07-08-2012, 05:50 PM | #31 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
It works only as long as everyone is human sized.
Otherwise you get monkeys that can't climb as well as hippos.
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07-08-2012, 05:52 PM | #32 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: St-based skills
Nice to see how everyone just ignored this.
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07-08-2012, 06:20 PM | #33 | |
Join Date: Oct 2005
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Re: St-based skills
Quote:
I would see ST-based Climbing to hold onto something when someone (or something, like a strong wind) tries to push/pull you off. |
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07-08-2012, 06:36 PM | #34 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: St-based skills
I mention this in another thread, and honestly, Technical Grappling (of all places) introduces a new option here along these lines, but . . .
Were I King of GURPS for a while, I'd totally eliminate all rolls vs ST, instead likely making them rolls vs. DX or HT instead. Lifting something? Roll vs. HT, at a bonus for high Basic Lift-to-Lifted Weight ratio. Broad jump? Probably a DX roll. Push yourself with Extra Effort? Double Basic Lift, but roll vs. a penalty to HT to avoid hurting yourself.
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07-08-2012, 06:36 PM | #35 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
Quote:
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07-08-2012, 07:29 PM | #36 | |
Join Date: May 2008
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Re: St-based skills
Quote:
I was wondering if a first approximation fix might be factoring SM into any ST skill rolls: a giant's high ST does help it jump, but due to SM (actually, mass, and SM is just an approximation for that), it's ST does not help nearly as much as the ST of an SM 0 person. |
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07-08-2012, 07:30 PM | #37 |
Join Date: Mar 2010
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Re: St-based skills
This: ST (Size (SM +8), -80%) [2 per level]
... is why allowing ST as the controlling attribute for a skill is a bad idea. When it costs more to raise a skill ([1, 2, 4, 8, +]) than it does to raise the attribute the skill is based on? There is a problem. Most game worlds have things that are SM+8 and larger. There are SM +11 trees in the real world! (Coast Redwoods, for the curious.) |
07-08-2012, 07:38 PM | #38 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: St-based skills
Quote:
So a flea would still be crushed to death with one pound. You'd toss a one-pound weight around and only have to roll DX to bean someone with it. You, with (say) ST 10 and BL 20, trying to lift a 100-lb weight (5x BL) might roll at a mild penalty to (for example) DX. Failure means you don't lift it right then for whatever reason. Crit fail, and you get to roll a HT check to see if you hurt yourself.
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07-08-2012, 07:55 PM | #39 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
Quote:
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07-08-2012, 08:09 PM | #40 | |
Join Date: Jan 2012
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Re: St-based skills
This may be a totally random, but all the talk of SM and ST got me thinking. As I understand it, HP correlates positively with body mass in GURPS (whether is be increased size or density). I'm basing this mainly on GURPS Supers, Page 25. The rules state that if HP has a source modifier, the player may chose whether or not the extra HP adds to weight. If the extra HP does not add to weight, wouldn't this mean such a character should have a much easier time jumping and climbing than if weight was increased? After all the character has to move around less body mass.
Edit: Quote:
Last edited by Azrael; 07-08-2012 at 08:18 PM. |
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