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03-27-2020, 10:30 PM | #1 |
Join Date: May 2008
Location: Philadelphia, PA
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Triplanetary Combat Question
Let's say I have a dreadnought, combat 15.
It attacks 3 Corsairs together, combat 4 so 12 Total. This is a 1:1 attack. I roll a '6' [yay!] for D4 Damage. How do I allocate damage to the Corsairs? Is it D4 to each one? Is it D1 to each plus one randomly gets D2? Something else? I can think of plenty of ways to do it that are fair, but is there a rule? Thanks! |
03-28-2020, 04:03 AM | #2 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Triplanetary Combat Question
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03-30-2020, 06:44 PM | #3 | |
Join Date: Jul 2019
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Re: Triplanetary Combat Question
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Since the rules allow attacking multiple ships, this would be logical way to make use of the combat table. Conversely, since an attacker can combine multiple attacking ships, the same approach would apply -- the damage obtained would be applied once as the collective damage from all attackers, not as the damage per attacking ship. (e.g. 3 corsairs attacking the dreadnaught at 12:15 and rolling a 6 would result in D3 being applied to the dreadnaught, not D9 (D3 + D3 + D3).) |
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03-31-2020, 11:44 AM | #4 | |
Join Date: May 2008
Location: Philadelphia, PA
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Re: Triplanetary Combat Question
I dunno - firepower is a fixed asset. If you spread it around and take on several targets, you should get dispersed results. All modern warfare orients around firepower superiority, which is only gained by a concentration of firepower [based upon our physics - which Triplanetary seems to use] on one target instead of spreading it around several.
This is also a classic naval theory problem - is it better to spread our your gunnery on multiple targets, or concentrate it on one target in hopes of devastating it, rendering it combat ineffective, then move on to the next target and repeat the process. So I'd say that the logical result if you combine against defenders [and disperse your firepower effectiveness] would be to spread out the damage evenly - after all, you are trying to bite a bigger apple. Quote:
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03-31-2020, 04:57 PM | #5 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Triplanetary Combat Question
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I think it's an error to assume much sophistication in the combat system, which is after all a fairly typical late-1970s ratio-d6-CRT that shouldn't be asked to do a great deal.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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03-31-2020, 06:18 PM | #6 | |
Join Date: May 2008
Location: Philadelphia, PA
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Re: Triplanetary Combat Question
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The reverse logic doesn't apply, btw, there's no problem with multiple ships shooting at one ship - ganging up when you can only attack a target once a turn is obviously the best thing to do. In any event, I was hoping there was a rule, but there's lots of ways to do it that are fair and make sense, so no big deal. |
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combat, triplanetary |
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