01-21-2009, 02:33 AM | #71 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The unofficial new units thread
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There's an Ogre builder Javascript form in the same directory.
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01-21-2009, 04:20 AM | #72 |
Join Date: Mar 2008
Location: Oregon
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Re: The unofficial new units thread
But can you stack 1-shot weaponry on the same chassis under 2 armor units (12 victory points)? The OGRE can stack 1-shots on the same chassis. So what is the limit on how many weapons can be stacked on a small armored vehicle? The rules are not clear on this.
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01-21-2009, 08:26 AM | #73 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The unofficial new units thread
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01-21-2009, 11:55 PM | #74 | |
Join Date: Aug 2004
Location: In the State of Jefferson
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Re: Tank Destroyer
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"God may not play dice with the universe, but I have to." OGRE Geek Code: S+ 01+ 02++ G+++ S+++ RP+++ OM+++ B+++ GO() O3D+++ PO +++ HR/NU++ MK1+ MK2+ MK3+ MK4+ MK5+ MK6+ F+ D+ CM+ W+ |
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01-22-2009, 04:56 PM | #75 |
Join Date: Mar 2008
Location: Oregon
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Re: The unofficial new units thread
New G.E.V. unit:
Nihon fast attack craft "Spartan" (x1) 2 attack, 2 range missile pods (double in overruns) (x2) 3 attack, 2 range anti-personnel mini-missile AP pods (double in overruns) 1 Defense 3/2 G.E.V. movement 6 VP points (1 armor unit) Lightly armored unit constructed to defend against mass attacks of Chinese wave attacks. Very few were constructed but when applied they were VERY effective. |
01-23-2009, 05:54 AM | #76 |
Join Date: Mar 2008
Location: Oregon
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Re: The unofficial new units thread
Nope, they are all infinite ammunition mounts. All for about 6 bucks - er - I mean VP points! (literally 6.3666667 points)
Last edited by Toltrin; 01-23-2009 at 05:58 AM. |
01-23-2009, 06:27 AM | #77 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: The unofficial new units thread
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With bonus costs if total Atk > 2 * Def of course or long range weapons are mounted on fast platforms or other silly things.
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01-24-2009, 09:36 PM | #78 |
Join Date: Mar 2008
Location: Oregon
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Re: The unofficial new units thread
Would you mind (if you are not busy) to include these penalties to take down silly units before they can be made and someone say "Look! This unit creator made me this for this cheap price..."? I know you have probably better things to do, but maybe make calculable limits on the strength/price envelope of each statistic by having each stat bound to each other? Like when you increase one scroll bar one way all the rest go the opposite way in return? You know what I am talking about? Like so:
Attack......[-----3>-----------] Defense....[1>----------------] Range.......[-----3>-----------] Move 1.....[-----3>-----------] Move 2.....[---2>-------------] Overruns...[----------------Y>] Anti-Pers...[N>----------------] Points.......[12] You get the point... Last edited by Toltrin; 01-25-2009 at 09:26 AM. |
01-25-2009, 06:23 PM | #79 |
Join Date: Mar 2008
Location: Oregon
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Re: The unofficial new units thread
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01-25-2009, 10:18 PM | #80 |
Join Date: Dec 2006
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Re: The unofficial new units thread
*Very* nice!
You need to toss in a silhouette of a kitchen sink, just for laughs. :) Jeff |
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