02-20-2012, 04:00 AM | #21 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Fantasy] Standard Fantasy Setting
While it might add some complexity on the GM's side, using divine favor instead of clerical spell lists will both provide a very different flavour, and reduce decision-paralysis.
IMHO, Clerics, and specially holy warriors, work much better using Divine Favor. |
02-20-2012, 04:03 AM | #22 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [Fantasy] Standard Fantasy Setting
Thats a good point sir.
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02-20-2012, 04:09 AM | #23 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [Fantasy] Standard Fantasy Setting
Pimping my own products, and you're actually not using the DF templates, but I wrote the Dungeon Saints article with an eye to do this, and included some extra Dungeon Fantasy appropriate miracles, that you might find useful.
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02-20-2012, 05:02 AM | #24 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [Fantasy] Standard Fantasy Setting
Right, the OP can have problems regarding spell casting clerics, but maybe his attitude concerning miracle working characters is different.
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02-20-2012, 12:58 PM | #25 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: [Fantasy] Standard Fantasy Setting
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Just build the setting you want and see if people like it; don't try to stake out your personal taste as the norm. |
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02-20-2012, 02:29 PM | #26 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [Fantasy] Standard Fantasy Setting
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In any case, what a non discardable number of people understands by reading a label such as "classic/generic/standard fantasy setting" in a role playing game context is, as you already know, things like D&D's Greyhawk, Forgotten Realms, Pathfinder's Golarion, and so on. And a number of GURPSers definitely want a such setting for GURPS. For one, its no good complaining but, for avoiding confusions, I'd be happy with a more serious and less power-gaming oriented "Dungeon Fantasy" (please notice the quotation marks) –I'm interested in fantasy roleplaying frames, not in already written game worlds–, but oh, well, I think that this is not the topic of this thread.
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02-20-2012, 02:47 PM | #27 | |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Fantasy] Standard Fantasy Setting
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02-20-2012, 06:36 PM | #28 | ||||||||||||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Fantasy] Standard Fantasy Setting
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Pantheon is right out of the question as far as I'm concerned; I can accept some pretty powerful beings, many of them Good-aligned, but to be a pantheon at all strains suspension of disbelief. Beings like the Maiar, the Valar, Star Spirits, or the Heavenly Host are okay by me; I just can't comprehend them being called gods. Quote:
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I would want to leave it vague, at least at first. While He might not be explicitly named, people who pay close enough attention will probably realize that the Crystal Dragon is Jesus. (Will not bee an actual crystal dragon named Jesus; that's for my personal setting rather than this collaborative project.) Quote:
Ideally, it should be a versatile template that works for generic "little people", costing 20 points, and capable of using SM 0 weapons. Switching a gnome to a leprechaun, brownie, rat-man, or (if you must) halfling should be a matter of a lens more than a new template. Gnomes should still be easy to tell from dwarves at a glance, just as much as dwarves and humans are from each other. Gnomes being intelligent seemed logical to me due to the similarity of the words gnome and gnosis (the etymology used in a book of fantasy creatures I read, though Wikipedia postulates that it may just be a misspelling from genomos, or earth-dweller). ST 8 was mostly because I wanted their average attributes to fall into "playable adventurer" territory. They're very strong for their size, but still the weakest playable race. Quote:
I don't want to touch pagan gods even with a rather long pole (especially not Zeus in particular; he's probably got all sorts of diseases). If mentioned or integrated, they'd be either legendarily epic heroes or powerful and explicitly non-divine beings previously worshiped by people who didn't know better. Quote:
One of the first things I think up when imagining fantasy races is how they would/whether or not they could/if they would want to cross-breed. The other guy I'm working with doesn't want to touch the issue, which is why I don't have a half-elf template too. I've read exactly the same number of fantasy novels with human/dwarf hybrids as I have with human/elf hybrids (1/1), but see the latter more often in game books (0/6) and thus tend to assume they're more prolific in fiction. Quote:
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As a player, I'd certainly be glad to have TL4 starting wealth. Quote:
In computerized games like Final Fantasy and Dragon Quest, my experience of dedicated martial artists is borne out better by Striking ST and DR (with the Tough Skin limitation) justified by intensive training than are chi-based skills. (That and ninjas studying actual magic to teleport or turn invisible.) Quote:
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02-20-2012, 07:16 PM | #29 |
Join Date: Jul 2007
Location: Ann Arbor, MI
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Re: [Fantasy] Standard Fantasy Setting
Not to downplay the fun you'll have creating your own world, but have you considered Banestorm? It's about as generic as it gets. Sure, you might not want to use all of the parts, but you'll probably find large parts that are the world you want to use. You use those parts of the map and don't take your adventure into the others, and you're good.
Also, don't dismiss the use of the helenic pantheon out of hand. The book GURPS Greece sets out a lot of what you need. It's also a pretty well-documented subject outside of GURPS. The Illiad and the Oddessey are fine reading and will give you plenty of material. I strongly recommend the Lattimore and Greene translations. For a more contemporary reading, the Percy Jackson novels are a lot of fun.
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02-20-2012, 07:36 PM | #30 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: [Fantasy] Standard Fantasy Setting
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That said, how about replacing IQ +1 with Per +2, Silence 1, and get rid of the HP penalty? HP 8 make as much sense as ST 8 and fit the same logic. Per and Silence are plausible evolutionary adaptations for a prey species (which is what 2' tall humanoids would be, barring some magical reason why not - those interventionist deities perhaps). Other reasonable generic advantages would be those that have to do with power-to-weight ratio, like Super Climbing and Super Jump, or maybe just the perk Combat Vaulting. That perk would do a lot to model the agility you see in small animals. There are other ways to skin a sprite. Attributes less than 8 are not recommended for advanturers, but does the advice assume human adventurers? ST 6 with Invisibility sounds "generically" fay to me, and I suspect it is just as survivable as ST 8 (with no supernatural or exotic advantages). GEF Last edited by Gef; 02-20-2012 at 08:18 PM. |
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Tags |
dungeon fantasy, fantasy, generic, religion, setting, standard fantasy, vanilla |
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