07-09-2012, 01:06 PM | #51 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
Quote:
Also, there already is a rule about not being able to parry weapons greater than some percentage of basic lift increased for two weapon parries.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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07-09-2012, 01:35 PM | #52 | |
Join Date: Jul 2008
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Re: St-based skills
Quote:
Did I suggest that this was something that the rules didn't already cover?
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07-09-2012, 01:59 PM | #53 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: St-based skills
Quote:
Quote:
While you can do a "hands-free" technical parry vs. a grappling attack (Martial Arts, p. 122), these parries are only currently allowed in that limited case.
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07-09-2012, 04:17 PM | #54 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: St-based skills
Forced Entry says: "Add a similar bonus (+1 or +2) to ST rolls made for Forced Entry." [B196] By default, Forced Entry is based off DX; but even by RAW it is assumed that there are situations were a ST based roll will be more appropriate.
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07-10-2012, 08:39 AM | #55 |
Join Date: Aug 2004
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Re: St-based skills
There are a number of ST-based techniques, and a number of circumstances or perks that let other skills/techniques substitute ST for specific uses.
IMO, this is always a bad idea. IMO, there should be a fundamental rule of "Thou shalt not roll against ST." If ST->lift was an exponential function, I could probably be talked into there being some legitimate exceptions. As it is, most things that a rolled against ST should be rolled against something else, with modifiers for the ratio of BL to some reference value, possibly allowing an extra effort roll to increase BL for the purpose of finding the modifier. |
07-10-2012, 08:47 AM | #56 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
Quote:
It seemed like you were implying it as a new idea.
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07-10-2012, 09:02 AM | #57 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: St-based skills
Quote:
No mistake, though, like most expansions, TG is optional, not core.
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07-10-2012, 09:05 AM | #58 |
Join Date: Jan 2010
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Re: St-based skills
Not as ST-based roll, an ST roll.
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skills, strength |
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