Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 01-21-2009, 02:33 AM   #71
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: The unofficial new units thread

Quote:
Originally Posted by Toltrin
One thing you might add if there a way you can work it in is how many points would subtracting 1, 2 or 3 to the CRT (Combat Results Table) be worth? I mean - how many VPs of the OGRE Ninja are attributed to the ability to make it harder to shoot?
For the Ninja itself the CRT has only X and NE so it's defensive bonus doubles it's defense strength.

There's an Ogre builder Javascript form in the same directory.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 01-21-2009, 04:20 AM   #72
Toltrin
 
Toltrin's Avatar
 
Join Date: Mar 2008
Location: Oregon
Default Re: The unofficial new units thread

But can you stack 1-shot weaponry on the same chassis under 2 armor units (12 victory points)? The OGRE can stack 1-shots on the same chassis. So what is the limit on how many weapons can be stacked on a small armored vehicle? The rules are not clear on this.
Toltrin is offline   Reply With Quote
Old 01-21-2009, 08:26 AM   #73
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: The unofficial new units thread

Quote:
Originally Posted by Toltrin
But can you stack 1-shot weaponry on the same chassis under 2 armor units (12 victory points)? The OGRE can stack 1-shots on the same chassis. So what is the limit on how many weapons can be stacked on a small armored vehicle? The rules are not clear on this.
French light missile tank: Lt Tank that carries on heavy weapons squad. 7 points for a M3, 3/4 attack oneshot plus other weapons for backup.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 01-21-2009, 11:55 PM   #74
Marcus Heinous
 
Marcus Heinous's Avatar
 
Join Date: Aug 2004
Location: In the State of Jefferson
Default Re: Tank Destroyer

Quote:
Originally Posted by hcobb
Warning! The brits seem to think that site is rife with kiddy porn, but I haven't noticed any.

http://www.theregister.co.uk/2009/01..._blacklisting/
You just have to "read" between the pixels is all...
__________________
"God may not play dice with the universe, but I have to."

OGRE Geek Code:
S+ 01+ 02++ G+++ S+++ RP+++ OM+++ B+++ GO() O3D+++ PO +++ HR/NU++ MK1+ MK2+ MK3+ MK4+ MK5+ MK6+ F+ D+ CM+ W+
Marcus Heinous is offline   Reply With Quote
Old 01-22-2009, 04:56 PM   #75
Toltrin
 
Toltrin's Avatar
 
Join Date: Mar 2008
Location: Oregon
Default Re: The unofficial new units thread

New G.E.V. unit:
Nihon fast attack craft
"Spartan"
(x1) 2 attack, 2 range missile pods (double in overruns)
(x2) 3 attack, 2 range anti-personnel mini-missile AP pods (double in overruns)
1 Defense
3/2 G.E.V. movement
6 VP points (1 armor unit)

Lightly armored unit constructed to defend against mass attacks of Chinese wave attacks. Very few were constructed but when applied they were VERY effective.
Toltrin is offline   Reply With Quote
Old 01-23-2009, 05:54 AM   #76
Toltrin
 
Toltrin's Avatar
 
Join Date: Mar 2008
Location: Oregon
Default Re: The unofficial new units thread

Nope, they are all infinite ammunition mounts. All for about 6 bucks - er - I mean VP points! (literally 6.3666667 points)

Last edited by Toltrin; 01-23-2009 at 05:58 AM.
Toltrin is offline   Reply With Quote
Old 01-23-2009, 06:27 AM   #77
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: The unofficial new units thread

Quote:
Originally Posted by Toltrin
Nope, they are all infinite ammunition mounts. All for about 6 bucks - er - I mean VP points! (literally 6.3666667 points)
Shall I fix the Javascript to always round up as it should?

With bonus costs if total Atk > 2 * Def of course or long range weapons are mounted on fast platforms or other silly things.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 01-24-2009, 09:36 PM   #78
Toltrin
 
Toltrin's Avatar
 
Join Date: Mar 2008
Location: Oregon
Default Re: The unofficial new units thread

Would you mind (if you are not busy) to include these penalties to take down silly units before they can be made and someone say "Look! This unit creator made me this for this cheap price..."? I know you have probably better things to do, but maybe make calculable limits on the strength/price envelope of each statistic by having each stat bound to each other? Like when you increase one scroll bar one way all the rest go the opposite way in return? You know what I am talking about? Like so:
Attack......[-----3>-----------]
Defense....[1>----------------]
Range.......[-----3>-----------]
Move 1.....[-----3>-----------]
Move 2.....[---2>-------------]
Overruns...[----------------Y>]
Anti-Pers...[N>----------------]
Points.......[12]

You get the point...

Last edited by Toltrin; 01-25-2009 at 09:26 AM.
Toltrin is offline   Reply With Quote
Old 01-25-2009, 06:23 PM   #79
Toltrin
 
Toltrin's Avatar
 
Join Date: Mar 2008
Location: Oregon
Default Re: The unofficial new units thread

My complete counter spread made completely by me with Visio Pro...

Here they are people!

Enjoy!
Toltrin is offline   Reply With Quote
Old 01-25-2009, 10:18 PM   #80
jpattern
 
Join Date: Dec 2006
Default Re: The unofficial new units thread

*Very* nice!

You need to toss in a silhouette of a kitchen sink, just for laughs.

:)

Jeff
jpattern is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.