01-20-2016, 09:13 AM | #31 |
Join Date: Oct 2015
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Re: Over Powered Templates
The 150 skill level enchantment come in play as free fatigue casting bonus and as speed modifiers, and for spells such as pentagram where it is usual to roll a resistance roll against a 50 ST extraplanar and not absurd against a 150 devil or stronger if you play they starship sized. And for Magic Carpet speed.
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01-20-2016, 09:38 AM | #32 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Over Powered Templates
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-20-2016, 12:59 PM | #33 | |
Join Date: Apr 2015
Location: Pennsylvania
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Re: Over Powered Templates
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And if I would be running with "starship" sized baddies, I would pull out GURPS Spaceships, with the SS 7 providing stats for "starbeasts". But that's just my choice. Even as a computer science/math geek, I hate having to perform math with a TI-89 during games. Slows things down. Anyways: To quote page 172 of the Basic set: "An extreme level (anything over 25) in one skill tends to be excessive and unbelievable..." Using extreme skill and mental attribute scores to allow a person to compete on the basis of power (strength of effect) means that there's a misapplication of the stats. A single individual standing against anything on the decade scale (or higher), whether it be by magic or something else (psi, raw strength) is very "four-color". A look through GURPS Supers (the 4E version) shows some mechanics that should allow a high powered individual stand toe-toe which bigger forces, using such mechanics as Super-effort. Or by buying their magic as powers, allowing power level and skill to be decoupled. I'm not familiar enough with the new Supers rules in 4E, but I'm sure that power levels aren't tied to skill. |
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01-20-2016, 02:36 PM | #34 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Over Powered Templates
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Supers for 4e is about 80% genre book, 15% worked examples of existing crunch, and 5% new crunch. From what I can tell, the magic systems that fit best in a four-color superhero game are Realm magic and Sorcery (a magic-as-powers approach); Realm works best for "sorcerers supreme" like Doctor Strange and Dr. Fate, while Sorcery fits better for "limited trick" magicians like Hellstorm and Amethyst; a grittier "Trenchcoat Brigade" feel for magic, as personified by Constantine, would probably be RPM. Using any variation of Magic-magic in that kind of game doesn't really fit. It's a case of "know your intended power levels" and "don't be stupid about it". If something looks unbalanced, over-thought, or just plain wrong, it probably is. In regards to ST scores, remember that in 4e, ST is quadratic, where a +10 to the ST score is x4 in effective real world strength. This is a big change from 3e where ST scores were linear, and a +10 change to ST was a x2 to effective real world strength. Super ST makes the curve parabolic or hyperbolic (I haven't graphed it yet to be sure), where a slight change in ST is a much larger increase in real world strength. At Super ST +17/+1500, 680 points, one can start bench-pressing kilotons, which is getting into late-Silver/early-Bronze Age (~1970-1985) Superman levels of strength. Be extremely careful!
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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01-20-2016, 04:00 PM | #35 |
Join Date: Nov 2009
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Re: Over Powered Templates
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01-20-2016, 04:31 PM | #36 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Over Powered Templates
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However, that's mostly a problem with ST scaling and the way GURPS Magic works. |
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01-21-2016, 05:05 AM | #37 | |
Join Date: Dec 2008
Location: Behind You
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Re: Over Powered Templates
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And they are all set to max rarity. If you are draining stats, this should be very common. Basically it looks like a truckload of disadvantages to pay for huge levels of advantages.
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01-25-2016, 11:32 AM | #38 |
Join Date: Oct 2015
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Re: Over Powered Templates
Updated considering criticisms on 01-25-2016. Thank you all.
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