07-08-2012, 03:56 PM | #21 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: St-based skills
I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.
Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
07-08-2012, 03:58 PM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: St-based skills
Quote:
And those are Techniques only, not Skills. |
|
07-08-2012, 04:06 PM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: St-based skills
Quote:
Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
07-08-2012, 04:14 PM | #24 |
Join Date: May 2012
|
Re: St-based skills
I had made a giant in my game. Not too much of a giant, strength 27 Sm+3
He can kill PC's in one or two hits...but he has rather average fighting skills. Not likely to hit (though if he does, not a good idea to parry with a weapon, might break) Then I saw martial arts and the beat down technique where you can base weapon skill of strength in regards to a feint. There are limitations, the other person has to have parried the previous turn, but it still seems a very easy way for an unskilled giant to demolish someones defence with a feint. Then again if he did demolish the parry score the PC could always dodge or block with a shield of feint with another weapon. |
07-08-2012, 04:25 PM | #25 | |
Join Date: Dec 2011
|
Re: St-based skills
Quote:
"ST-based skills depend wholly on brawn, and are very rare. ST determines the power you can bring to bear with DX-based skills far more often than it affects skill levels directly." |
|
07-08-2012, 04:47 PM | #26 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: St-based skills
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
07-08-2012, 04:49 PM | #27 |
Join Date: Oct 2005
|
Re: St-based skills
That's why I said "to a first approximation": I was excluding things like air resistance.
|
07-08-2012, 05:22 PM | #28 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: St-based skills
Quote:
There is also the issue that jumping means distance in center of balance. Lifting legs and extending arms would allow the taller larger creature to clear significantly greater distances than the little guy.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
07-08-2012, 05:34 PM | #29 | |
Join Date: Oct 2005
|
Re: St-based skills
I believe that several different kinds of animals of all sizes can't jump.
However, there is a general point on the larger size. The energy absorbed by falling go up faster as size increases than structural strength does (a cube-square issue). A perfectly performed jump mitigates this by absorbing the energy over a longer distance, but a larger animal is more likely to injure itself in an imperfectly performed jump. Quote:
The largest chasm you can clear without jumping is your stride length (more or less), the largest chasm you can clear at all is your stride length plus your broad jump distance. At the large size limit, that means it makes rarely makes sense for giants to jump over chasms at all; if they can't step over it, their broad jump adds relatively little. |
|
07-08-2012, 05:47 PM | #30 |
Join Date: Jan 2012
|
Re: St-based skills
It's interesting this would come up. I've been pondering the idea of ST-based skills recently. I do know that Dungeon Fantasy 2 uses an ST-based climbing roll to pull yourself up onto something (see page 8). In this case it might be a matter of mimicking the dungeon fantasy genre. It also simplifies things down to a simple roll. I can see using ST-based skill rolls for this reason. I kind of like the idea of skills floating to different attributes depending on their use. However, ST should probably be used only for very specific uses of a skill.
I've been wondering if it might makes sense to use an ST-based climbing roll for the Clinging Advantage (to grab a wall while falling). For my upcoming campaign setting I'm trying to emphasize the roll of skill with advantage use. I took a look at the basic set. It seems to suggests that ST should be used primarily to determine the effect of success with DX based skills. This makes sense since In most cases you must position your body correctly to apply your strength. In the case of Clinging, a DX roll is required before the ST roll so this seems consistent. I'm going to just keep it a straight up ST roll for this reason. |
Tags |
skills, strength |
Thread Tools | |
Display Modes | |
|
|