Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-08-2012, 03:56 PM   #21
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: St-based skills

Quote:
Originally Posted by Finalsora811 View Post
Are there any ST-based skills in RAW? If no, why not?
I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.

Ghostdancer
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 07-08-2012, 03:58 PM   #22
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: St-based skills

Quote:
Originally Posted by Ghostdancer View Post
I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.

Ghostdancer
They kinda make sense in that specific case, though. But their Resistances doesn't. A Lilliputian trying to Neck Snap another will roll against a negative number, which will be resisted by the target Lilliputian's HT of roughly 10.
And those are Techniques only, not Skills.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 07-08-2012, 04:06 PM   #23
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: St-based skills

Quote:
Originally Posted by vicky_molokh View Post
They kinda make sense in that specific case, though. But their Resistances doesn't. A Lilliputian trying to Neck Snap another will roll against a negative number, which will be resisted by the target Lilliputian's HT of roughly 10.
And those are Techniques only, not Skills.
In the case of Lilliputian's I'd have their base ST be normal (i.e. 10) and Gulliver as the *higher* ST (i.e. giant levels). That's sort of a bad example (no offense) though.

Ghostdancer
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 07-08-2012, 04:14 PM   #24
Aneirin
 
Join Date: May 2012
Default Re: St-based skills

I had made a giant in my game. Not too much of a giant, strength 27 Sm+3

He can kill PC's in one or two hits...but he has rather average fighting skills. Not likely to hit (though if he does, not a good idea to parry with a weapon, might break)

Then I saw martial arts and the beat down technique where you can base weapon skill of strength in regards to a feint.

There are limitations, the other person has to have parried the previous turn, but it still seems a very easy way for an unskilled giant to demolish someones defence with a feint. Then again if he did demolish the parry score the PC could always dodge or block with a shield of feint with another weapon.
Aneirin is offline   Reply With Quote
Old 07-08-2012, 04:25 PM   #25
Finalsora811
 
Join Date: Dec 2011
Default Re: St-based skills

Quote:
Originally Posted by Ghostdancer View Post
I've never seen one, but at the top of pg. B168 it indicates that such skills are possible. Several techniques do default off of ST directly (Neck Snap, Wrench Limb, etc.) though.

Ghostdancer
The way I'm reading that line, it says strength based skills EXIST. Am I reading it wrong? Top of p. 168
"ST-based skills depend wholly on brawn, and are very rare. ST determines the power you can bring to bear with DX-based skills far more often than it affects skill levels directly."
Finalsora811 is offline   Reply With Quote
Old 07-08-2012, 04:47 PM   #26
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: St-based skills

Quote:
Originally Posted by Finalsora811 View Post
The way I'm reading that line, it says strength based skills EXIST. Am I reading it wrong? Top of p. 168
"ST-based skills depend wholly on brawn, and are very rare. ST determines the power you can bring to bear with DX-based skills far more often than it affects skill levels directly."
Yeah, they exist, but there have been no RAW (Rules as Written) examples of such skills.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 07-08-2012, 04:49 PM   #27
gjc8
 
Join Date: Oct 2005
Default Re: St-based skills

Quote:
Originally Posted by Flyndaran View Post
As long as air resistance is ignored, especially for the really small. Fleas are incredibly amazing jumpers, far more when you think of their incredible surface to mass ratio.
That's why I said "to a first approximation": I was excluding things like air resistance.
gjc8 is offline   Reply With Quote
Old 07-08-2012, 05:22 PM   #28
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: St-based skills

Quote:
Originally Posted by gjc8 View Post
That's why I said "to a first approximation": I was excluding things like air resistance.
I understood. I just felt the need to mention what would throw the equation off. Just to mention the other side, elephants can't jump at all.
There is also the issue that jumping means distance in center of balance. Lifting legs and extending arms would allow the taller larger creature to clear significantly greater distances than the little guy.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 07-08-2012, 05:34 PM   #29
gjc8
 
Join Date: Oct 2005
Default Re: St-based skills

Quote:
Originally Posted by Flyndaran View Post
Just to mention the other side, elephants can't jump at all.
I believe that several different kinds of animals of all sizes can't jump.

However, there is a general point on the larger size. The energy absorbed by falling go up faster as size increases than structural strength does (a cube-square issue). A perfectly performed jump mitigates this by absorbing the energy over a longer distance, but a larger animal is more likely to injure itself in an imperfectly performed jump.

Quote:
Originally Posted by Flyndaran View Post
There is also the issue that jumping means distance in center of balance. Lifting legs and extending arms would allow the taller larger creature to clear significantly greater distances than the little guy.
Yes, reach and stride should rise with size modifier.

The largest chasm you can clear without jumping is your stride length (more or less), the largest chasm you can clear at all is your stride length plus your broad jump distance. At the large size limit, that means it makes rarely makes sense for giants to jump over chasms at all; if they can't step over it, their broad jump adds relatively little.
gjc8 is offline   Reply With Quote
Old 07-08-2012, 05:47 PM   #30
Azrael
 
Join Date: Jan 2012
Default Re: St-based skills

It's interesting this would come up. I've been pondering the idea of ST-based skills recently. I do know that Dungeon Fantasy 2 uses an ST-based climbing roll to pull yourself up onto something (see page 8). In this case it might be a matter of mimicking the dungeon fantasy genre. It also simplifies things down to a simple roll. I can see using ST-based skill rolls for this reason. I kind of like the idea of skills floating to different attributes depending on their use. However, ST should probably be used only for very specific uses of a skill.

I've been wondering if it might makes sense to use an ST-based climbing roll for the Clinging Advantage (to grab a wall while falling). For my upcoming campaign setting I'm trying to emphasize the roll of skill with advantage use. I took a look at the basic set. It seems to suggests that ST should be used primarily to determine the effect of success with DX based skills. This makes sense since In most cases you must position your body correctly to apply your strength. In the case of Clinging, a DX roll is required before the ST roll so this seems consistent. I'm going to just keep it a straight up ST roll for this reason.
Azrael is offline   Reply With Quote
Reply

Tags
skills, strength

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.