08-06-2020, 01:52 AM | #11 |
Join Date: Mar 2016
|
Re: Low-IQ Empathy
That's... not a response to anything anyone was saying? No one was saying that there was an issue because players can see their rolls and know whether or not you're lying. They said there was an issue because in this case, they don't think a simple failure should mean the GM lies.
|
08-06-2020, 02:01 AM | #12 |
Join Date: Apr 2018
Location: Trondheim, Norway
|
Re: Low-IQ Empathy
We use a house rule that says that advantages like Sensitive roll against a flat 12. Since the advantages don't cost differently for characters with different base stats, they should be equally useful, independent of (e.g.) IQ. If you want a higher chance of success, buy an improved version of the advantage, like Empathy, or get a power talent.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
08-06-2020, 07:10 AM | #13 |
Join Date: Oct 2008
|
Re: Low-IQ Empathy
In such situations I would go either with the "based on Per" as suggested by others, use based on a skill or use reliable.
All three suit some situations but give different feels. Based on per is a "I can see that something is wrong" Based on skill is a "By my long experience as a detective/whatever I can sense that something is wrong" Reliable is a "I am just such a strong mentalist that I know that something is wrong" The default IQ is a "based on your actions/words, I can deduce that something is wrong". So they all work in different situations. |
08-06-2020, 08:45 AM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Low-IQ Empathy
If you want to completely avoid house rules, creative interpretations, etc. and have something that works in any "official" campaign regardless of the GM's biases, add Reliable to taste. Reliable +4, +20% will raise the cost of Empathy by all of 3 points and make the roll IQ+4; Reliable +8, +40% will cost a whopping 6 points and make it an IQ+8 roll, at which even a lizard is likely to succeed with some regularity.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-06-2020, 09:27 AM | #15 | |
Join Date: Mar 2016
|
Re: Low-IQ Empathy
Quote:
|
|
08-06-2020, 09:28 AM | #16 |
Join Date: Jan 2014
|
Re: Low-IQ Empathy
Of course. That's why everything in GURPS needs to be GM approved.
|
08-06-2020, 09:30 AM | #17 |
Join Date: Mar 2016
|
Re: Low-IQ Empathy
But my point is that that solution doesn't fully solve the problem, since it still leaves Sensitive giving you the opposite of the truth most of the time, which doesn't make much sense for an advantage.
|
08-06-2020, 09:37 AM | #18 |
Join Date: Jan 2014
|
Re: Low-IQ Empathy
Then adapt "skills for everyone" (P162) and make up an Empathy skill. Then they can buy it up high without becoming a super-genius. Or just alter lying on a failure to only critical failures, otherwise smart players will just play contrary. "I only succeed 5% of the time, so I'll treat everything I get from it as a lie."
|
08-06-2020, 09:41 AM | #19 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Low-IQ Empathy
Power-Ups: Talents has rules for Empathy as a Talent. If you want to mod Empathy heavily I would use that approach and modify the Talent with Reliable.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-06-2020, 10:21 AM | #20 |
Join Date: Dec 2007
|
Re: Low-IQ Empathy
Not how I'd play it. The word "lie" does not mean "say the opposite of the truth". Half-truths work much better. Mind you me, I've always considered Sensitive to be intended for very high intelligence characters whose players just want their character's empathy to be less than infallible.
|
Thread Tools | |
Display Modes | |
|
|