Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V. > Ogre Video Game

Reply
 
Thread Tools Display Modes
Old 10-08-2017, 03:21 PM   #11
selenite
 
Join Date: Jan 2005
Location: Minnesota
Default Re: Ogre computer game released

Quote:
Originally Posted by GranitePenguin View Post
This absolutely exists. I tried several tests where it didn't matter.
Yep, I'm seeing that one too. I've given up on attacking roads.

The reactor scenario in the campaign is not finishing for me. Just sits there when I take out the last Ogre.

The AI is being easy to sucker. Too many Ogres sit and slug it out instead of by-passing or overrunning. Plus they'll blow their missiles on a skirmish line of LTs while the SHVYs wait behind them.
selenite is offline   Reply With Quote
Old 10-08-2017, 04:39 PM   #12
tomc
 
tomc's Avatar
 
Join Date: Aug 2004
Location: Carrboro, NC
Default Re: Ogre computer game released

Quote:
Originally Posted by GranitePenguin View Post
Just shooting roads isn't going to cut it.
Well, actually... ;)
__________________
OgreMap2

Freedom of Speech is not Freedom of Podium
tomc is offline   Reply With Quote
Old 10-08-2017, 05:39 PM   #13
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Ogre computer game released

Quote:
Originally Posted by tomc View Post
Well, actually... ;)
not right now, it doesn't ;-)
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Old 10-08-2017, 05:48 PM   #14
J. Durr
 
J. Durr's Avatar
 
Join Date: Jun 2007
Location: Hex G1-1508
Default Re: Ogre computer game released

Quote:
Originally Posted by J. Durr View Post
I'd like to be able to call up an Ogre status panel at any time when I'm playing an Ogre.
I was wrong about this - there is a mouseover status panel for all units. I guess I'd like a more detailed breakdown of tread status - how many till next hex loss.

Really enjoying this. I can imagine a Car Wars like this.
J. Durr is offline   Reply With Quote
Old 10-08-2017, 06:46 PM   #15
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Ogre computer game released

Quote:
Originally Posted by J. Durr View Post
I was wrong about this - there is a mouseover status panel for all units. I guess I'd like a more detailed breakdown of tread status - how many till next hex loss.
You aren't wrong. There are definitely areas where you can't see what's happening. For starters:

1. During firing (like when a lot of tread attacks are happening)
2. During the enemy turn
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Old 10-08-2017, 08:44 PM   #16
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Terrain destruction

I reported the road bug yesterday, FWIW.
sir_pudding is offline   Reply With Quote
Old 10-08-2017, 09:14 PM   #17
GranitePenguin
Ogre Line Editor
 
GranitePenguin's Avatar
 
Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Terrain destruction

Quote:
Originally Posted by sir_pudding View Post
I reported the road bug yesterday, FWIW.
You and 50 other people. It's a very common thread starter on Steam. :-(
__________________
GranitePenguin
Ogre Line Editor
GranitePenguin is offline   Reply With Quote
Old 10-09-2017, 11:41 AM   #18
AurochJake
Moderator
 
AurochJake's Avatar
 
Join Date: Jun 2017
Location: Bristol, UK
Default Re: Terrain destruction

Version 1.1.3.0 is available now -
  • Feedback form has been updated - it should now be clearer that it uses the default configured email app; and provides an alternative contact email.
  • Superheavies and grouped infantry now show their remaining attack strength when viewed in the attack context menu.
  • Unit information now shows current as well maximum movement
  • Fixed the known issue where the game would hang when attempting to destroy a road. Roads can now be attacked and destroyed.
  • Scenario 6: Reactor Raid will properly end when an Ogre escapes after all three reactors have been raided.
  • Fixed Ogre Escape conditions for the Super CP Scenario
  • UI: Fixed an issue where the weapon select menu for Superheavies and Infantry would sometimes not disappear when using right-click to close the menu.
  • UI: The "Waiting On Opponent" message now appears and disappears correctly when its your opponent's turn during Overrun.
AurochJake is offline   Reply With Quote
Old 10-09-2017, 11:41 AM   #19
AurochJake
Moderator
 
AurochJake's Avatar
 
Join Date: Jun 2017
Location: Bristol, UK
Default Re: Ogre computer game released

Quote:
Originally Posted by CON_Troll View Post
I 2nd this request. Maybe make it three different highlights. Yellow for terrain/structures, red for units and Yellow with a red outline for when both are present in a hex.
Good suggestion!
AurochJake is offline   Reply With Quote
Old 10-09-2017, 04:23 PM   #20
Ursus
 
Join Date: Sep 2007
Location: Kernersville, NC
Default Re: Terrain destruction

Quote:
Originally Posted by AurochJake View Post
Version 1.1.3.0 is available now -
  • Fixed the known issue where the game would hang when attempting to destroy a road. Roads can now be attacked and destroyed.
Confirmed. Steam update to game just downloaded. Quick test shows I can now shoot roads.
__________________
Lance
Ursus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:21 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.