06-27-2017, 11:36 AM | #11 | |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#45): Duplication
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Couple that with "No Unkillable 1", and might be cheaper in the aggregate than Construct on all your duplicates... "Needs Living Duplicate" maybe. -20%? -30%? Better to adjust Construct in some way?
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06-27-2017, 12:07 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Basic] Advantage of the Week (#45): Duplication
Duplication isn't very common in general, but I probably wouldn't do more than add some additional ritual requirements to Construct, and maybe adding sympathetic injury back.
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06-27-2017, 02:31 PM | #13 |
Join Date: Sep 2011
Location: Sweden
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Re: [Basic] Advantage of the Week (#45): Duplication
A friend recently created a character with two duplicates as his gimmick. Both died in the same fight three sessions in and now must either retire the character or spend 50 character points on getting them back
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06-27-2017, 08:07 PM | #14 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Basic] Advantage of the Week (#45): Duplication
The unkillable thing is interesting: I hadn't thought of it that way. Its a good way to ensure you have no "original". Though I find the most common number of dupes is one.
Duplicates in general aren't common in fiction. I think I most often use duplicate for things that aren't really duplicates, but the ability to treat a location as though you were present. One example is an eye that floats around and allows a wizard to look and cast through it. (inspired by a video game). You can do it with powers through high range and accessibility limitations, but its very expensive for the mediocre return you get. If you build it as a dupe, you get a reasonable price for the ability, and you don't have to recalculate everything every time you want to add another casting point or increase your abilities.
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06-27-2017, 10:15 PM | #15 |
Join Date: Aug 2009
Location: OK
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Re: [Basic] Advantage of the Week (#45): Duplication
Duplication, or at least the Construct modifier, is the worst priced trait, not just in GURPS, but in any game ever.
I've used it before with Construct. I made a speedster who could split into two. The duplicate would then run into things at a good fraction of the speed of light. And she could just keep doing it over and over. Duplicate torpedoes. Being able to summon disposable copies of yourself is ridiculously powerful, yet it costs a mere pittance in GURPS. How much it costs should be based on your point total. It shouldn't be a flat price. It should cost more for a thousand-point super than a hundred-point psi. GURPS is just really bad at pricing things that vary in power with your character point total like this. Allies is another example with the same problem.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
06-28-2017, 01:14 PM | #16 | |
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#45): Duplication
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As an enhancement to Duplication, stuff like that takes several different kinds of enhancement to be clean. Might be worth it if Unkillable or similar is too clunky though. In answer to the original post, I have used Duplication, often to high values. I especially liked a build that had duplication and compartmentalized mind as A/As of each other: Spin off threads of consciousness into their own bodies when needed, or stack up in one body to think massively parallel with instant comms.
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06-28-2017, 01:30 PM | #17 | ||||
Join Date: Sep 2004
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Re: [Basic] Advantage of the Week (#45): Duplication
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I will say that GURPS has a problem with scaling, though. High ST often diminish in worth (you have enough or not) as you buy more as do defensive abilities. |
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06-28-2017, 02:52 PM | #18 |
Join Date: Jan 2009
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Re: [Basic] Advantage of the Week (#45): Duplication
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06-28-2017, 02:55 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#45): Duplication
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06-28-2017, 03:05 PM | #20 | |
Join Date: Sep 2004
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Re: [Basic] Advantage of the Week (#45): Duplication
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From the player's point of view, you wouldn't want to throw away a dupe that you can't replace. Riker was also permanently duplicated (younger version) on TNG. |
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Tags |
advantage, advantage of the week, duplication, fugue, week, [basic] |
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