09-24-2017, 02:08 PM | #11 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Has Anyone committed to making GCS Files
<Moderator>
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MIB #1457 |
09-24-2017, 04:19 PM | #12 | |
Join Date: Mar 2008
Location: Austin, TX
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Re: Has Anyone committed to making GCS Files
Quote:
The trick is to use virtual containers. Not all containers have to be backpacks and such.
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
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09-24-2017, 07:13 PM | #13 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Has Anyone committed to making GCS Files
I've got all the skills done, and all the spells done. I think I'll be working on the traits next unless anyone wants to take that one.
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Blog Running Games on Tuesday (online). Playing Sunday. |
09-27-2017, 11:14 PM | #14 |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Has Anyone committed to making GCS Files
Just made a huge commit and pull request containing the majority of skills, advantages, disadvantages, and professional templates.
The last thing needed is equipment.
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Blog Running Games on Tuesday (online). Playing Sunday. |
09-30-2017, 04:55 PM | #15 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: Has Anyone committed to making GCS Files
Good job Pseudonym. Looks like you got most of the gcs files done. Looks like Barbarian gave you as much problem as it gave me -- I have a Barbarian.gct (based on the DF Barbarian.gct) that's fairly complete but doesn't work.
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10-07-2017, 02:13 PM | #16 |
Join Date: Aug 2004
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Re: Has Anyone committed to making GCS Files
Thank you very much for doing this. It is extremely helpful.
Do you know of anyway to apply equipment modifiers such as fine, balanced, dwarven, etc, without adjusting the entries by hand? |
10-07-2017, 04:52 PM | #17 | |
Join Date: Jul 2015
Location: Phoenix, AZ
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Re: Has Anyone committed to making GCS Files
Quote:
Unfortunately, doing the modifiers by hand is currently the best way.
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Blog Running Games on Tuesday (online). Playing Sunday. |
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10-07-2017, 05:23 PM | #18 |
Join Date: Aug 2004
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Re: Has Anyone committed to making GCS Files
Thanks. It isn't difficult to do by hand, but it is tedious.
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10-16-2017, 05:51 PM | #19 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Has Anyone committed to making GCS Files
I've not followed the GCS threads - since I use/utilize GCA for all of my character building needs. However, seeing some comments about GCS, what is it exactly?
I had presumed an excel spreadsheet. But now, after seeing comments about it reading XML files, I'm not so sure what it is... So, what is it? :) |
10-16-2017, 06:05 PM | #20 |
Join Date: Aug 2004
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Re: Has Anyone committed to making GCS Files
gurpscharactersheet.com
"GURPS Character Sheet (GCS) is a stand-alone, interactive, character sheet editor that allows you to build characters for the GURPS 4th Edition roleplaying game system. This site is the home for GCS, which was written by Richard A. Wilkes." |
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