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Old 11-08-2017, 04:55 PM   #21
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Time for a wizard!

Teach a man to make fire, and he'll be warm tonight. Set a man on fire, and he'll be warm the rest of his life.
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Old 11-08-2017, 06:34 PM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Time for a wizard!

Quote:
Originally Posted by Flyndaran View Post
I know I wouldn't want a dungeon mage-disco-strobe-rave.
Hm. In D&D I would use a reskinned Beholder for that. Not sure what I'd use in DF.
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Old 11-08-2017, 07:47 PM   #23
Stone Dog
 
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Default Re: Time for a wizard!

A sentient gem from Hell so you could leverage "Disco Inferno" as hard as you can.
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Old 11-08-2017, 07:50 PM   #24
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Time for a wizard!

The Eye of Death with some appropriate monster lenses I think.
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Old 11-08-2017, 10:12 PM   #25
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Time for a wizard!

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Originally Posted by Kromm View Post
Folks, this is just a friendly reminder to keep GURPS-specific concepts complex builds, especially out of this forum. By all means discuss such stuff over in the GURPS forum. Here, please just give it a clever name, state its effects, and propose a point cost. Thanks!
Maybe post the complex build over there and then the 'simple' version here with a link?




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Quote:
Originally Posted by Flyndaran View Post
I know I wouldn't want a dungeon mage-disco-strobe-rave.
... and now I know what I DO want for my next dungeon theme.
Dune, dune, dune, dweet-do, dweet-do, dweet-do, THE SYSTEM IS DOWN! THE SYSTEM IS DOWN! Dune, dune, dune, dweet-do, dweet-do...
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Old 11-09-2017, 03:16 AM   #26
dcarson
 
Join Date: Mar 2008
Default Re: Time for a wizard!

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Originally Posted by sir_pudding View Post
Setting your enemy on fire is even better than having a light source centered on you.
Yep, then your party can aim at the orcs backlit by the troll you just set on fire.
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