06-02-2009, 06:01 AM | #1 |
Join Date: Aug 2004
Location: U.K.
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Rules Query: Clerics vs. Curses
Something that came up in a game I played... The Cleric 's d10 power is to remove or cancel a curse; the text then says "You may make one attempt on each munchkin's turn."
Does this mean that you can make just one attempt per turn to use this power at all, or does it mean that you can make one attempt per curse? That is, if you're a cleric, and every other player starts hurling multiple curses at you on the same turn, can you try and cancel all of them as they are thrown, or just one? There was some feeling among the players that the latter interpretation seemed more logical, but it did tend to make high-level clerics functionally immune to curses.
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06-02-2009, 06:38 AM | #2 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Rules Query: Clerics vs. Curses
I've treated it this way: If a Cleric wants to remove or cancel a Curse on someone else, he may do it on that Munchkin's turn. If a Cleric wants to cancel or remove a curse from himself, he can only do it on his turn. And, no matter what, it's only once per turn. A Level 10 Cleric is not immune to every curse, just the first one he wants to ignore, on his turn.
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06-02-2009, 09:36 AM | #3 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Rules Query: Clerics vs. Curses
Quote:
But yes, you only get to try ONCE per turn, not once per Curse per turn.
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06-02-2009, 09:53 AM | #4 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Rules Query: Clerics vs. Curses
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06-02-2009, 10:24 AM | #5 |
I do stuff and things.
Join Date: Aug 2004
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Re: Rules Query: Clerics vs. Curses
Wait. Tuesday? Oh, man. This week is gonna suck.
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06-03-2009, 05:39 AM | #6 |
Join Date: Aug 2004
Location: U.K.
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Re: Rules Query: Clerics vs. Curses
Thanks for the clarification.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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