01-16-2016, 06:37 PM | #11 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF/MH] Anyone Interested in Monster Levels?
That doesn't fit the DF/MH paradigm, though. Something that gives you a few disads but also massively boosts your powerfulness, should be paid for with points. Point debt if necessary.
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01-16-2016, 07:21 PM | #12 | ||
Join Date: Mar 2013
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Re: [DF/MH] Anyone Interested in Monster Levels?
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And now you see why I'm asking if anyone is interested in a that would reduce the points value of those sorts of templates down to 25 or 50 points |
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01-16-2016, 07:35 PM | #13 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [DF/MH] Anyone Interested in Monster Levels?
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01-17-2016, 02:37 AM | #14 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF/MH] Anyone Interested in Monster Levels?
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The canonical answer for MH is that someone turned into a vamp does not get to become the inhuman vamp template from MH1! That template represents a vamp who's managed to master his problems and come around to sanity and the desire for redemption. No, a hunter who gets vamped is now a feral vampire. He becomes an NPC controlled by the GM until his friends can fix it or put him down. If you're really bent on keeping him as a PC, a fairer way to represent that is to modify the inhuman "vampire" template with the issues that plague brand-new feral vamps. Start with that template, and then add -3 IQ [-60], Bad Temper (6) [-20], Berserk (15) [-5], Bestial [-15], Bloodlust (6) [-20], and Uncontrollable Appetite (Blood) [-30]. That results in a 50-point template, which is a much more reasonable starting place for a newly vamped PC. He'll also be so driven by rage and hunter that he'll probably attack his friends and innocents . . . which is kind of the point. In MH, getting turned into a vampire is not supposed to be a blessing. It's a fate worse than death. Treating it like a "power-up" undermines a lot of what the genre is about.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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01-17-2016, 02:42 AM | #15 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [DF/MH] Anyone Interested in Monster Levels?
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This is part of the reason MH spells out that freshly turned vamps, weres, etc., are mindless and feral. A PC who gets bit by a werewolf should become a feral, out-of-control werewolf NPC. So the issue of whether he pays points is moot; NPC point totals don't matter.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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01-17-2016, 02:58 AM | #16 |
Join Date: Jun 2006
Location: On the road again...
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Re: [DF/MH] Anyone Interested in Monster Levels?
To back up what PK is saying, for an "in-universe" example, consider the werewolf episode in season 2 of Buffy, when they revealed Oz was the werewolf for that episode and how his transformations were handled throughout seasons 3 and 4: Oz was feral when he changed and unable to tell friend from foe. He even attacked his girlfriend once, before Buffy could stop him with a tranq gun. By the end of season 4 he could control when he wolfed out, but was still quite feral when he did.
By the season 8 comics (set at least 2 years after the show ended, from what I could tell), Oz was more in-control, and some werewolves in the comics were shown talking while wolfed out. (Not sure if Oz was one of them.) Now replace "werewolf" with "vampire", only having the character remain in that transformed state, where the vampire is savage, thirsting for blood, and unable to hold onto his humanity. It'd take a very strong Will score (and probably a Self-Control Rating on his Compulsive Behavior or Uncontrollable Appetite) to keep from attacking friends and innocents to bleed them dry. Think of it as a kind of Jeckyl/Hyde transformation, only permanently stuck in Hyde mode.
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01-17-2016, 03:48 AM | #17 | |
Join Date: Mar 2013
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Re: [DF/MH] Anyone Interested in Monster Levels?
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01-17-2016, 07:51 AM | #18 | |
Join Date: Oct 2009
Location: Harlem, New York
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Re: [DF/MH] Anyone Interested in Monster Levels?
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The opposite approach, not that this would be applicable for templates acquired during play, is the Bildungsroman, where a character starts at a point disadvantage but earns say a +50% multiplier on points per session so that they end up as high king or archmage or whatever. Although we ended up with an upper limit where "interesting" threatened to turn into "totally unbalanced"! |
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01-21-2016, 09:12 PM | #19 |
Join Date: Mar 2013
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Re: [DF/MH] Anyone Interested in Monster Levels?
OK, I've completed a set of transtionary levels for Vampire's based upon the MH1 template. It doesn't give everything that template does and includes something not on that list and I'll probably want to come up with some complicated rules for how certain traits are gained (Such as those dealing with being undead). Disadvantages marked with a dagger are optional, if the PC can find an appropriate trainer he may, with the GM's permission not gained those. This of course increases the points cost of a level and if there's is some sort of time constriant (Such as the levels must be taken at set intervals or the trainer only has so much time) this could be a problem for the PC.
Vampire Racial Template 40 points HT+2 [20]; Vampiric Bite [30]; Divine Curse (Cannot enter a private home without permission)† [-5]; Draining (Blood) [-5]. Level 1: 40 points ST + 2 [20]; Per + 1 [5]; Unkillable 1 (Achilles’ Heel, Fire, stake, or sunlight, -50%) [25]; Weakness (Contact with holy water and artifacts; 1d per minute)† [-10]; Level 2: 34 points DX+1 [20]; Immunity to Metabolic Hazards [30]; Supernatural Features (No Body Heat*; No Reflection; Pallor*) [-16]; Level 3: 30 points Per+1 [5]; Basic Speed+1.00 [20]. Doesn’t Breathe [20]; Temperature Tolerance 5 [5]; Unhealing (Partial)† [-20]; Level 4: 20 points DX+1 [20]; High Pain Threshold [10]; Injury Tolerance (Unliving) [20]; Vulnerability (Heat/Fire x2)† [-30]; Level 5: 14 points ST+3 [30]; Night Vision 9 [9]; Can burn HP for extra effort [1]; Weakness (Sunlight; 1d per minute; Variable, -40%)† [-36]; |
Tags |
dungeon fanasy, monster hunters |
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