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Variant HP loss Limitation idea
I'm trying to create a character that can use his own flesh to create allies. But I want it to cost a couple Hit Points that can only be regained after the ally dies or is reabsorbed.
What kind of change, if any, to the RAW price for Costs HP would this be?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
Today, 07:37 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Variant HP loss Limitation idea
Take temporary disadvantage (reduced hit points). Sure, it's only -2% per level, but it's also a one-time cost rather than a cost per minute, and it immediately recovers when you absorb the dupe.
|
|
|