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Old 04-17-2019, 05:59 AM   #31
FireHorse
 
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Default Re: Running Talent in Legacy Edition

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Originally Posted by hcobb View Post
So the Running talent is "Sprinting to the next foxhole with a full combat load" and not "Jogging in plate armor"?
Not quite: "Sprinting to the next foxhole with a full combat load when wearing leather or lighter armor", to be precise.
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Old 04-17-2019, 06:28 AM   #32
larsdangly
 
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Default Re: Running Talent in Legacy Edition

I am not totally sure whether the restriction on running talent is physically realistic or not, but I don't think it is crazy. Usain Bolt is a fast dude, but Usain Bolt getting out of a car in Cherbourg plate armor probably wouldn't look that different from anyone else getting out of a car in Cherbourg plate armor.
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Old 04-17-2019, 05:42 PM   #33
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Default Re: Running Talent in Legacy Edition

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Originally Posted by Charles G. View Post
As my Aerospace instructor in high school once put it, "Any object given sufficient velocity will produce lift"

Might have to be by Trebuchet Air, but we can get you started and you can flap your arms really fast to keep aloft (in theory, anyway - it seems to work well enough in the cartoons, anyway...)

:-)
Or, as we used to say in the USAF; "The F4 Phantom is absolute proof that if you put a big enough engine on it, you can make a boulder fly!"

Phantom Air -- converting jet fuel to noise since 1963!
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Old 04-18-2019, 02:55 PM   #34
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Default Re: Running Talent in Legacy Edition

Is it worth it to take a Gargoyle with Silent Movement?
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Old 04-19-2019, 11:19 PM   #35
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Default Re: Running Talent in Legacy Edition

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:-) My favorite nickname for the F4 was one given it by the Germans who flew it: "Luftverteidigungsdiesel" ("Air Defense Diesel").
Perfect! ;-)
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Old 04-23-2019, 12:15 PM   #36
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Default Re: Running Talent in Legacy Edition

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Originally Posted by Shostak View Post
I preferred the +2MA regardless of armor.
Same. Don't care for most of the changes in LE.
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Old 04-25-2019, 10:35 PM   #37
larsdangly
 
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Default Re: Running Talent in Legacy Edition

I consider this a pretty trivial issue. The big changes in the game have to do with experience progression and ways wizards build up reserves of spell casting power. I feel like they got these big things pretty much spot on.
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Old 04-29-2019, 12:00 PM   #38
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Default Re: Running Talent in Legacy Edition

If you like both, you could call the Legacy edition Sprinting and the OTFT version Running and allow both. This would make for very fast light armor fencer type characters.

Elf (MA 12) with Sprinting (+2 MA in Leather/Cloth armor), Running (+2 MA), wearing Leather armor (total MA 16).
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Old 04-29-2019, 12:08 PM   #39
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Default Re: Running Talent in Legacy Edition

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Originally Posted by FireHorse View Post
Not quite: "Sprinting to the next foxhole with a full combat load when wearing leather or lighter armor", to be precise.
So the 60lbs of gear count as air because it's not 60lbs of chainmail? I don't know about you, but I have done the 'sprint to the next foxhole in full combat load' and if that is magically different than sprinting in heavy armor, then you may not have a full grasp of physics, since the combat load of n ot balanced and heavy armor is.
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Old 04-29-2019, 07:13 PM   #40
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Default Re: Running Talent in Legacy Edition

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Originally Posted by KevinJ View Post
So the 60lbs of gear count as air because it's not 60lbs of chainmail? I don't know about you, but I have done the 'sprint to the next foxhole in full combat load' and if that is magically different than sprinting in heavy armor, then you may not have a full grasp of physics, since the combat load of n ot balanced and heavy armor is.
I think you may have missed the actual meaning of that quote. which was not a suggestion that running around in armor is easy.
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