01-05-2012, 11:12 AM | #11 | |
Join Date: Nov 2009
Location: Southern NH, USA
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Re: Skill Question: Parry Missile Weapons
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01-05-2012, 11:27 AM | #12 |
Join Date: Jun 2006
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Re: Skill Question: Parry Missile Weapons
You already get to use your weapon skill to parry thrown weapons (p.B376). The modifiers don't match up with the ones under the Parry Missile Weapons skill, but I don't see why you couldn't use the PMW ones -4 or -5, depending on which of the two overlaps you wanted to keep the same, as the default, and allow buying up a Parry Missiles technique only to counter those penalties. [Edit: you probably should double them and apply them to skill, or require two levels of the technique to cancel one point of the penalties, to account for the halving skill effect for determining parry, but that's just a minor detail]
If you want, you could improve the symmetry by adding a Parry Melee Weapons* skill too. Another "weapon" skill, usuable with anything solid but only to parry, isn't going to unbalance anything.
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-- MA Lloyd Last edited by malloyd; 01-05-2012 at 11:31 AM. |
01-23-2012, 02:08 PM | #13 | |||
Join Date: Nov 2006
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Re: Skill Question: Parry Missile Weapons
So, after a distraction and rebuild of my files (thank god for backups, now I am doing them more frequently...), I have finally gotten around to working up my house rules on this skill.
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I know some people will have problems with this... I also welcome constructive criticism. :) Last edited by nerdvana; 01-23-2012 at 04:38 PM. Reason: Edited Parry Bullets & Parry Projectiles (see post #20) |
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01-23-2012, 02:21 PM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: Skill Question: Parry Missile Weapons
These are solid. Good call on basing this on the Parry rating explicitly, upthread it seemed to be getting a bit vague as to whether people were thinking of basing it on total skill or on the Parry rating itself (As PMW is a separate skill, this can get confusing).
ATR doesn't actually give you any reaction time benefits, technically. I'd be concerned about keeping that as an option for Parry Bullets, as a lot of people seem to be a bit fuzzy on that point. Enough so that I think GURPS 5e should perhaps make ETS part of or the entirety of the "First level" of ATR. That would also help sort out the confusion between the two names, which suggest similar ideas.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-23-2012, 02:27 PM | #15 | |
Join Date: Nov 2006
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Re: Skill Question: Parry Missile Weapons
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01-23-2012, 03:21 PM | #16 | |
Join Date: Sep 2004
Location: Canada
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Re: Skill Question: Parry Missile Weapons
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It gives no bonuses to Fast Draw. It does nothing that is actually related to reaction time. It's just moreaction time.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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01-23-2012, 03:43 PM | #17 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Skill Question: Parry Missile Weapons
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Note B.212 Parry Missile Weapons says you need ETS to use it to parry bullets. but as Bruno say anyone can Dodge. ETS puts you first in the Basic speed initiative order before anyone without ETS (ETS people are sorted basic their relative Basic speeds) Last edited by roguebfl; 01-23-2012 at 03:48 PM. |
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01-23-2012, 03:49 PM | #18 | |
Join Date: Nov 2006
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Re: Skill Question: Parry Missile Weapons
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YMMV naturally |
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01-23-2012, 03:55 PM | #19 | |||
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Skill Question: Parry Missile Weapons
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Superspeeds need a mixture of all 3 there is no one ability the says you are just faster. you want improved defenses beyond Combat Reflexes for being fast, you buy Enhanced Defenses, of you want move faster in one maneuver you you by Basic Move or Enhanced Move. Quote:
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Last edited by roguebfl; 01-23-2012 at 04:02 PM. |
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01-23-2012, 04:33 PM | #20 |
Join Date: Nov 2006
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Re: Skill Question: Parry Missile Weapons
So this further discussion did make me change the Parry Bullets ability... now it requires Altered Time Rate and either Danger Sense or Combat Reflexes as prerequisite advantages. (I edited it up thread)
(EDIT) I also updated Parry Projectiles, replacing ETS with Combat Reflexes there also. Last edited by nerdvana; 01-23-2012 at 04:39 PM. Reason: added note about editing Parry Projectiles up thread |
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kromm answer, parry missile weapons, q&a, skills |
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