Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-18-2019, 12:42 PM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Multiple Targets [Basic/Powers]

When using Area Effect or Cone with Selective Area, it is possible for characters to limit the effects to specific targets with the area of effect. For example, a character with Affliction 1 (Agony, +100%; Cone, 10 yards, +140%; Malediction 2, +150%; No Signature, +20%; Super, -10%) [50] could choose anyone or everyone with a 10 yard cone to suffer agony without anyone being aware of the source. At what point does excluding targets become ridiculous though?
AlexanderHowl is offline   Reply With Quote
Old 10-18-2019, 12:53 PM   #2
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Multiple Targets [Basic/Powers]

I see this as more a function of special effect.
A cone of fire seems unlikely to be that precise, but a computer controlled weapon such as an automated laser turret makes sense.
Likewise magic and psionics seem like they would be very versatile.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-18-2019, 01:53 PM   #3
naloth
 
Join Date: Sep 2004
Default Re: Multiple Targets [Basic/Powers]

Generally I let the player choose if they want to:

a) include everyone by default and exclude individual targets that you detect*
<or>
b) exclude everyone and only include targets that you detect*.

Detect can be sight, sound, detect powers, radar, or whoever.
naloth is offline   Reply With Quote
Old 10-18-2019, 02:24 PM   #4
Plane
 
Join Date: Aug 2018
Default Re: Multiple Targets [Basic/Powers]

Quote:
Originally Posted by AlexanderHowl View Post
At what point does excluding targets become ridiculous though?
Inherently? I'd love for some kind of sensing roll or targeting roll to try and get that right... either inherently (with enhancements to be good or automatic) or as a limitation.
Plane is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:47 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.