06-01-2016, 03:43 PM | #11 | |
Join Date: Jan 2006
Location: Central Europe
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Re: [Banestorm] Minotaur 2.0
Quote:
I think that Banestorm is vague about where the different species come from on their home worlds, and what those worlds have been like since their creation/formation.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 06-01-2016 at 03:46 PM. |
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06-01-2016, 04:14 PM | #12 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Banestorm] Minotaur 2.0
Here's my Minotaur for my Ranoc setting. Feel free to adapt it to Yrth or any other setting:
Minotaur 70 points Average Height: 8'. Average Weight: 1,000 lbs. Age of Maturity: 9 years. Average Lifespan: 45 years. Attribute Adjustments: ST +10 (Size, -10%) [90]; IQ -2 [-40]. Secondary Characteristic Adjustments: SM +1; Basic Move +1 [5]. Advantages: Absolute Direction [5]; Claws (Hooves) [3]; DR 2 (Skull only, -70%) [3]; Discriminatory Hearing [15]; Discriminatory Smell [15]; Hard to Kill 3 [6]; High Pain Threshold [10]; Longevity [2]; Regeneration (Regular: 1 HP/hr) [25]; Striker (Impaling) (Horns) [8]. Perks: Fur [1]. Disadvantages: Appearance (Ugly) [-8]; Bad Sight (Nearsighted) [-25]; Restricted Diet (Herbivore) [-10]; Semi-Upright [-5]; Short Lifespan -1 [-10]; Social Stigma (Monster) [-15]. Minotaurs are massive creatures resembling a cross between humanoids and bulls. They stand eight feet tall, and have powerful muscles. While they have human-like hands – five fingers including an opposable thumb – their feet end in digitgrade hooves. All bulls and most cows have horns on their heads which point forwards; warriors often sharpen or decorate these horns for effect. The horns also provide some armor to the skull. While they generally have poor eyesight, being naturally nearsighted, their senses of hearing and smell are superhumanly acute. Psychology Minotaurs prefer wide open fields; many are found in Rochlad and Gor Ansat, although they are known to range as far north as Evalon. They have a largely undeserved reputation for brutality and savagery. In truth, most minotaurs are the quintessential "gentle giants". That is, until they are provoked to violence, at which point they become fierce warriors. Many minotaurs are possessed by wanderlust early in their adult lives, and leave home for "greener pastures". During this time period, which can last from four to ten years, minotaurs travel the world, learning all they can. After this time, most minotaurs settle into a town or village, often on the outskirts of a frontier settlement, content to live life as peacefully as possible. Most minotaurs will not take mates until their wanderlust period is over. Some scholars believe that the wanderlust is part of the divine plan for minotaurs, compelling them to travel until they meet desirable mates. Despite legends to the contrary, minotaurs are decidedly vegetarians. Combat A minotaur's first impulse in combat is to charge. To initiate combat, a minotaur drops to all fours and charges at full speed towards his opponent, intending to gouge said opponent with his horns. Following this, should the opponent still be able to fight, the minotaur will draw his weapon. Minotaurs are fierce opponents. In addition to being able to withstand about twice as much punishment as an average human, they are very difficult to actually kill, and can keep fighting long after others would have fallen from their wounds.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 06-01-2016 at 04:17 PM. |
06-01-2016, 05:27 PM | #13 |
Join Date: Aug 2012
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Re: [Banestorm] Minotaur 2.0
I played a BaneStorm minotaur in a game a bit over a year ago. I actually ignored the horns altogether as weapons. I had them more like that of the American Bison than any other bovine. I saw it like this, if you can use sharper, tougher weapons, your horns won't matter much.
In my opinion, if you're going to have it as a playable race, you need to have them as intelligent as the other PC races. I ended up spending more points to bring up the IQ to 10. But that's just me. |
06-01-2016, 06:41 PM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: [Banestorm] Minotaur 2.0
Banestorm special wildlife, other than the obviously magic-stuff, is based very heavily on ancient Australian and South American marsupials. It's subtly "hard science" - except then you have acid swamps and dragons and whatever.
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06-01-2016, 08:02 PM | #15 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Banestorm] Minotaur 2.0
Well most minotaurs I'm familiar with tend to favor big axes in hand when not doing ritual fights for mating purposes or unarmed by circumstance, in the latter which case it's still usually better than trying to punch or kick.
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06-02-2016, 01:19 AM | #16 |
Join Date: Dec 2009
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Re: [Banestorm] Minotaur 2.0
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banestorm, minotaur, race, world-building |
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