07-08-2012, 08:19 PM | #41 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: St-based skills
Having enormous strength for a given mass should realistically increase jumping and climbing. But you only get what you pay for in Gurps.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-08-2012, 09:04 PM | #42 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: St-based skills
Quote:
This is why GURPS separates Sm, Mass, ST and movement as there are a lot of things that can go differently based on type of construction then just using those values.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
07-08-2012, 11:06 PM | #43 | |
Join Date: Jan 2012
|
Re: St-based skills
Quote:
Getting back the original topic. I think the concept of weight could be of use for the ST-based skills idea. There should be a bonus/penalty based on how much you weigh vs what you should weigh. At least when it comes to supporting your own body weight. With an ST-based Climbing roll for example. edit: or maybe the roll should be based on this ratio somehow. its more about how much you weigh relative to weight than strength alone. 10 could represent expected weight for a certain strength. Last edited by Azrael; 07-09-2012 at 04:28 PM. |
|
07-08-2012, 11:26 PM | #44 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: St-based skills
I know that technical grappling is coming out, but I think ST should get more consideration in grappling, and particuarly in the western wrestling sport skill. I have a freind who weighs 150, was reguarly in the top of his weight class in state tournaments (which is not a hard as it sounds, there's a lot of weight classes), and is currently in the military. I have a brother who knows nothing about wrestling but weighs 250 pounds (and he's not fat). Every few years we talk them into wrestling. If nothing is illegal my brother has to quickly tap out. If playing by high school wrestling rules, the wrestler never gets pinned, but gets thrown about every four or five seconds.
Strength makes a huge difference in "civilized" wrestling. |
07-09-2012, 01:11 AM | #45 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: St-based skills
Quote:
(I'm GMing what is essentially TL6+3 X-Files, I haven't used blatant monsters or biggy giants for quite a while, so I don't remember those rules too well.) |
|
07-09-2012, 01:17 AM | #46 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: St-based skills
And some cybershells (while we're discussing Generic Universal), like the one in Ghost in the Shell (Google GitS Tank Battle - might be considered mildly NSFW in USA and the Middle East).
|
07-09-2012, 02:27 AM | #47 | |
Join Date: Nov 2009
Location: Oregon
|
Re: St-based skills
Quote:
Also, if anyone deserves to benefit from Bulletproof Nudity, it would be the Major. =P |
|
07-09-2012, 06:12 AM | #48 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: St-based skills
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
07-09-2012, 12:07 PM | #49 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: St-based skills
No, there are not. And there are unlikely to ever be any. While they are not strictly forbidden, they are highly discouraged, because ST has a vastly different "typical range" than any of the other attributes.
For most playable races, DX, IQ, and HT will vary from about 6-20, but with the vast majority of races falling in the 8-16 range. ST, on the other hand, literally ranges from 1-50 just for realistic applications, and when you introduce sci-fi or super elements into it, the range jumps to 0-100, or 0-1,000, or even more! ST doesn't mesh well to a standard bell curve. That's why we avoid ST-based skills and turned many ST-based rolls into HT-based ones in Fourth Edition. Note that ST rolls and "floated" ST-based skill rolls certainly haven't gone away -- and shouldn't! There are some applications for which it just makes sense that a sentient mosquito would simply fail, while a sentient whale would succeed without effort. But anything representing general trained capacity (that is, basic usage of a skill) tends to work better with the bell-curve-friendly attributes of DX, IQ, and HT.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
07-09-2012, 12:44 PM | #50 | |
Join Date: Jul 2008
|
Re: St-based skills
Quote:
It's pretty likely in that case that the giant's weapon will be too heavy to even allow you to parry.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
Tags |
skills, strength |
Thread Tools | |
Display Modes | |
|
|