03-21-2016, 11:26 AM | #11 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dodgin' Bullets
Suppression Fire is also covered in the Basic Set, p. 409
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03-21-2016, 11:38 AM | #12 |
Join Date: Jul 2008
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Re: Dodgin' Bullets
Suppression Fire, yes, and those are important rules.
But they aren't accompanied by any rules for suppression.
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03-21-2016, 11:43 AM | #13 |
Join Date: Feb 2009
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Re: Dodgin' Bullets
One house rule I've considered is allowing a dodge at -2 if your generally aware you might get shot and are not being stationary, even if your shot from behind
This allows rabbits or deer fleeing from hunters to at least try to dodge a shot from behind I can assure you that at my skill level, trying to hit a clay pigeon as it bounces and rolls along the ground simulating a rabbit is not easy! Even when I hit the range a couple times a week to burn a couple boxes of shells |
03-21-2016, 11:50 AM | #14 | |
Join Date: Aug 2009
Location: Poland
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Re: Dodgin' Bullets
Quote:
Also, those are combat rules. They apply in combat, which is very dynamic. I wouldn't use them in a stand-off. If you have a gun pointed at you, and do not move, you don't get a dodge when the trigger is pulled.
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03-21-2016, 12:07 PM | #15 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dodgin' Bullets
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03-21-2016, 12:07 PM | #16 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dodgin' Bullets
Ah, I see the distinction, and agree.
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03-21-2016, 12:58 PM | #17 |
Join Date: Mar 2014
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Re: Dodgin' Bullets
How much of this can be explained by factors such as some cops having disadvantages that makes them hesitate to kill people?
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03-21-2016, 01:43 PM | #18 | |
Join Date: Jun 2006
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Re: Dodgin' Bullets
Quote:
For a group that is more careful about targets and probably more cost constrained, US hunters kill 220 million animals per year (according to anti-hunting sites anyway) which dividing by the $6 billion of sporting ammunition sales suggests hunters burn through 50 to 100 rounds per kill. Admittedly some nontrivial fraction of sport shooting is for something other than hunting, but that 220 million kills figure is probably generously padded too. Guns can be effective killing tools, but the numbers certainly suggest most shots aren't well aimed.
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03-21-2016, 02:05 PM | #19 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dodgin' Bullets
In any situation with armies facing against armies, the average kill/incapacitate total for any soldier will be equal to (casualties before enemy surrenders) / (total number of soldiers on your side, including replacements). Unless there's a situation where one side has a huge advantage in skill and/or technology, this number will generally be less than 1.
So... your lifetime hit probability is (some number less than 1) / (number of shots you will fire under combat conditions). This does mean accuracy can be expected to decrease as magazine capacity increases. |
03-21-2016, 02:18 PM | #20 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Dodgin' Bullets
Normal dude dodge is 8. In other words not much chance of avoiding being shot, but some if lucky.
The defender must be able to see the attacker. Now if we say our more heroic dude has a dodge of 16 then dodging a single bullet is fairly easy. And rightly so because they are heroic dudes. Mooks don't like to be walked around that much so they will fire bursts of auto fire at the heroic dudes. If x shots hit home then the defender needs to roll under their dodge score by x. So if 6 rounds hit and our dodge 16 dude roles a 12, then 4 are avoided and 2 hit their mark. |
Tags |
guns, tactical shooting |
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