07-08-2012, 03:18 PM | #11 |
Join Date: Dec 2007
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Re: St-based skills
You could but it would be bogus. Strength is very cheap for a huge giant and mandatory just so it can move. There's no way to get DX that cheap.
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07-08-2012, 03:20 PM | #12 |
Join Date: Aug 2009
Location: OK
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Re: St-based skills
ST isn't priced as including skill increases. Look at the breakdown:
HP [2] Lifting ST [3] Striking ST [5] You could easily shift some skills to it, but you'd need to raise the price, maybe adding five more points. Actually, one idea I really like is to change the ST-based damage table, which is unrealistic. Adding some skills to ST might be one way to keep the price the same while doing that. If reduced damage means Striking ST is only worth, say, three points, then it might make sense for ST to include some skills if you want it to remain ten points. It might be a little bit overpriced right now. This is one reason HT is underpriced, at least in comparison to its constituent parts. If you buy up everything that it includes, then they cost more separately than if you buy it as a package. FP [3] Basic Speed .25 [5] +1 to HT rolls and HT skills [?] Maybe move some stuff to ST. Lifting and Jumping could easily enough be ST skills. Certain sports skills perhaps. I'm sure we could find some others. |
07-08-2012, 03:24 PM | #13 | |
Join Date: Jul 2005
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Re: St-based skills
Quote:
I think it is dumb to have stat based skills at all. I would be all for getting rid of attributes completely. Have everything be advantages, disadvantages and skills with skills being based on 10+tallent. In that style, strength would be an advantage... and probably not a tallent. :D
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07-08-2012, 03:27 PM | #14 |
Join Date: Dec 2011
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Re: St-based skills
But sometimes it would be realistic. For example, if Jumping was based on strength. Wouldn't it be realistic for a huge giant to be able to jump super far?
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07-08-2012, 03:35 PM | #15 | |
Join Date: Oct 2005
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Re: St-based skills
Quote:
By high, you mean 15 or 16, maybe. Not 80 or 100. The variation in DX (racial and otherwise) is much less than the variation in ST. |
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07-08-2012, 03:37 PM | #16 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: St-based skills
Quote:
Anyhow DX and ST aren't comparable. DX costs 20cp a level. ST costs 10cp a level but you also get a discount on ST costs if you are over SM0. So... |
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07-08-2012, 03:41 PM | #17 |
Join Date: Dec 2011
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Re: St-based skills
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07-08-2012, 03:49 PM | #18 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
Quote:
Talents for single skills only are real and would make your idea useless.
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07-08-2012, 03:50 PM | #19 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
Not quite. All it takes to move is strength zero. But that creature would drop like a brick if you put a penny on its head.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-08-2012, 03:52 PM | #20 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: St-based skills
As long as air resistance is ignored, especially for the really small. Fleas are incredibly amazing jumpers, far more when you think of their incredible surface to mass ratio.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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