05-11-2018, 09:31 AM | #18 | |
Join Date: Jul 2008
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Re: How to give fatigue points more meaning?
Quote:
That's pretty straightforward about this being a broad imperative, not a suggestion for how things could be to make FP more relevant. And while that may not sound like a death march, plenty of people in the real world live that way. But in GURPS, six hours of missed sleep and 18 hours awake means losing 2 FP per day that you are not getting back for the duration. With a fun collection of extra penalties when, a few days in, that's knocked off half your FP. You don't start suffering major problems after a week. You're basically narcoleptic around day 5. At a week you'd be literally dying (slowly), except you've almost certainly broken from the sleep deprivation schedule unless it's being externally enforced.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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