02-19-2012, 04:22 PM | #1 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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[Fantasy] Standard Fantasy Setting
I'm collaborating with a fellow GURPS-user (who will be the GM in our playtests) to try to make as bland and generic of a fantasy setting as possible. What we want to do is make a GURPS setting that is just a generic, no-frills fantasy world so that such a baseline is actually defined somewhere. Part of the intent is to allow other GMs to tweak to their liking, drop in elements from other genres, and things of that nature.
What we have:
I have no doubts about the genericness of our elf and dwarf templates, but I'm opening the gnome up for suggestions. Code:
GNOME [20] Attributes: ST-2[-20]; DX+1[20]; IQ+1[20] Characteristics: HP-2[-4]; SM-3 Advantages: Honest Face[1]; Huge Weapons(SM) 3[3]; Magery 0[5] Disadvantages: Curious(12)[-5] Avg. Height: 2'0" Avg. Weight: 32 lbs One thing I considered was raising HP by one, dropping Honest Face, and adding the Cannot Float quirk due to density. I'm open to reducing weight even further, but not to reducing ST (8 is the recommended minimum for adventurers, and PC templates shouldn't fall below that) or increasing height (they're already talked up from 1'). Whatever is done, their template must cost 20 points. So far, all races have roughly equal disposition toward the fighter, thief, and wizard roles.
After hammering out most of the details (we already have shopping lists and stat blocks/templates done) we'll probably release the results for free on the Internet. Maybe even in this thread. Is there anything we're missing? Does anyone have suggestions on how to make this stuff more generic? Will anyone else be interested when we're done?
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02-19-2012, 04:59 PM | #2 |
Join Date: Jan 2006
Location: Central Europe
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Re: [Fantasy] Standard Fantasy Setting
D&Desque fantasy settings usually seem like TL 4 without gunpowder and possibly printing; there is plate armour, lots of economic specialization and large towns, inns and pubs along most roads, lots of alchemists and libraries, long-ranged sea travel and so on. Most gamers don't grok a peasants and villages and barter society well enough to set games there.
I would strongly advise trimming the spell list from Magic to avoid overwhelmed players and ruined campaigns as soon as an analytical player starts to think about the implications. Tech, Gate, and permanent creation or transmutation should probably be banned or restricted to NPCs; Copy will mean that most books are written by mages using magic. You should also think about what supernatural beings exist (GURPS Magic assumes spirits, elementals, Zombies, liches, wraiths, and a wide variety of demons) and what supernaturally detectable properties exist (GURPS Magic assumes mana, sanctity, Auras and possibly some others ... it sounds like Good and Evil exist in this setting). Other than that, good luck with the project! GURPS Caverns and Creatures is showing its age, being based on Basic through 2e D&D and 3e GURPS.
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02-19-2012, 05:04 PM | #3 | |
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Re: [Fantasy] Standard Fantasy Setting
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02-19-2012, 05:47 PM | #4 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [Fantasy] Standard Fantasy Setting
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You dont need to do a lot of work for something that already exist. DF IS a generic fantasy game if you dont put yours own specifics.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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02-19-2012, 06:32 PM | #5 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [Fantasy] Standard Fantasy Setting
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I'm aware that many people is perfectly OK with GURPS Dungeon Fantasy and doesn't share such "uncomfortability", but it is there for others.
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02-19-2012, 06:38 PM | #6 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [Fantasy] Standard Fantasy Setting
I use the DF line for my Fantasy game (that is a low fantasy in much regard) because I love som,e options, suggestions, equipments, etc from this series. But when I want a "plain" game (for introduce people to RPG or GURPS) I use DF as written and think that there is alredy a lot of options there.
Now if I want a "serious" and long game I use my homebrew setting and rules and use only what I like most from DF.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
02-19-2012, 06:41 PM | #7 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [Fantasy] Standard Fantasy Setting
I agree with your approach, Mateus.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
02-19-2012, 06:57 PM | #8 | |||||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Fantasy] Standard Fantasy Setting
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Never heard of Caverns and Creatures before. Sounds like a good read, and might have done some of what I want to do. Quote:
It's already got half-demons, half-angels, chi, and a bunch of other stuff I wouldn't exactly call "generic". This might be more stripping out elements from DF than putting stuff in. We want only the blandest, most bare-bones elements for a fantasy RPG world we can get; people who like clerics or martial artists or whatever can put that stuff back in easily enough. (Also, we're mapping the four wilderness areas, the towns, and where appropriate the dungeons. After all, out of the whole D&D3e player's handbook, the thing I probably used the most was the sample dungeon.)
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02-19-2012, 07:20 PM | #9 | ||
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [Fantasy] Standard Fantasy Setting
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Exactly. You start off saying that such-and-such a set of DF (or DF On the Cheap) templates and such-and-such a set of non-human races are available. You hand out a compact set of page references and you're done, having saved yourself a bunch of math and typing.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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02-19-2012, 07:35 PM | #10 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [Fantasy] Standard Fantasy Setting
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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Tags |
dungeon fantasy, fantasy, generic, religion, setting, standard fantasy, vanilla |
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