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05-19-2011, 06:38 AM | #11 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
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Thinking about it, there are some Spell Colleges with multiple possibilities - Acid is part of the Water college; Lightning is part of the Air college; Cold/Ice is related to Air, Water and even Fire colleges - and Cold can easily do Fatigue or Burning damage, so I guess even without Greater versions, there might well be multiple Spike Spell options for some of the colleges! |
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05-19-2011, 08:21 AM | #12 | |
Join Date: Nov 2006
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
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Why would it not be possible to dodge or resist even for a superhero? |
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05-19-2011, 08:49 AM | #13 | |
Join Date: Dec 2006
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
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No one gets to avoid the penalties from being caught int a field of mist. No one gets to avoid the damage from being in a sparkstorm, rain of fire, rain of icy death, etc. No one fails to suffer from having the ground underneath them turned slick though ice slick (They can make a check to avoid being knocked over, but still suffer penalties to all actions until they leave the area) No one resists having there clothes or hair set on fire with ignite fire. I don't believe anyone gets to resist having there clothes/armour undone by the undo spell. You can also get EFFECTIVE exceptions to that with innate attacks- if an attack has a large enough area that it is effectively impossible to get outside of that area with a dodge then it cannot be dodged, or parried, and blocking only puts additional DR between you and the effect. Give an effect overhead and no signature and it is always a surprise attack (no one without combat reflexes/ETS can attempt ANY active defence). |
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05-19-2011, 10:19 PM | #14 |
Join Date: Apr 2005
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
There is a Cosmic (No Active Defense Allowed) in powers, for +300%. Plus Cosmic (No Die Roll Required), and Basic's Cosmic (Irresistible Attack) to ignore DR. Combined, they make an Innate Attack very close to those Spike spells, though they total +700% in enhancements. Add on Short Range, Requires (Whatever) Roll for activation, and tweak range to fit (Probably making 1/2D and Max range 10, maybe 20), and you'd get something functionally identical.
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05-20-2011, 04:39 PM | #15 |
Join Date: Apr 2006
Location: In a phone booth, but a little classier than Dr. Who's.
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
The mage in my DF group does good damage with no problems.
But I did a few changes, one is I made magic ritual. Two, I allowed threshold magic (But the Variable Energy access and all threshold magic modifiers are put into a staff for -80%) |
05-21-2011, 04:58 AM | #16 |
Join Date: Oct 2008
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
What I do is allow specialist mages(Have one college magery in the correct college) to buy a magic perk/spell that allows them to shorten the time to less than a second, with minimum total time still the one second.
Thus at high enough skill(20+) they can for example do two increases to a fireball in a second. As magic perks are limited to 1/20 points in spells, and they can only do that in one college, they cannot do that with many spells, but with 1-2 main attack spells. I also allow the reduction for high skill to work for each second by second increase in the attack spells instead of the total cost as per RAW, thus for example at 15+ skill you can cast free 3d fireballs if you increase it by 1d/second. One of the current PCs in my fantasy campaign is a ultra specilised blaster sorceress who can throw out free 6d fireballs and is soon able to start doing it in 2 seconds(still needs a few more points in spells to get the next magic perk). |
08-28-2011, 02:35 PM | #17 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
I really enjoyed this new stuff, but I must to say that I just loved the Faster Missile perk!!
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08-28-2011, 05:19 PM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [DF] Some ideas to make damage dealing casters more effective in DF games
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And the rain of spells can be blocked with a shield, partially or wholly. |
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dungeon fantasy, magic |
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