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Old 07-08-2012, 02:52 PM   #1
Finalsora811
 
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Default St-based skills

Are there any ST-based skills in RAW? If no, why not?
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Old 07-08-2012, 02:55 PM   #2
vicky_molokh
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Default Re: St-based skills

No. They break the system, especially for nonhuman sizes.
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Old 07-08-2012, 02:57 PM   #3
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Default Re: St-based skills

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Originally Posted by vicky_molokh View Post
No. They break the system, especially for nonhuman sizes.
What do your mean? Show your work.
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Old 07-08-2012, 03:00 PM   #4
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Default Re: St-based skills

Imagine some Giant with ST 100, now take a random VH skill. His default skill level will be 93. Kinda broken in my opinion.
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Old 07-08-2012, 03:04 PM   #5
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Default Re: St-based skills

Rule of 20 would stop that, but yeah - a single point would give a humongous skill.
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Old 07-08-2012, 03:04 PM   #6
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Default Re: St-based skills

Quote:
Originally Posted by Finalsora811 View Post
What do your mean? Show your work.
Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less.

Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45.
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Old 07-08-2012, 03:08 PM   #7
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Default Re: St-based skills

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Originally Posted by Flameman View Post
Imagine some Giant with ST 100, now take a random VH skill. His default skill level will be 93. Kinda broken in my opinion.
But couldn't you make the same argument for any stat? I mean, I know there isn't any one race with ridiculously high DX or anything like that, but still. ANYONE with REALLY high DX would be just like that for pretty much every skill.
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Old 07-08-2012, 03:10 PM   #8
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Default Re: St-based skills

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Originally Posted by Finalsora811 View Post
But couldn't you make the same argument for any stat? I mean, I know there isn't any one race with ridiculously high DX or anything like that, but still. ANYONE with REALLY high DX would be just like that for pretty much every skill.
You can expect most species and individuals to have other stats in the 1-20 range. You can expect ST to vary from less than 1 (but more than 0) to about a hundred, especially once you include vehicles.
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Old 07-08-2012, 03:13 PM   #9
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Default Re: St-based skills

Quote:
Originally Posted by vicky_molokh View Post
Example that I'm pretty sure happened in some supplement of 3rd edition, which gave Intimidation a Default to ST-5 (or was it -10?).
This was OK for humans, more or less.

Now take a race with a natural size and strength 5 times that of humans (rough numbers). Suddenly they all have Intimidation 45.
Just to be contrarian, but if you met someone from such a race and they tried to intimidate you, how well do you think they'd do?
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Old 07-08-2012, 03:18 PM   #10
johndallman
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Default Re: St-based skills

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Originally Posted by thulben View Post
Just to be contrarian, but if you met someone from such a race and they tried to intimidate you, how well do you think they'd do?
Quite well. Now, if they try to intimidate another member of their own race, they also succeed pretty much automatically. Which is less correct. The fix is to have Intimidation modifiers based on relative SM. Which is what we have in 4e.
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